God of Fear and Hunger

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The God of Fear and Hunger

Relatives Girl (former self)

Nilvan (estranged mother)
Le'garde (estranged father)

Affiliation Dungeons of Fear and Hunger
Inflicted phobias
Phobias None
Biographical information
Date of birth 1590 (as an Ascended God)
Place of birth Altar of Darkness (reborn as an Ascended God)
Physical description
Gender Female
Age 351-352
Species Ascended God
Item drops
Search Nothing
Steal Nothing
Battle Theme
borderless
Warning! Spoilers ahead!

Proceed at your own risk!

"Why do you resist? The thought must have crossed your mind at some point. The thought that you delved too deep. The thought that this would be a one-way trip. So instead of fighting the inevitable, why not embrace it? Just lay down and rest. There is beauty in this darkness that can be harnessed and used to usher something new."
- The God of Fear and Hunger to the protagonist in Ending A.

The God of Fear and Hunger is a newly-born being able to rival the Old Gods in Fear & Hunger and Fear & Hunger 2: Termina. In Fear & Hunger, she is encountered as the final boss of Ending A.

Lore

"A soul that radiates the light of an older god. The soul has formed itself inside the body of a little girl. The mother of the Ancient One is the Endless One and the father is the Man from the Prophecies. The results of such unholy union are unfamiliar to us."
- The New Gods when asked about the Ancient One.

The Ancient One is a soul created by the mating of Nilvan, a new God, and Le'garde, a prophecised man. The soul rested in the body of a little girl and had been lying dormant within her since she was born. It was this soul that would allow her to ascend to Godhood. Nilvan, wishing to fulfill her dream of humanity ascending beyond their mortal limits, tasked the player character (should they accept it) to take the girl, her daughter, to the heart of darkness - the Altar of Darkness within the body of the God of the Depths. When this place was reached, she began her ascension and proceeded to fight the player. It remains unknown which character ultimately took her to the Altar of Darkness.

On that day, the God of Fear and Hunger took root and began to grow her influence on the surface world. Although Nilvan had hoped that her daughter would bring light to mankind, true darkness does not breed light: The God of Fear and Hunger was a pure child, a blank slate birthed from the darkest pits of human creation. She was the embodiment of fear and hunger, without even a glimmer of hope.

Despite the suffering and stagnation that mankind had endured up to that point, progress came at a price. Fear motivated people while hunger kept them moving forward. People cherished hardship and drew inspiration from it, learning and growing from the difficulties they faced. This era, known as the Cruel Age, brought about advancements not seen since the forgotten ages, with the dark fumes rising from the pipes of modern cities as a direct consequence. In this context, the God of Fear and Hunger, along with the age she ushered in, stands as the catalysts propelling humanity towards technological advancement.

In Fear & Hunger 2: Termina, the God of Fear and Hunger is revered as an Ascended God by various cults and possesses many spells related to her power, some intricately tied to the manipulation and communication with creatures often overlooked: rats, crows, and frogs. Additionally, her spells can take a destructive turn, enabling practitioners to rot a victim from the inside out and manipulate severed limbs like puppets, utilizing them as instruments to assail enemies at will.

Along with Alll-mer, she is the only human who has become an Ascended God. Her symbol is similar to the God of the Depths' mirrored upon itself: RЯ, also resembling the shape of the god and her first misshapen form.

Battle

Stats
Body part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Girl 10000 100% 100% 100% 100% 100% 5% None Confusion
God of Fear and Hunger (Phase 1) 1200 (4000) 5% None
God of Fear and Hunger (Phase 2) 1200 (4000) 5% None Confusion, Blindness
God of Fear and Hunger (Phase 3) 2700 (9000) 5% None
God of Fear and Hunger (Phase 4) 6000 5% None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.
Skills
Body Part Skill Effect Condition Chance Success Rate
Girl Compulsory Disfigurement Transforms the girl into the God of Fear and Hunger. Always 100% 100%
God of Fear and Hunger (Phase 1) Body Needles Deals 20-30 Piercing damage, can cause Bleeding. Always 50% 100%
God of Fear and Hunger (Phase 2) Double-arm smash Deals 28-42 Blunt damage. Always 50% 100%
Body Needles Deals 20-30 Piercing damage, can cause Bleeding. Always 50% 100%
God of Fear and Hunger (Phase 3) Stampede of Arms Deals 9-12 Blunt damage four times. Always 50% 100%
Toxic Mist Deals 16-24 Typeless damage, causes Poisoned. Always 50% 100%
God of Fear and Hunger (Phase 4) Purifying ember Deals 24-36 Fire damage, can cause Burning. Always 33% 100%
Purifying black flames Deals 40-60 Fire damage, can cause Burning. Always 33% 100%
Self-mutilation Deals 40-60 damage to self. Always 33% 100%
Pure Fear Deals 64-96 Otherworldly damage to Mind upon failing coin flip. Every fourth turn, starting on phase transition 50% 100%
Pure Hunger Deals 64-96 Otherworldly damage upon failing coin flip. Every fourth turn, starting on phase transition 50% 100%

Strategy

The God of Fear and Hunger is one of the most difficult enemies to fight due to her constant changing into new forms, gaining new abilities in the process. The fourth and final forms are the most dangerous because of the fourth form's Stampede of Arms ability that deals a lot of consecutive damage, and the final form's lethal coin flip stare that can nearly instantly kill the player and reduce their sanity and Mind. Note that this coin flip attack will be used at the end of the turn immediately after the god transitions into her final phase. Therefore, it is recommended to guard with the main party member as soon as she reaches her final phase. Additionally, this final phase has an Agility of 20, meaning that multiple Agility buffs must be used in conjunction in order for a party to have an extra turn.

If the girl was equipped with either the Dagger or the Peculiar doll before initiating the battle, she will reminisce about said items at the end of the second turn and skip the following 2 turns. Equipping only one of these items will still produce the same effect. This effect does not persist across phase transitions, meaning it may be advisable to apply buffs during this downtime rather than attack to advance to the next phase.

All Status Effects F&H1 applied to the God of Fear and Hunger are cleared following a phase transition. This included all DOTS and the effect that skips 2 turns if the Dagger or Peculiar Doll was equipped. If the party is able to deal a combined 4000 damage during phases 1 or 2, before a transition occurs, the battle will end preemptively.

The player's party always starts this fight with three party members instead of four if they bring a full party, as the girl is left to ascend to her god form. It is possible, however, to have four party members in her fight. It is recommended to have the Blood golem skill and use it during this time. As if there are exploits, you can have Nas'hrah with you, even if you have a full party and when you lose the girl, he will take her place in the party slot.

Ending A

If the player manages to defeat her, she acknowledges them and the ending sequence plays out. The player will find themselves in the Level 10 area of the dungeon - The Bottom. A monologue by the God will begin as the player is stuck crawling on the ground, surrounded by a vast emptiness and the presence of the new god in her final form.

She asks the protagonist whether they thought that they wouldn't be getting out of the dungeons at some point, finishing up by telling them to lie down and rest and that something beautiful down here can be used to usher something new in the world, as she lets the player die peacefully and with mercy.

Trivia

  • Before patch 1.3.0, the introduction of this boss had a different tone and animation from the transformation sequence of the girl.
  • The God of Fear and Hunger appearance may reference Silent Hill 3's Glutton.

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