Difficulty Settings F&H2

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Warning! Spoilers ahead!

Proceed at your own risk!

This page contains the difficulties in Fear & Hunger 2: Termina. For the difficulties in Fear & Hunger, see Difficulty Settings F&H1.

There are three difficulty settings currently available in Fear & Hunger 2: Termina. Fear & Hunger is the intended experience, while Easy(er) offers an easier, more accessible experience, and Masoχ-S/M is an additional challenge for those who have mastered the game. Some unlocks and encounters are exclusive to difficulties, as noted below.

  • More starting items if character history is skipped.
  • Obtain a Skin Bible - God of Fear and Hunger at the start of the game (if the player talks to Marina on the train).
    • God of Fear & Hunger sigils allow for three saves at matching ritual circles.
  • Tes'tich Table in the Orphanage is functional.
  • Player and recruitable characters get ×50% Physical and Magical damage received.
  • Most overworld traps are absent.
  • Hunger decreases every 23.31 seconds.
  • Mind drain occurs every 26.67 seconds.
  • Loot tables are slightly modified, chest loot is more common and Pipe bombs can be obtained through chest loot.
  • Enemy ambushes (Mob and Death masks) are absent.
  • Logic's second phase is absent.

  • The intended way to play the game.
  • Tes'tich Table in the Orphanage cannot be used.
  • All overworld traps except for rusty nails are now present.
  • Hunger decreases every 20 seconds.
  • Mind drain occurs every 20 seconds.
  • Some enemy ambushes are present.
    • Two random Death Masks are active, passing through any of their spawn tiles three times will make them appear.
    • The Mob may appear on certain locations.

  • Game starts on Day 3 Night.
    • Because of this, all contestants are either moonscorched or dead, and you don't have the ability to save the game by sleeping, as it is an instant game over.
    • To save the game, you would have to find a Book of enlightenment, or draw a sigil to the God of Fear and Hunger (requiring one to have found the Skin Bible - God of Fear and Hunger).
  • All shops are open.
  • The Tes'tich Table at the Orphanage is now restored, and can be used once before the Gull bros destroy it and attempt to attack you.
    • If not killed in the Orphanage, they will stalk the player throughout the outdoor city areas.
  • Spending 68 continuous seconds outside results in death. The timer is not immediately active at the start of the game.
    • If the player enters Outskirts of Prehevil - Broken Shack or Riverside, a message stating "The Moon God has noticed you..." will appear, enabling the timer.
    • Map transitions can shorten or extend the timer, meaning the player usually will not have 68 seconds when running through multiple areas.
    • This timer is reset by entering a building or killing enemies, most enemies reset the timer although some of them are bugged and will not reset it like Olivia (Doppelgänger). The timer is paused by entering combat, but it does not pause when engaging in most dialogues (for example: talking to Pocketcat in Prehevil - Staircase pauses the timer, but talking to him in Prehevil - Temple Site (Museum) does not).
      • If the player is resetting the timer by going indoors, the timer will not fully reset until the player waits at least 6.67 seconds or enters the building twice.
    • Once the timer runs out, the player will be frozen in place and will be moonscorched by Rher.
  • Enemies get ×50% Physical and Magical damage received.
  • Player and party members get ×150% Blunt, Slashing, Piercing, Fire, Otherworldly damage received.
  • Rusty nails return from the first game, inflicting bleed and infection when stepped on.
  • Hunger decreases every 13.33 seconds.
  • Mind drain occurs every 6.67 seconds.
  • Loot tables are slightly modified, crate loot has Cloth fragment replaced with Dirty toilet paper.
  • Enemy ambushes are more frequent.
    • Far more Bellends will ambush the player across the entire city, much like in Mausoleum Alley.
    • All Death Masks are active, passing through any of their spawn tiles three times will make them appear.
    • Poes are active, entering a room with a radio will spawn a Poe.
  • A Platoon appears in the Prehevil - Ruined Streets right before the staircase in the North.

New Game+

Clearing endings on certain difficulties allows for new skills to be learnable in the Hexen on subsequent playthroughs, these are:

Trivia

  • Moth Swarm was supposed to be a Masoχ-S/M mode exclusive unlock, but a bug has resulted in it unlocking in the Fear & Hunger mode as well. (Bug)
  • The Greek letter χ is pronounced "chi", thus making the pronunciation of Masoχ-S/M mode "Masochism mode".
    • Additionally, the "S/M" likely refers to the word "Sadomasochism".

Gallery

Videos

Showcase of Various Differences.

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