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Warning! Spoilers ahead!

Proceed at your own risk!

The Scarab is an enemy encountered in Fear & Hunger.


Men are wicked. Condensed wickedness can manifest in many ways. Scarabs are there to remind us of this.
- The New Gods when asked about Scarab.

Scarabs resemble a ridged human head, perched atop four insect-like legs. Their insectoid physiology is further evident in their capacity to expel a corrosive substance, resembling some form of acidic secretion. Their ability to comprehend only the speech of those who possess Mastery over insects hints at their potential link to the God of the Depths.

Scarabs appear to consider Ma'habre their home and assert that they have resided there since the beginning. They also advocate for the notion of insect-like creatures working together towards a common goal and have purportedly eliminated or expelled spider-like beings from Ma'habre at some point in history.

The New Gods' statement that Scarabs might embody a condensed form of wickedness is open to interpretation as no additional elucidation is available.

Warning! Speculation ahead!

Information below is hinted on, but wasn't directly confirmed in-game.

Some theories propose a potential connection between the Scarabs and the Sulfur God, fueled by the observation that the division down the middle of Scarabs' faces bears a resemblance to the face paint worn by members of the Sulfur cult observed in Fear & Hunger 2: Termina.


Scarabs appear in the present version of Ma'habre, the Ancient city. They crawl out from small holes, which are present in the areas where they can be found. If they spot the player, they quickly give chase. Should the player engage with a Scarab's hole while it remains inside, it will violently rip the player's arm away with great ferocity.

3 Scarabs can be found wandering Ancient city - Back Alleys, with another 1 found in Ancient city - Tower of the Endless. Defeating the Skin Granny will lead to 2 more Scarabs spawning in Ancient city - Downtown.

Scarabs can be instantly killed out of battle if they step into a Bear trap. Arrows, however, will fail to hit them if used, possibly due to their small stature. A player with Mastery over insects can interact with Scarabs in battle and pacify them, turning them effectively into regular, non-hostile playable characters.


Body part HP
Scarab 1000


Scarabs take 120% damage from the Otherwordly damage type.

They may appear harmless at first and will attack by poking, dealing a tiny amount of damage, with a chance of not attacking at all and only twitching its limbs. After two turns however, the scarab's shell will burst open, spraying acid on a party member causing a moderate amount of damage and, in addition, melting their weapon and rendering it unusable.

When fighting a scarab there isn't any real strategy involved, since its limbs are not selectable and the player can only attack them as a whole. However, its shell is very sturdy, and one should make sure to have enough high damage attacks and party members to take it out quickly enough before it has a chance to use the attack.

The skill Mastery over insects allows the player to reason with the Scarab (via talking), and the Scarab will agree to call it a truce and not fight.





  • You try talking to the wicked thing...
    • Player: “What is your origin?”
      • Scarab: “Oh! You talk our language master?”
      • Scarab: “This is the most curious thing!”
        • Player: “We are on the same side.”
          • Scarab: “Master! Your words make me so happy!”
          • Scarab: “It's a truce. For now.”
          • Battle ends
        • Player: “Prepare to die!”
          • Scarab: “Ah, no, wait! I didn't mean this!”
          • The scarab seems a little bit intimidated and hesitant at fighting you...
    • Player: “Wait. We don't have to fight!”
      • Scarab: “Master! This is true!”
      • Scarab: “We, Insects must stick together!”
      • Battle ends
    • Player: “Please don't!”
      • Scarab: “Master, what? No fight!?”
      • The scarab seems a little hesitant at fighting you...
    • Player: “Prepare to die.”
      • Scarab: “Ah, no, wait! I didn't mean this!”
      • The scarab seems a little bit intimidated and hesitant at fighting you...




  • The face of a Scarab is likely a reference to Eiji Nagoshi from the horror game Siren.
  • Scarabs can be devoured, giving the player a message saying "its shell was too crunchy for your liking." They cannot be skinned.
  • When the player first meets Ser Seymor, a dead Scarab's corpse is found with blood trailed to the room right before you see him, suggesting the Scarab is what had attacked and injured the heavy knight. Ser Seymour himself tells the player that he was injured by a monster that splurts acid.