Female molded

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The Female molded is an enemy encountered in Fear & Hunger.


"The miserable creation that is but mockery of human beings. It is a simple being created by a new god that once existed who was trying to achieve the power of the older gods with limited understanding."
- The New Gods when asked about the Molded.

Molded beings seem to be a product of the New Gods' endeavor to replicate human existence, a possibly recurring aspiration among these deities, as evidenced by Valteil's own experiments in crafting artificial life and Nas'hrah's husk clones. Given that the New Gods' abilities pale in comparison to those of the Old Gods, their creation stands as markedly restricted entities when measured against the potential of humans. Apart from a slight variation in body color, there is no significant visual distinction between the Female molded and her male counterpart.

Following their defeat in battle, these beings crumble into a grotesque heap of flesh, exuding an unmistakable scent of sulfur into the vicinity.


They lay spread across several areas of the Void in small groups. They do not directly react to the player and mostly just walk around in random patterns. If one, however, runs into them, an encounter is initiated.


Body part HP
Torso 1800
Arms 20 each
Legs 20 each
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.


Female molded take 120% damage from the Slashing damage type.

The Female molded can be a very strong enemy depending on the player's state. With a larger party, she is extremely easy to defeat by simply attacking the torso. A weaker party may quickly die however, as while Female molded lack the special attack that Male molded can use, they always fight in pairs.

They drop nothing upon death and only leave a pile of flesh behind, which cannot be devoured or used for Demon Seed.

It is best to just avoid them entirely. Escape if facing them in a battle.



  • You try talking some sense to this bizarre creature...
    • Player: “What is your origin?”
      • The creature clearly tries to say something, but its walls of flesh prevent the sound from carrying over.
    • Player: “There is no need for killing.”
      • Agitated muffled sounds can't be heard behind the walls of flesh.
    • Player: “Prepare to die.”
      • Whimpering muffled sounds can't be heard behind the walls of flesh.