Testing
Damage F&H2
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Every weapon falls under one of five types of damage: Slashing, Piercing, Blunt, Fire and Otherworldly.
Player damage formulas:
−
{[(Player Attack <usually 30> + Weapon Attack) * 4 - Enemy Defence <usually 10> * 2] * Enemy Defence Type Percentage} + - <Random plus or minus Variance>
{[(Player Attack <usually 30> + Weapon Attack) * 4 - Enemy Defence <usually 10> * 2] * Enemy Defence Type Percentage * 20%<Variance>}<Recalculated values are Variance><Variance = any value within 20% of total damage,In other words,Total Damage Plus or Minus Variance equals Total Damage Max and Min.> = Total Damage Max or Min
For example, the player attacks the Janitor's torso while equipped with a knife: −
{[(30 + 10) * 4 - 10 * 2] * 100%} + {[(30 + 10) * 4 - 10 * 2] * 100% * 20%} = Maximum damage the player can cause: 168
+
{[(30 + 10) * 4 - 10 * 2] * 100%} - {[(30 + 10) * 4 - 10 * 2] * 100% * 20%} = Minimum Normal damage the player can cause: 112
- The Equipment screen in the game menu will show the Player Attack plus Weapon Attack values.