Tormented One

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Ronn Chambara
Tormented One portrait.png
Tormented One.png

Without a word, the tormented one walks towards you...
Tormented One3.png

Without a word, the tormented one walks towards you...
Tormented One5.png

Without a word, the tormented one walks towards you...
Tormented One5 rot.png

Without a word, the tormented one walks towards you...
Tormented One overworld.png
Aliases Tormented One
Affiliation The Fellowship
New Gods
Inflicted phobias
Phobias Teratophobia
Biographical information
Date of birth 809 (as a New God)
Place of birth The Void (reborn as a New God)
Physical description
Gender Male
Species New God
Human (formerly)
Spiritual Information
Soul Tormented soul
Item drops
Search Nothing
Steal Nothing
Overworld data
HP 14 (+1 extra shot)
Note Not executable
Cannot lose limbs using Rifle/Gunslinger
Not affected by Marksmanship
Battle Theme
Muted Aggression” (F&H1)
Pulse and Anxiety” (F&H1)
Breath Of The Moon” (F&H2)
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Warning! Spoilers ahead!

Proceed at your own risk!

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Incomplete page ahead!

This page currently lacks crucial information! Please add onto it.
Reason: Location needs a rewrite. Strategy needs a rewrite. Skills are missing.

The Tormented One is a major story character and boss encountered in Fear & Hunger. He also serves as an optional boss fight in Fear & Hunger 2: Termina. Also known as Ronn Chambara when he still walked among men, he was part of the Fellowship that sought out to become one of the New Gods.

Lore

"Also known as Ronn Chambara when he still walked among men as a mere mortal. Once a poet, he believes no great art can be achieved without pain and suffering. He now continues the same principals as a new god."
- The New Gods when asked about the Tormented One.

Ronn Chambara, once a mortal poet who embraced the belief that great art must be forged from pain and suffering, was a pivotal figure among the Fellowship, a group also formed by Francóis, Nilvan, Valteil, and Nosramus. Formed in 809, amidst the decline of kingdoms and the fading of ideals without the guidance of the Old Gods, the Fellowship embarked on a journey to Ma'habre in pursuit of the ancient deities.

Upon reaching their destination, all members of the Fellowship, save for Nosramus, ascended as New Gods. Chambara, in particular, rose to become the Tormented One. He transformed into a skinless being with chains that inflicted unending torture upon him for hundreds of years. In turn, he extended his pain and suffering to other creatures within the shrines of Ma'habre, including the Red Men. Despite his godhood, Ronn continued to uphold the same principles he held as a mortal poet.

According to the events portrayed in Fear & Hunger 2: Termina, the Tormented One was eventually defeated. He can be found alongside other inactive entities in Hall of the Gods, signaling the end of his reign as a deity.

Fear & Hunger

Location

Chambara appears in the Temple of Torment after the player sacrifices either a husk or a party member.

A husk of the player's body can be made in a pit of a collapsed roadway in the present version of Ma'habre, the Ancient city, right to the chained angel - throw a stone to test out if it is the right location. The stone should fall somewhere nearby. Jump down, open the shortcut back to the alley on your right, then make your way to a room full of husks. Use the vat with the black liquid oozing out in the cave to make the husk. It will follow you to the Temple of Torment. There is a shortcut to the Temple past the husk room.

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 2000 100% 100% 115% 100% 100% 85% 70% Blindness, Confusion
Torso 750 (5000) 5% None
Left arm 500 5% None
Right arm 500 5% None
1st circle 3000 100% 100% 100% 100% 100% 85% None
2nd circle 1 (10000) 5% None
3rd circle 1 (10000) 5% None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Approaching the Torrmented One will instantly trigger the first phase of his boss fight. During the first phase, he can use two different abilities: Pummel and Chains of Torment. Chains of Torment deals the most damage out of all his attacks, but he doesn't use it as often as his other ones.

After defeating the Tormented One in the first phase, blood would be flowing through the canals throughout the Temple of Torment which would fill a massive pit. Should the player try to exit the Temple, the Tormented One will rise from the pit of blood, beginning the second phase.

Chambara wielding the Wheels of Torment

During the second phase, the Tormented One wields the Wheels of Torment: three round, metal contraptions with spikes that orbit around Chambara. Each wheel would rotate during Chambara's turn in the boss fight. The wheels can only be stopped for one turn when a character attacks them. Defeating Chambara in this phase will allow the player to obtain the Tormented soul.

Strategy

It should be noted that the first encounter is not mandatory to initiate the second phase of the fight. To save resources, the player may simply run past the Tormented One during and after the machine puzzle, as the second encounter will initiate while attempting to leave the temple regardless of whether the boss has already been fought or not. Avoiding the boss might seem challenging, but it is possible to use bear traps to mitigate his pathfinding as well as directly luring him outside the puzzle room.

During first phase of the battle, there is a 50% chance of both arms doing nothing. The right arm will always attack through pummeling during early turns, however, and it should be taken out first. During the attacking move, the Tormented's pummeling will use two ticks of attack with both arms, potentially hitting an specific target up to four times; this attack however tends to amount to pretty small damage overall, so avoiding it shouldn't be a priority. The player should be aware that destroying both arms will cause the Tormented One to use Chains of torment, a very damaging spell which applies a guaranteed bleeding debuff as well as potential limb loss on the selected target.

