Gro-goroth

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Gro-goroth
Traces of Gro-goroth.png
Aliases God of human sacrifices
Relatives Sylvian (Antithesis and consort)
Vinushka (offspring)
Inflicted phobias
Phobias Necrophobia, Phasmophobia, Erotophobia, Rhabdophobia, Teratophobia, Zoophobia
Biographical information
Date of birth Before creation
Place of birth True Ma'habre (Green Hue)
Physical description
Gender Male
Species Old God
Item drops
Search Nothing
Steal Nothing
Battle Theme
borderless
Warning! Spoilers ahead!

Proceed at your own risk!

Gro-goroth is the Old God of human sacrifices. In Fear & Hunger, his traces are encountered as the final boss of Ending B.

Lore

Gro-goroth is an Old God who originated from the green hue. Being the god of destruction and human sacrifices, he wishes for blood to be spilled in his name and embodies death and all it encompasses — chaos, anarchy, sacrifice, and war. Destruction is seen as a part of the natural order, with death being necessary to pave the way for nascence and growth, as described in Studies of Gro-goroth. He gifted blood magic to mankind and almost all spells that are associated with him (Hurting, Black Orb) are used offensively. Gro-goroth is a curious god, more so than many of the other older gods. To recreate the feeling of fear, he wears the bodies and skins of men and women alike.

One can strengthen their alignment with him by sacrificing teammates in ritual circles or taking part in the Wolfmasks cult, where its participants maim each other and feast upon their own flesh in honour of Gro-goroth. He grants his followers and disciples incredible power but also corrupts them - the Black Witch and Yellow mages are incredibly powerful beings, but also fragile in body. The Black Witch is described by the New Gods as a "slave to Gro-goroth".

Since humankind took over Ma'habre, like most other of his kin, the Old God has started to fade away, disgusted by the selfishness, narrow-mindedness, and ambition of mankind as they have no understanding of the purity and beauty of the ideas he represents, as each human interprets the pure ideas of the Gods differently. As he fades away, so does his gift of blood magic to mankind. However, there are those who believe that Gro-goroth still roams the mortal realm, concealed beneath the flesh of human beings and the macabre display of hanging bodies.

His symbol seems to depict an eclipse of sorts, and it is also seen on the tails side of the coin-flip.

In Fear & Hunger 2: Termina, he and his antithesis Sylvian are revealed to have mated together and he sired an offspring called Vinushka, the God of nature.

Location

Gro-goroth severed ties with humanity long ago, yet his presence continues to permeate the world. In Fear & Hunger, a unique encounter known as Traces of Gro-goroth serves as a manifestation of his lingering essence and can be found within the Altar of Darkness, at the very bottom of the Gauntlet inside the body of the God of the Depths. Traces of Gro-goroth only appear if the player doesn't have the girl in their party.

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Torso 6000 (10000) 100% 100% 100% 100% 100% 5% None Blindness, Confusion
Left arm 3000 5% None
Right arm 3000 5% None
Eye 1 100 (1500) 5% None
Eye 2 100 (1500) 5% None
Eye 3 100 (1500) 5% None
Eye 4 100 (1500) 5% None
Eye 5 100 (1500) 5% None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Strategy

At the start of the battle, the entire party will be inflicted with Phobia and Traces of Gro-goroth will cast Whispers of Gro-goroth, which deals 28-42 Mind damage and inflicts Curse. The curse will take five turns before it kills the target, where the remaining turns are shown at the end of each turn. The curse can be removed by using a Purifying talisman on the cursed character. After casting Whispers of Gro-goroth, two of his five eyes will randomly open.

Each arm will use Claw of a god, which deals 36-54 Slashing damage and will cut an arm off.

For every open eye, he will use The god squirts molten from its eye! at the end of the turn, which deals 28-42 Fire damage and has a 95% chance to inflict Burning. Because of their low HP, it is recommended targetting the open eyes with the two weakest party members. The use of Leg sweep will immediately destroy eyes 2, 3, and 4.

The torso has a 1/3 chance of using Burning gaze, an AoE attack that deals 28-42 Fire damage. Otherwise, the torso will use Gro-goroth is breathing heavily... which does not do anything.

If the player has no party members, it is necessary to summon a Blood golem at the start of the fight so that the player is not killed on the first turn. It is heavily recommended to use the White angel soul, Old guardian soul or Black witch soul as these provide great utility within the fight. The player should apply DoT status effects to the torso as they will destroy the torso within 3-6 turns, where once applied, the player should focus on staying alive and destroy the eyes. It is heavily recommended to save right before entering the battle, as it is possible for Traces of Gro-goroth to kill the player character on the first turn.

Trivia

  • Gro-goroth's name may have originated from Gorgoroth, a desolate region in the Lord of the Rings. Gorgoroth is located in Mordor, a heavily fortified volcanic land that serves as the stronghold of evil forces such as orc armies and other monsters.
  • His name may have also been inspired by Gol-goroth, a Lovecraftian Old One.
  • Intentionally, if the player has Nas'hrah in the party while beginning the fight, Nas'hrah will spurt a short dialogue about destroying the old god, after which, Gro-goroth will instantly obliterate Nas'hrah and force the player to face the battle with one party member short. But this happens regardless of him being in your party as the cutscene doesn't check if you have Nas'hrah with you before playing it out. As Nas'hrah appears in Fear & Hunger 2: Termina in a severely burned state, that might imply the encounter between him and Traces of Gro-goroth canonically took place.

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