Lockpicking (F&H2)
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Lockpicking is a Contestant Skill from Karin's skill tree in Fear & Hunger 2: Termina. An ability to open any simple lock with your trusty lockpick.
Acquirement
- Starting skill for party member Karin.
- Can be learned in Marcoh's intro.
- Can be learned at the Hexen using a Soul stone if the player is Karin or have killed Karin.
- requires Persuade to be learned prior.
- Can't be learned by party members.
Gameplay
Lockpicking is a passive skill that gives the option to open some Doors without any keys:
- The door in Old Town - Gate that leads to Small Hut - Shop.
- The door in Old Town - Mayor's Manor that leads to Two-story House 2.
- All doors in Mayor's Manor except the one in the basement.
- The sewer gate in Riverside.
- A door in Sewers - Southern Tunnels.
- The sewer door in Sewers - West Junction that leads to Tunnel 6.
- The sewer door in Sewers - West Junction that leads to Tunnel 5.
- The door in Tunnel 1 with the Bench grinder behind it. (This door will be opened if you open one of the doors in the News Agency (Bug))
- A door in Restaurant Bílý Vůl.
- All doors in Old Apartments - Back Alleys.
- All doors in White Mold Apartments.
- All doors in White Mold Apartments (Rher Dimension) except the one with the Fellatio effigy behind it. (Party member Karin cant open the door in the first floor with a chest behind it (Bug))
- All doors in Old Apartments - North-West.
- A door in Sewage Treatment Plant. (Party member karin cant open it (Bug))
- The door in Prehevil - West (News Agency) that leads to News Agency.
- The door in Prehevil - Central that leads to Old Hotel.
- The door in the second floor of the Book Store.
- All doors in the basement of the Church of Alll-mer
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