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Ghoul portrait2.png
Ghoul (Enemy).png
Ghoul died.png
Aliases Crazed prisoner
Hubert (in-game files)
Relatives The protagonist (creator, determinant)
Affiliation The protagonist (master, determinant)
Dungeons of Fear & Hunger
Kingdom of Rondon (formerly)
Inflicted phobias
Phobias Necrophobia
Biographical information
Date of birth 1590 (as a Ghoul, determinant)
Date of death 1590 (determinant)
Place of birth Dungeons of Fear & Hunger (as a Ghoul, determinant)
Physical description
Gender Male
Species Undead
Spiritual Information
Soul Lesser soul
Item drops
Search Nothing
Steal (Rotten meat)
(x2 Dirt)
Battle Theme

The Prisoner is a unique ghoul enemy encountered in Fear & Hunger, as well as a potential party member for a player who is able to use Necromancy.


This man was one of the guards enlisted by the Kingdom of Rondon to serve within the prisons of the dungeons of fear and hunger. At an undisclosed juncture, he found himself forcibly descended to the lower levels, where the Dark Priests, in their sinister rites, extracted every drop of his lifeblood as a human offering to Gro-goroth. Now, in his ghastly semblance of a living corpse, he lingers on, sustained by the dark arts of necromancy.


The Prisoner can be found on Level 1 - Entrance, usually blocking the door to Level 1 - Courtyard. In alternative versions of the map, he may wander within the bookcase room or the small tombstone chamber south of the cage that holds the girl captive. Due to quirks in the game's coding, the Prisoner may occasionally spawn in an invisible state during certain playthroughs. To engage with him in such instances, players must utilize a Bear trap or arrow to wound him in the specific tile where he is intended to appear.


This is one of the few enemies that can be recruited as a ghoul through the use of Necromancy after being defeated in battle. As it is custom to resurrected characters, he can be named by the player as they wish and is identical to other recruitable Ghouls in the game, meaning he is AI-controlled and cannot wear any equipment.


Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 20 100% 125% 100% 100% 100% 5% None None
Torso 175 (700) 5% None
Left arm 20 5% None
Right arm 20 5% None
Left leg 20 5% None
Right leg 20 5% None
Body Part Skill Condition Chance
Torso Tackle Armless 100%
Head Nasty Bite (Leg) Always 33%
Nasty Bite (Arm) Always 33%
Stare Always 33%
Right arm Scratch Always 100%
Left arm Scratch Always 100%


As is the case with all Ghouls, the Prisoner can easily be defeated with the Talk skill. Choosing the "Prepare to die!" option will cause him to surrender. Alternatively, picking "What is your origin?" followed by "You are but a product of Necromancy!" will kill him instantly. If the protagonist has the Counter-magic skill, it can be used to undo the magic that keeps the Prisoner alive, killing him immediately.

The Prisoner can continue fighting without his head, so the best strategy if not using Talk or Counter-magic is just to focus damage on the torso.



  • You try talking to this wretched soul...
    • Player: “What is your origin?”
      • Prisoner: “..... I-I am - not. Or am I?”
      • The prisoner slurs something in uncertainty...
      • The prisoner seems to be a dead man standing. Brought to life by some wicked magic.
    • It seems like there is only a fragile belief in life keeping the ghoul on it's feet. You might be able shake the belief fairly easily.
    • Player: “There is no need for killing.”
      • The prisoner doesn't seem to respond to your talking in any way...
    • Player: “Prepare to die.”
      • Prisoner: “I want... to die - please...”
    • The ghoul seem to lower it's arms as if in surrender.


  • You disrupt the necromancy that was keeping the ghoul alive with your Counter-magic mantra!
    • Prisoner: “Argh...”
  • The ghoul falls limp on the ground without it's soul.

Party talk

  • (Name): “Rraagghh...”
  • (Name) tries to form words...
    • He would like to tell you about his tragic past as a human sacrifice for the older god Gro-goroth.
    • How (name) worked as a guard in the Rondon prisons built inside the dungeons of Fear and Hunger.
    • Without his consent (name) was dragged to the lower levels where the dark priests drained him from all of his blood.


  • According to the game's project file, this character is named Hubert. Game creator Miro Haverinen has revealed that this name is a component of the character's obscured backstory, even though it does not surface during gameplay, as the Ghouls were originally intended to be named by the player.