Jaggedjaw

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Jaggedjaw

Hound.png

Hounds are hot on your tail!

Jaggedjaw overworld.png

Jaggedjaw dead.png

Aliases Hound
Affiliation Francóis (master)
Inflicted phobias
Phobias Zoophobia
Spiritual Information
Soul Lesser soul
Item drops
Search Nothing
Steal Nothing
Battle Theme
borderless
Warning! Spoilers ahead!

Proceed at your own risk!

For their Fear & Hunger 2: Termina counterparts, see Headless.

"The hounds are coming!"
- The hounds chasing the player.

The Jaggedjaw is an enemy encountered in Fear & Hunger.

Lore

"Francóis the dominating one has trained the hunting hounds to harass all those who trespass his domain. Those mindless beasts only taste the blood of their victim in their mouth. That is all they know."
- The New Gods when asked about Jaggedjaw.

Named after the mythical beast Jaggedjaw, these dogs are far from being "man's best friend". They are feral hounds who stalk the area around the Dungeons of Fear and Hunger, devouring anything they can get their hands on. A unique type of Jaggedjaw is raised deep in the dungeons, in the ancient city of Ma'habre: they are loyal only to The Dominating One, an aged New God who has bred and trained them personally.

Location & behaviour

The hounds can be encountered at several points in the game. Most notably right at the start, where, if the player does not run into the dungeons quickly enough, they will be attacked by the hounds. The player will be warned with the following messages sometime before they come, accompanied by barking sounds:

"You hear distant barking from afar..." "The barking is getting closer." "The hounds are coming!"

The hounds will not spawn at the entrance if the player comes back later, after spending some time within the dungeon.

They can also be encountered later in the game in the following locations:

  • The secret garden's entrance to the Thicket.
  • The dream sequence that begins once the player sleeps inside the Tower of the Endless in Ma'habre, in the past version of the city.
  • The Golden Temple in Ma'habre.

In the most recent version (1.4.0.) of the game, certain versions of the map of the first floor may have areas or spots which, if visited, will trigger the hounds to run into the building in "Terror & Starvation" mode and Hard mode.

If the hounds spot the player, they will immediately run towards them at great speed, shifting directions as they go. It is almost impossible to avoid them, even with Dash.

Francóis also has specially trained hounds, as raising them was a hobby of his. When speaking to him in the present version of Ma'habre, he will let his hounds out and they will chase and kill the player if they do not venture further into the temple fast enough.[1] If Nas'hrah is in the party he will kill Francóis, preventing the New God from freeing the hounds.

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 20 100% 100% 100% 115% 100% 55% 40% None
Torso 350 (1400) 5% None
Front paws 20 5% None
Hind paws 20 5% None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Strategy

The Jaggedjaws always attack in pairs, and are quite difficult to defeat early on. The head is generally the best target if solo (unless the player can easily do ~400 damage to the body within 2 or 3 turns).[2] Their bites cause bleeding and have a small chance of causing infection, meaning that having cloth fragments and green herbs is preferable before fighting them.

Every three turns, starting on the second turn, one of the hounds will do a leaping attack, which relies on a coin flip (they will also bark a turn before as a warning). If the coin flip is failed, the hound jumps at the player character and mauls them to death in a unique death cutscene.

Damaging the legs will not affect their speed in the overworld, meaning that there is little to no reason to target them. Since the hounds are also faster than the player, even with the skill Dash, trying to outrun them or trying to escape from combat is extremely difficult.

The player can throw a Stick through Talk to distract the hounds from attacking (except for their coin flip and barking attacks) for the rest of the battle.

Dialogue

Talk

  • You try talking some sense to the hound...
    • Player: “Sit!”
      • The hound seems to take no orders from you. It stays determined at ripping your throat open.
    • Player: “No! Bad boy!”
      • Your pleads go to deaf ears. You fail to calm the beast.
    • Player: “Prepare to die.”
      • You feel more courageous for saying that.
    • If player has Rotten meat:
    • Offer Rotten Meat
      • You give Rotten meat to the hound, but it rejects it.
    • If player has Stick:
    • Throw Stick
      • The hound tries to restrain itself, but with no avail. The hound fetches the stick with great enthusiasm. For a moment it seems to forget it is in a middle of a fight.

Interactions

“A wild hound lies dead on the ground.”
Action Result Flavour text
Beat him Nothing “The hound is definitely dead.”
Search Nothing “The hound doesn't appear to have anything.”
Leave Success Nothing
Using a Soul stone (Lesser soul) “The Soul stone changed it's appearance. The stone is radiating faint blue light.”
Devour Success “You devoured the remains.”
Demon seed Demon baby recruited “A baby sprouted out of your seed!”
“You take the baby with you.”

Trivia

Gallery

References

  1. Fear & Hunger Guide: How To Fight Jaggedjaw Dogs https://www.youtube.com/watch?v=hIZez5MaeRc&t=4s&ab_channel=Frapollo94
  2. How to win against Jaggedjaw Hounds in Fear and Hunger https://www.youtube.com/watch?v=gaKwwQ2V3Qw&ab_channel=All-bonesJones

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