Prisoner
Prisoner | |
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Aliases | Crazed prisoner Ghoul Hubert (in-game files) |
Relatives | The protagonist (creator, determinant) |
Affiliation | The protagonist (master, determinant) Dungeons of Fear & Hunger Kingdom of Rondon (formerly) |
Inflicted phobias | |
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Phobias | Necrophobia |
Biographical information | |
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Date of birth | 1590 (as a Ghoul, determinant) |
Date of death | 1590 (determinant) |
Place of birth | Dungeons of Fear & Hunger (as a Ghoul, determinant) |
Physical description | |
---|---|
Gender | Male |
Species | Undead |
Spiritual Information | |
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Soul | Lesser soul |
Item drops | |
---|---|
Search | Nothing |
Steal | (Rotten meat) (x2 Dirt) |
Battle Theme |
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The Prisoner is a unique ghoul enemy encountered in Fear & Hunger, as well as a potential party member for a player who is able to use Necromancy.
Lore
This man was one of the guards enlisted by the Kingdom of Rondon to serve within the prisons of the dungeons of fear and hunger. At an undisclosed juncture, he found himself forcibly descended to the lower levels, where the Dark Priests, in their sinister rites, extracted every drop of his lifeblood as a human offering to Gro-goroth. Now, in his ghastly semblance of a living corpse, he lingers on, sustained by the dark arts of necromancy.
Location
The Prisoner can be found on Level 1 - Entrance, usually blocking the door to Level 1 - Courtyard. In alternative versions of the map, he may wander within the bookcase room or the small tombstone chamber south of the cage that holds the girl captive. Due to quirks in the game's coding, the Prisoner may occasionally spawn in an invisible state during certain playthroughs. To engage with him in such instances, players must utilize a Bear trap or arrow to wound him in the specific tile where he is intended to appear.
Recruitment
This is one of the few enemies that can be recruited as a ghoul through the use of Necromancy after being defeated in battle. As it is custom to resurrected characters, he can be named by the player as they wish and is identical to other recruitable Ghouls in the game, meaning he is AI-controlled and cannot wear any equipment.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
---|---|---|---|---|---|---|---|---|---|
Head | 20 | 100% | 125% | 100% | 100% | 100% | 5% | None | None |
Torso | 175 (700) | 5% | None | ||||||
Left arm | 20 | 5% | None | ||||||
Right arm | 20 | 5% | None | ||||||
Left leg | 20 | 5% | None | ||||||
Right leg | 20 | 5% | None |
Body Part | Skill | Condition | Chance |
---|---|---|---|
Torso | Tackle | Armless | 100% |
Head | Nasty Bite (Leg) | Always | 33% |
Nasty Bite (Arm) | Always | 33% | |
Stare | Always | 33% | |
Right arm | Scratch | Always | 100% |
Left arm | Scratch | Always | 100% |
Strategy
As is the case with all Ghouls, the Prisoner can easily be defeated with the Talk skill. Choosing the "Prepare to die!" option will cause him to surrender. Alternatively, picking "What is your origin?" followed by "You are but a product of Necromancy!" will kill him instantly. If the protagonist has the Counter-magic skill, it can be used to undo the magic that keeps the Prisoner alive, killing him immediately.
The Prisoner can continue fighting without his head, so the best strategy if not using Talk or Counter-magic is just to focus damage on the torso.
Dialogue
Talk
- You try talking to this wretched soul...
- Player: “What is your origin?”
- Prisoner: “..... I-I am - not. Or am I?”
- The prisoner slurs something in uncertainty...
- The prisoner seems to be a dead man standing. Brought to life by some wicked magic.
- It seems like there is only a fragile belief in life keeping the ghoul on it's feet. You might be able shake the belief fairly easily.
- Player: “There is no need for killing.”
- The prisoner doesn't seem to respond to your talking in any way...
- Player: “Prepare to die.”
- Prisoner: “I want... to die - please...”
- The ghoul seem to lower it's arms as if in surrender.
- Player: “What is your origin?”
Counter-magic
- You disrupt the necromancy that was keeping the ghoul alive with your Counter-magic mantra!
- Prisoner: “Argh...”
- The ghoul falls limp on the ground without it's soul.
Party talk
- (Name): “Rraagghh...”
- (Name) tries to form words...
- He would like to tell you about his tragic past as a human sacrifice for the older god Gro-goroth.
- How (name) worked as a guard in the Rondon prisons built inside the dungeons of Fear and Hunger.
- Without his consent (name) was dragged to the lower levels where the dark priests drained him from all of his blood.
Trivia
- According to the game's project file, this character is named Hubert. Game creator Miro Haverinen has revealed that this name is a component of the character's obscured backstory, even though it does not surface during gameplay, as the Ghouls were originally intended to be named by the player.