Bellend

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Bellend
Bellend overworld.png
Inflicted phobias
Phobias Teratophobia, Erotophobia
Item drops
Search (Iron spear) (Lucky coin) (Cloth fragment) (x10 Shillings)
Steal Nothing
Overworld data
HP 6 (+1 extra shot)
Note Executable
Can lose limbs using Rifle/Gunslinger
Affected by Marksmanship
Battle Theme
borderless
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This page currently lacks crucial information! Please add onto it.
Reason: Location needs a rewrite. Strategy needs a rewrite. Skills are missing.

The Bellend is an enemy encountered in Fear & Hunger 2: Termina.

Location

Bellends mostly appear in the temple district streets, mainly the mausoleum alley - the area between the effigies church exit and the sergal fight. They jump around roofs, and once the player is close enough they will jump down and attempt to chase the player.

In Masoχ-S/M mode, Bellends can be found in other areas of the city besides the Temple district streets.

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 400 100% 80% 130% 80% 120% 80% 40% Blindness
Torso 875 (3500) None None
Torso (Rot) 675 (2700) None None
Right Arm 600 None None
Left Arm 550 None None
Right Leg 550 None None
Left Leg 550 None None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Strategy

Fear & Hunger Mode

Even on easy mode, Bellends can prove to be quite difficult to defeat. They are one of the sturdiest enemies in the entire game, and might take a long time to get down, especially if the player has few party members. One of their arms carries a spear which does high damage and can cause bleeding, and their second hand has the Choke attack, which attacks one character with several miniscule damage attacks that pile up. If he is left without limbs, he will resort to tackling.

The main issue with them is their Harden ability, which makes all their body parts significantly resistant to attacks. It is therefore recommended to take out his spear arm in the first turn if possible, as he can harden it on the second turn and make it take even longer to get rid of.

Masoχ-S/M Mode

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Dialogues

Talk

  • Bellend: “...”
    • Player: [PERSUADE] “I'm trespassing your domain?”
      • The creature is hunkering up and down while holding the spear above its head... The body language seems that of aggravation.
        • Player: “I apologize, I will leave this domain if you just let me.”
          • The creature takes a step back and measure you from head to toes... It seems to give you the chance to leave the area. (+Hesitation)
        • Player: “I've come to claim this domain as mine.”
          • It seems that your persuasion tactics just aggravated the creature. (+Furious)
        • Player: “I don't understand what you're trying to say...”
          • The creature resumes to its combat stance.
      • If repeated:
      • The creature is hunkering up and down while holding the spear above its head... The body language seems that of aggravation.
    • Player: [INTIMIDATE] “With your looks, no need to even feel bad for beating you.”
      • The creature's grip on the spear tightens and its movements become more explosive. It seems that your intimidation tactics aggravated the creature. (+Furious)
      • If repeated:
      • The creature's grip on the spear tightens and its movements become more explosive. It seems that your intimidation tactics aggravated the creature.
    • Player: “Can you understand me?”
      • The creature is tilting its head, trying to make sense of you.
    • Player: “Please stay away!”
      • The creature is tilting its head, trying to make sense of you. Your pleads go to deaf ears. If the creature even has them.
    • Player: “Prepare to die.”
      • The creature is tilting its head, trying to make sense of you. Your threats go to deaf ears. If the creature even has them.

Interactions

“The monstrosity is down...”
Action Result Flavour text
Use Brain flower Success “You've laid down the seed for the flower.”
Use Heart flower Success “You've laid down the seed for the flower.”
Beat him Nothing “No reaction, but each kick gives you satisfaction.”
Medical diagnosis Nothing
Player with Diagnosis:
“The creature has a sturdy shell-like exoskeleton that seems to protect it from most kinds of attacks. Only piercing and otherwordly powers seem to penetrate the surface effectively. The skin, or the surface layer feels like hardened leather that has burned to crisp. The skin gets thicker towards the head of the creature and which is especially well protected. If this creature was once a human, you suspect it is at the end of its metamorphosis by now.”
If Daan is in the party:
“The creature has a sturdy shell-like exoskeleton that seems to protect it from most kinds of attacks. Only piercing and otherwordly powers seem to penetrate the surface effectively. The skin, or the surface layer feels like hardened leather that has burned to crisp. The skin gets thicker towards the head of the creature and which is especially well protected. If this creature was once a human, I suspect it is at the end of its metamorphosis by now...”
Search (Iron spear) (Lucky coin) (Cloth fragment) (x10 Shillings) Nothing
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off his head (Bellend head) Nothing
Necromancy Failure “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.”

Trivia

  • "Bellend" is a British slang term for the "glans", the tip of the penis. It can also be used to call someone an idiot and/or annoying, which fits since their head is quite phallic looking, and how tedious they are to fight if they harden.

Gallery

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