During the second phase, the player must focus on attacking the wheels (Tier 3 and 2), as the boss has very high evasion and will only become fully vulnerable after jamming both wheels in the same turn; it is recommended that the player uses murky vials or explosive vials as they all hit multiple targets at once. The two outer wheels have a 50% chance of either doing nothing, or using the Revolution tear move, which will cause a decent amount of damage and has a 70% chance of inflicting the fracture debuff, plus a 20% chance of applying the infection status for arms and legs. The most threatening move will come from Chambara himself as he will be able to use the Chains of torment move during the entire fight, although there is still a 50% chance of him doing nothing each turn. It is highly recommended to apply the poison debuff on this entity during first phase as it will still carry over the next phase. The player may also use the Pheromones skill on the character with highest defense and health on the party to minimize risks even more.

Dialogues

Outside the blood pool:

Talk

  • You try talking some sense to this monstrosity...
    • Player: “What is your origin?”
    • Player: “Wait. We don't have to fight!”
    • Player: “Please don't!”
    • Player: “Prepare to die.”
  • The tormented one: “...”
  • The tormented one takes a step towards you.


Inside the blood pool:

Talk

  • You try talking some sense to this monstrosity...
    • Player: “What is your origin?”
    • Player: “Wait. We don't have to fight!”
    • Player: “Please don't!”
    • Player: “Prepare to die.”
  • The tormented one: “...”
  • The tormented one just stands in the pool of blood quietly...

Interactions

“What do you want to do with the body?”
Action Result Flavour text
Beat him Nothing “The tormented one is breathing heavily despite your beating. Maybe this will keep him down for a moment longer...”
Search him Nothing "The tormented one has nothing of value. His skinned flesh is sticky and smells repulsive."
Leave him Success Nothing

After defeating the Tormented one in the blood pool in past Ma'habre, the player can then go to the present and return to the location where they sacrificed a husk or party member and find the tormented one laying down.

Interacting with him leads to the following interaction:

  • The tomented one is laying down here. Breathing heavily.
  • Seems like the time has worn him down. His body is parched and withered.
  • He doesn't appear to be able to do anything anymore...
  • Desperately grasping for his last breaths.
    • If Nas'hrah is in the party:
      • Nas'hrah: “Serves you right, you INSOLENT FOOL!”
      • Nas'hrah: “Die a slow and painful death.”
    • If the player has not learned Chains of torment:
      • The tormented one passes on his knowledge to you. The magic Chains of torment is etched to your head.

Fear & Hunger 2: Termina

Location

To summon the Tormented One, the player must offer a dead crow which can be found at the central area of the Main Junction from Prehevil City and use it on the Imperfect circle located at one of these locations:

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 3000 100% 100% 100% 110% 100% 5% None None
Torso 1750 (7000) None None
Torso (Rot) 1425 (5700) None None
Right Arm 1100 None None
Left Arm 1100 None None
Right Leg 600 None None
Left Leg 600 None None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Strategy

Fear & Hunger Mode

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Masoχ-S/M Mode

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Dialogues

Talk

  • Tormented One: “...” You cannot distinguish any expressions from the face of the tormented one...
    • Player: [PERSUADE] “I didn't want to create any problems with the summoning!”
      • The tormented one takes a step towards you. His figure seems that much more intimidating this close... Your persuasion efforts go to waste with the tormented one.
    • Player: [INTIMIDATE] “Don't care what you are. All living things understand pain.”
      • The tormented one takes a step towards you. His figure seems that much more intimidating this close... Your intimidation efforts don't seem to have much effect on the tormented one...
    • Player: “Stay away from me!”
      • The tormented one takes a step towards you. His figure seems that much more intimidating this close...
    • Player: “I summoned you, now obey me!”
      • The tormented one takes a step towards you. His figure seems that much more intimidating this close...
    • Player: “Prepare to die.”
      • The tormented one takes a step towards you. His figure seems that much more intimidating this close...
    • Player: Nevermind

Interactions

“The monstrosity is down...”
Action Result Flavour text
Use Brain flower Success “You've laid down the seed for the flower.”
Use Heart flower Success “You've laid down the seed for the flower.”
Beat him Nothing “The body of the tormented one feels sturdy even after his seeming death. Blood seeps from the exposed flesh with each kick.”
Medical diagnosis Nothing
Player with Diagnosis:
“The flayed exterior of this man has all the muscles and veins exposed, yet the tormented one didn't seem to care about it, nor did it affect his performance. There isn't a scientific explanation for this. The body, despite lacking skin is in a top condition. The body has next to no weaknesses apart from small vulnerability against fire.”
If Daan is in the party:
“The flayed exterior of this man has all the muscles and veins exposed, yet the tormented one didn't seem to care about it, nor did it affect his performance. There isn't a scientific explanation for this. The body, despite lacking skin is in a top condition. The body has next to no weaknesses apart from small vulnerability against fire.”
Search Nothing “The tormented one obviously carries nothing with him.”
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off his head Failure “Just as you saw the head off, it turns to dust...”
Necromancy Failure “Your necromancy is not strong enough to summon this soul. The necromancy failed.”

Trivia

  • Game creator Miro Haverinen cites Hellraiser's Cenobites as the primary influence behind New Gods; this influence is particularly evident in the case of The Tormented One, whose skinless depiction and thematic focus on body horror align with the aesthetic and concepts found in Hellraiser.
  • Initially, Ronn Chambara and the Tormented One were intended to be separate characters. However, according to Haverinen, the narrative evolved to a point where merging their identities "just made too much sense."
  • In Termina, one of the paint buckets found in Tunnel 1 is labeled "Tormented red".
  • The wheels of torment and its pool of blood are based upon the final boss arena of Silent Hill 4: The Room.

Gallery

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