Ghoul

From Fear and Hunger Wiki
Jump to navigation Jump to search
Ghoul

Ghoul portrait1.png

Ghoul portrait2.png

Ghoul portrait3.png

20.png

Ghoul died.png

Relatives The protagonist (creator, determinant)
Affiliation The protagonist (master, determinant)
Biographical information
Date of birth 1590 (determinant)
Place of birth Dungeons of Fear & Hunger (determinant)
Physical description
Gender Male
Species Undead
borderless
Incomplete page ahead!

This page currently lacks crucial information! Please add onto it.
Reason: {{{REASON}}}

This page is about Ghouls in Fear & Hunger. For their appearance in Fear & Hunger 2: Termina, see Ghoul (F&H2).

Ghouls are enemies and potential party members encountered in Fear & Hunger. Using the Necromancy skill on a dead Ghoul will raise it, turning it into a party member and allowing the player to give it a name. Notably, this does not work on ancient Ghouls, as they are too decrepit to stand.

Lore

Those whose physical and mental fortitude couldn’t hand the ever-pressing darkness. They lost their mind.
- The New Gods when asked about Ghouls.

Ghouls are products of necromancy, and can be destroyed by telling them this. It is also implied by the New Gods that the horrors and supernatural effects of the dungeon can turn one into a Ghoul. Talking to Ghouls during a battle encounter can cause them to hesitate or outright surrender, showing that they still retain some of their humanity.

Each Ghoul has their own unique origin. In Fear & Hunger, using the Talk skill on a Ghoul when they are in your party will yield unique dialogue saying that they would like to tell you their story, but cannot - although the text tells you of their origin:

  • The Prisoner was a guard who was killed by Dark Priests as a blood sacrifice to Gro-goroth.
  • The Prisoner (Ground) was a guard who starved to death after locking himself in a cell to avoid the horrors the other guards committed against each other.
  • The Mutilated body in Ma'habre was from a farmer who resorted to graverobbing in desperate times, only to succumb to the dungeon.

Gameplay traits

Stat Starting Value
Attack 16
Defense 16
M.Attack 16
M.Defense 16
Agility 10
Luck 32

Ghouls are AI-controlled party members that attack at random for 35-53 damage - enough to sever limbs. They cannot use any items or equipment, but can still succumb to the same status effects that humans can, despite being undead.

Ghouls are among the frailest party members of the game, primarily due to their inability to use equipment. Additionally, they will never be able to use the Guard command since they are AI-controlled. In a normal run, Ghouls can be thought of as disposable allies, as they can be killed or sacrificed with minimal loss to the team. They are always willing to be sacrificed or form a Marriage at a Ritual Circle, and their limbs can be removed as a food source or to get rid of infections in a pinch, since they don't use any weapons. Even in Hard mode, where options for allies are scarce, Ghouls still pale in comparison to Skeletons.

In that sense, it is best to utilize Ghouls opportunistically rather than permanently, as having one as a permanent party member is rarely the most effective choice unless there are no other options available. If there's no alternative, teaching them spells like Combustion can at least enhance their damage output since their AI will prioritize spell usage over their inherently weak attacks.

Location and recruitment

There are two enemy Ghouls that can be resurrected through Necromancy and added to the party: the Prisoner and the Prisoner (Ground). The first one can be found on Level 1 - Entrance, either blocking the door to the Courtyard or guarding a chest. The Ground variation can be found crawling around one of the cells of the Prisons.

The Mutilated body can also be found and resurrected as a third Ghoul in present-day Ma'habre's Temple District, at the bottom of the staircase leading up to a Ritual Circle.

Bloody man variations can be found and fought in the present-day Tombs of the Gods, but cannot be resurrected by the player with Necromancy as their flesh is too weak to stand.

Trivia

  • According to the game's project file, the Crazed Prisoner, Prisoner and Mutilated corpse Ghouls are named Hubert, Geringo and Jann.

Navigation