Debuffs that can be applied on the player and other party members.
Icon | Name | Effect | Cure/Immunity | Caused by |
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Phobia | -50% Evasion Rate, +50% Physical damage received. |
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Confused | Skip 2 turns. |
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Fracture | -20% Max BP,
Eventually becomes only -4% Max BP. |
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Bleeding | -3% BP per turn. |
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Poisoned | -10% BP per turn. |
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Toxic | -20% BP per turn. |
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Infected arm | Death if not treated in time (Approximately 7 location changes. Actual time passed does not affect rate of infection). |
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Infected leg |
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Blindness | -75% Hit Rate, the screen will turn black outside of combat if it affects the protagonist. |
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Critical state | On enemy attack or heal, reduces your BP to 1. |
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Burning | -10% BP per turn. |
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Paralyzed | Skip turns indefinitely. |
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Parasites | Doubles the depletion of Hunger. |
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Brain Flower | -50% Hit Rate, attacks random allies. |
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Severe anal bleeding | The character will pause at random intervals in addition to heavy blood loss. |
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Curse | Affected character will have a countdown starting at 5 which will go down by 1 at the end of each turn, reaching 0 results in instant death. |
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Hunger (I) | Body decreased to a maximum of 90, character damage decreased to 50%. |
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Hunger (II) | Body decreased to a maximum of 80. |
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Hunger (III) | Body decreased to a maximum of 70, character damage decreased to 30%. |
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Hunger (IV) | Body decreased to a maximum of 50, disables the player's legs. |
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Hunger (V) | Disables the player's eyes, body decreased to a maximum of 30, not eating while inflicted with this de-buff stage will cause death via starvation. |
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Fear (I-V) | Learn suicide skill (protagonist only), become panophobic, low mind events. |
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