Yellow King

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Warning! Spoilers ahead!

Proceed at your own risk!

The Yellow King is the final boss encounter in Fear & Hunger before Ending C.


"The prophesied one... Already while still alive, there were many tales written and sung about his tale. We don't know where the prophecy got started but needless to say that it's all fallacy. But the man himself... Is a curious kind. There is definitely something different about him and whatever his part might be in the greater scheme of things, the very least he started something larger..." - The New Gods when asked about Le'garde.

A New God born from Le'garde when he sat on the Throne of the True King and ascended into the Void to become a deity.

His intention was to fulfill the prophecy of uniting all of humanity and leading them towards a golden age, just like the Ascended God Alll-mer had accomplished centuries ago. However, something seemed to have changed in Le'garde, and he was no longer the same person the player knew. As a New God, he appeared to be a somewhat different kind of deity, embodying the characteristics of all the members of the Fellowship - Tormented One's Tormented soul, Valteil's Enlightened soul, Nilvan's Endless soul, and Francóis' Dominating soul. Le'garde's new form after ascending had skin with a sickly yellow hue, tinted by the dark green color of the Void. If challenged to a battle, he could use potent blood magic and summon mysterious asterisks to aid him in combat. Additionally, a mysterious green snake would be coiled around his body, capable of healing his wounds.

During the events of Fear & Hunger 2: Termina, it is revealed the Yellow King eventually became known as the Kaiser, a popular figure that remained in secret under a now trademark hood and rose to popularity apparently out of nowhere, being responsible for uniting the mid-western nations of the world of Fear & Hunger under the flag of Bremen.


Found within the Void, after sitting on the Throne of the True King, and after defeating Francóis, the Dominating One.


Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 3500 100% 115% 100% 100% 100% 105% 100% Blindness, Confusion
Torso 3200 (8000) 5% None
Snake 2000 5% 40%
Asterisk 1 200 100% 100% 100% 100% 100% 5% None Blindness
Asterisk 2 200 5% None
Asterisk 3 200 5% None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.


The Yellow King is a glass cannon type of enemy, having low health in comparison to other bosses but being able to deal a lot of damage. It is recommended that one saves up whatever they can before entering The Void and if the player has choosen the Terror & Starvation mode, they also must endure by battling both Sylvian and him.

The Yellow King also has a snake on his shoulder that periodically heals him. Its health pool is not nearly as big as that of the yellow king, but it is still quite large.

The Yellow King also summons asterisks in his turn. The asterisks can be troublesome but not deadly, they either poke for very little damage or heal themselves and the yellow king.

The Yellow King will use a coin flip attack titled Salvation every couple of turns, approaching the player. If the player fails the coin flip, they will be blinded and instantly die.

It is recommended to apply status effects to the torso and then use the rest of the turns to keep the main character alive.



  • You try talking some sense to Le'garde...
    • Player: “What happened to you?”
      • New god: “You must mean what happened to the man known as Le'garde?”
      • New god: “A wonderful thing happened to him and he is no more.”
    • Player: “Wait. We don't have to fight!”
      • New god: “I'm afraid I cannot share this power with anyone, thus there is no other way.”
    • Player: “Please don't!”
      • The new god smiles at you.
    • Player: “Prepare to die.”
      • New god: “You plan on killing a newborn god?”
      • The new god smiles at you.


  • Turn before casting Salvation
    • New god: “I offer salvation.”

Endings C-I and C-II

Depending on whether the player defeats him or submits to him, they get two variations of The Yellow King Endings.

Ending C-I - The Yellow King:

If the player manages to defeat the Yellow King, they will somehow manage to get out of the Void and run away from the Dungeons of Fear and Hunger. However, getting out alive and trying to live a normal life in society outside of the dungeons is not without consequence. The player character becomes crippled with PTSD and often has dreams of the dungeons, to the point that they cannot tell the difference between reality and fiction. It is unknown what happens to the player character afterwards and is left to interpretation, but it ends with a grim and dark message: "In the end your fate was to dwell these dungeons forever."

Ending C-II - The Prophecy:

If the player meets the Yellow King/Le'garde while exploring the Void, they will have a brief chat. There the Yellow King will tell the player character exactly why he went through this harsh and arduous journey in order to reach his goal of becoming a New God and to bring forth a New World Order, where humankind no longer is suffering and that things will change under his leadership.

Then he will state that he loves the player as he is their God and will let the player out of the darkness and the Void if the player submits and kneels to him. If the player refuses, the final battle against him will commence and if the player manages to win against him, Ending C-I will play out.

If the player submits and kneels to the New God, worshiping the Yellow King, they will be let out of the Void and darkness and they will escape the Dungeons of Fear and Hunger. However, they gained nothing from venturing into the black. No festivities to celebrate their return. Nothing. The only thing they have gained is far better understanding of the darkness of the world hidden from mankind. They regret this decision and curse the knowledge they have in their minds as knowing about it drives them further into insanity and madness each passing day.

It is to the point that they begin living like a hermit and secluded themselves from society. They come out of seclusion when they hear of the return of the Knights of the Midnight Sun and their legendary captain, Le'garde. This man with a mysterious aura was unifying the West at an alarming rate. It was as if the Old Gods themselves were at his side, and choosing the right side of the coin at every possible outcome. He would eventually become the Yellow King, a leader of a mighty empire of the West, and brought forth prosperity and a golden age to the people of the West. The likes of which has never been seen before since Alll-Mer came back from the dead and established the earlier Old World Order and a golden age.

The player character is never fully convinced of the Yellow King's benevolence and altruism. The name of the 'Yellow King' left them puzzled and something about Le'garde's campaigns gave them uncanny feelings. When the player character became old, during their stay in the Kingdom of Rondon, they manage to catch a glimpse of Le'garde after multiple decades had gone by since the two of them had gone their separate ways. The player character finally understands where the 'Yellow King' name came from.

Le'garde still looked the same as when the two of them left the Void. It was almost exactly like the player character remembers, only that the differences now is that Le'garde's skin was that of a sickly yellow color, colored by the dark green hue of the endless Void. The player character realizes that he was not human and that this was not a man taking the reigns of the gods to himself. Le'garde was something entirely different...

Whatever this meant is left up to the player's interpretation, but it might mean that Le'garde became more than just a New God...


  • The name 'Yellow King', as well as the design of newly ascended Le'Garde, is a reference to the short stories 'The King in Yellow'.
  • Consequences taking place in the ending C-II are inspired by character of Griffith from the manga Berserk.