Greater mumbler

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Warning! Spoilers ahead!

Proceed at your own risk!

The Greater mumbler is an enemy encountered in Fear & Hunger. She is the greater version of the normal Mumbler.


It seems that most of the followers of the God of the Depths act upon primal instinct, devoid of self-awareness or higher intelligence. The Greater mumbler is an exception to this, and is described by the New Gods as Mumblers who have gained consciousness or enlightenment and broken free from the reign of the god. Their ambitions are unknown.


Greater mumblers are present very scarcely in the game. One can be found at the bottom part of the Thicket, and one is guarding a room in the Grand Library in Ma'habre. The player can be alerted to their presence by the sound of a bell ringing, which sounds every few seconds if the greater mumbler is present within the location.

They chase the player, but can be somewhat easily avoided.


Body part HP (Fear & Hunger) HP (Terror & Starvation)
Head 350 350
Torso 780 1560
Arms 400 each 400 each
Legs 300 each 300 each
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.


The Greater mumbler takes 115% damage from the Piercing damage type.

Stronger than her lesser counterpart and with a higher health pool, the Greater mumbler holds a bell on her left arm, which if rung, will reduce the Mind stat and sanity of one person in the party, and the lantern on her left arm will throw out a fire attack that deals a lot of damage to one member of the party. It also has a chance of melting the user's weapon, rendering themselves weaponless.

There is a 33% chance that this entity will use the Soul Binding attack, causing massive Mind damage. This can be fully mitigated if the targeted character is equipped with Spirit anchor, only obtainable on Enki's Hard mode playthrough.

Dismembering her arms should be a top priority as they are her main damage-dealing potential, along with the other reducing Mind and sanity at an alarming rate. Her head also explodes upon being cut, making an incentive to attack her body instead.



  • You try talking some sense to this monstrosity...
    • Player: “What is your origin?”
      • The creature mumbles something, but you make no sense of it...
      • However the longer the mumbling echoes in your head, the more sense it starts to make.
    • Greater Mumbler: “Endless depths, thou art mine father...”
    • Greater Mumbler: “Corruption, thou art mine mother...”
    • Player: “There is no need for killing.”
      • The mumbler waves her lantern in a hypnotic pattern...
      • You realise the creature doesn't mean to kill you, but make you part of the ever growing darkness.
    • Player: “Prepare to die.”
      • The creature doesn't respond to your threats.




  • The pose that Greater mumblers take, in addition to the glowing objects they hold, resembles the posture of Priest enemies.