Elite guard

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Elite Guard
Guard (Elite).png

The elite guard looks down on you with disgust.
Elite guard overworld.png
Elite guard dead.png
Affiliation Dungeons of Fear and Hunger
Kingdom of Rondon (formerly)
Inflicted phobias
Phobias Erotophobia, Teratophobia
Physical description
Gender Male
Species Human (mutated by the darkness of the dungeon)
Spiritual Information
Soul Lesser soul
Item drops
Search (Meat cleaver and Loincloth)
(Meatpie and Moldy bread)
(Small key)
(Arm, Leg and Skeletal arm)
(Cloth fragment)
(Ring of the still-blood)
Steal (x10 Silver coin)
(Morning star)
Battle Theme
Warning! Spoilers ahead!

Proceed at your own risk!

Warning! Nudity ahead!

This page contains depictions of genitals and / or sex.

The Elite guard is an enemy encountered in Fear & Hunger. He is a much stronger variant of the Guard.


Once knights in service of the Kingdom of Rondon, these Elite guards eventually yielded to the darkness of the dungeons of fear and hunger. Their helmets are adorned with two red feathers, a symbol of their hierarchical standing; these plumes were initially white, but the rite of passage from squirehood to knighthood saw them dipped in the bloodstains of their adversaries.

Having been subjected to the corrupting influence of the black, the Elite guard exhibits certain resemblances to their standard counterparts, most notably the presence of a "stinger" in place of conventional genitalia.


Elite guards are much more scarcely located because of the challenge they impose, so there is always only one to a specific location. He can be encountered in Level 1 - Inner hall, Level 3 - Prisons (next to the elevator lever), Level 3 - Basement (graveyard area), and Level 7 - Catacombs (next to Le'garde's cell).


Body part HP Blunt Slashing Piercing Fire Otherworldly Ev. Rate Magic Ev. Resistances
Head 400 100% 100% 115% 100% 100% 55% 40% None
Torso 575 (2300) 5% None
Left arm 350 5% None
Right arm 350 5% None
Left leg 20 5% None
Right Leg 20 5% None
Stinger 400 5% None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.


Elite Guards are generally one of the most dangerous non-boss enemies to encounter in the game. Although they lack insta-kill coin-flip attacks, they're capable of dealing high amounts of damage with Stinger Thrust and Mad Rush, cut off arms with Hack, and inflict Fractured Bones status with Morning Star. The Elite Guards at Level 3 - Prisons and Level 7 - Catacombs are immune to out-of-battle attacks such as bear traps and iron arrows. They are also capable of attacking once more at the beginning of enemy turn if their head was cut off at the end of player turn. Their loot drops are just the same as Guards, making them unethical to fight. Try to strafe out of their way in the overworld the best you can. However, one Elite Guard will always spawn nearby Le'garde's prison cell in Level 7 - Catacombs, which means you will have to at least handle one Elite Guard in most playthroughs.

The best strategy to kill off an Elite Guard is to prepare beforehand. Specifically, make sure your party member(s) equip either the Salmonsnake Soul or Arm Guards, along with high-damaging weapons and healing items. This accessory will negate Hack's ability to cut off arms. Next, target the right arm that performs Morning Star since limb-preventing accessories do not prevent Fractured Bones. Afterwards, target the stinger, take out the legs, and aim for the head. Heal accordingly. Starting on turn two for every three turns, the Elite Guard's right arm will attempt to perform the coin-flip attack Mad Rush. On your second turn, Guard so that you can avoid this move. You could, alternatively, target the head or torso immediately with high-damaging magic attacks such as Greater Hurting, Black Orb, or Chains of Torment, but keep in mind that the head has 45% magic avoidance, making this overall risky and you'll be susceptible to other attacks.

If you wish to avoid killing an Elite Guard entirely, you can engage in battle and run away with the skill Run. However, if your main character or any present party member has their agility stat over 20 (which this stat can only be raised with the White Angel soul equipped ((all available party members must have their agility stat at 20)) ), you can run away from battle 100% of the time with Run!. With this exploit, you can run around them entirely. You could also cut off their limb on your extra turn and run away with Run! on your main turn to steadily windle their HP down. This method is more effective if you initiate the battle beforehand with En Garde.

 Potential Softlock

If you kill an Elite Guard in front of Le'garde's prison cell, the corpse will prevent you from interacting with the cell door. Every time you try to interact with the door, you will only interact with the corpse, even if you use the Devour skill to consume the corpse. Depending on what ending you're trying to achieve, this can softlock you from achieving it since you must interact with Le'garde either dead or alive.

Besides intentionally initiating the battle away from the cell door, there's another way to circumvent this softlock by using an Empty Scroll. Although Empty Scrolls are luck-dependent to acquire from chests and bookcases, there are two guaranteed ways to always get one; you can steal one Empty Scroll during a battle against the Iron Shakespear in Level 3 - Basement (you will not get one if you kill it and loot the body), and the other by finding it on Nosramus' study desk in Level 5 - Mines after defeating the Old Knight.

Once you have these to items in hand, learn Phase Step. This magic spell teleports your main character five steps as to where they were facing. Return back to Le'garde's cell and position yourself a little bit away from the cell door and calculate how many steps you'd go forward. Perform the magic skill and you will be in front of Le'garde. You can unlock the cell door while inside the cell. Remember that the Elite Guard is capable of seeing you from inside the cell and will attempt to chase you if you're in his sight-range.

Every time you perform the magic skill, keep in mind that 10 Mind is depleted. Make sure you have enough Mind-replenishing items with you in case you make mistakes. Using Phase Step in-of itself can lead to softlocks if you're not careful, so be mindful.



  • You try talking some sense to this monstrosity...
    • Player: “What is your origin?”
      • Elite Guard: “...”
      • The elite guard has an expression of disgust on his face.
    • Player: “Wait. We don't have to fight!”
      • You hear the elite guard salivating. He seems to get excited the longer this fight goes on...
    • Player: “Please don't!”
      • Elite Guard: “Guah huah...”
      • Elite Guard: “No. Escape.”
    • Player: “Prepare to die.”
      • The elite guard swings his weapons in the thing air.


“The monstrosity is down...”
Action Result Flavour text
Beat him Nothing “No reaction. But it is satisfying.”
Search (Meat cleaver and Loincloth)
(Meatpie and Moldy bread)
(Small key)
(Arm, Leg and Skeletal arm)
(Cloth fragment)
(Ring of the still-blood)
Leave Success Nothing
Using a Soul stone (Lesser soul) “The Soul stone changed it's appearance. The stone is radiating faint blue light.”
Devour Success “You devoured the remains.”
Skin him (Guard skin) “You took Guard skin!”
Demon seed Demon baby recruited “A baby sprouted out of your seed!”
“You take the baby with you.”

Death Sequence

If the main character is killed by the Elite Guard, there is a 50% chance to trigger a unique death sequence where their unconscious body is relocated to a secluded room littered with dead bodies and gore. The main character awakens with their legs amputated. If there were any party members present during the battle, the main character can find their mangled bodies strewn around the area. The Elite Guard notices the main character is still alive and slowly pummels them to death with his Morning Star, only stopping once every few seconds to laugh maniacally. It's impossible to leave the room; the doors are locked, and the menu is disabled. You cannot pry the doors open with force or use the Lockpicking skill; the death sequence is inescapable.