There are three difficulty settings currently available in Fear & Hunger 2: Termina. Fear & Hunger is the intended experience, while Easy(er) offers an easier, more accessible experience, and Masoχ-S/M is an additional challenge for those who have mastered the game. Some unlocks and encounters are exclusive to difficulties, as noted below.
More starting items if character history is skipped.
Because of this, all contestants are either moonscorched or dead, and you don't have the ability to save the game by sleeping, as it is an instant game over.
The Tes'tich Table at the Orphanage is now restored, and can be used once before the Gull bros destroy it and attempt to attack you.
If not killed in the Orphanage, they will stalk the player throughout the outdoor city areas.
Spending 68 continuous seconds outside results in death. There is a grace period at the start of the game.
Map transitions can shorten or extend the timer, meaning the player usually will not have 68 seconds when running through multiple areas.
This timer is reset by entering a building or killing certain enemies. Though it is paused by entering combat, it does not pause when engaging in most dialogue (for example: talking to Pocketcat in Prehevil - Staircase does pause the timer).
If the player is resetting the timer by going indoors, the timer will not fully reset until the player waits at least 6.67 seconds or enters the building twice.
The player will first get the message "The Moon God is watching you..." as a warning. As the timer runs out, they will see visual and sound warnings, and then eventually be struck down by Rher and moonscorched.
Enemies get ×50% Physical and Magical damage received.
Player and party members get ×150% Blunt, Slashing, Piercing, Fire, Otherworldly damage received.
Rusty nails return from the first game, inflicting bleed and infection when stepped on.