Items List F&H2

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Warning! Spoilers ahead!

Proceed at your own risk!

This page contains the items in Fear & Hunger 2: Termina. For the items in Fear & Hunger, see Items List F&H1.

Weapons

Name Description Stats/Effects Type Element Location
Knife big.png
Knife
A short kitchen knife. What it lacks in size it makes up in speed. +10 Attack
+15% Hit Rate
One-handed Slashing
Scalpel big.png
Scalpel
A sharp scalpel. It's very short, but very accurate in experienced hands. +29 Attack
+45% Hit Rate
One-handed Slashing
Pipe wrench big.png
Pipe wrench
A tool used for assembling wide variety of things. Can be used as a blunt weapons as well. +34 Attack
+15% Hit Rate
25% Concussion Chance
One-handed Blunt
  • Abella starting weapon
  • Drops from Abella
  • Shelf loot
Officer sword big.png
Officer sword
A sword of an army officer. Swords like these don't see much use these days. They are kept around more because of tradition. +35 Attack
+15% Hit Rate
One-handed Slashing
Iron spear big.png
Iron spear
An old iron spear that was still used by the cavalry of Bohemi a few decades ago. Up until firearms became more prevalent in this region. +36 Attack Two-handed Piercing
Kassara big.png
Kassara
Originally a tool for cutting tree branches. It could be used for things equal in size, like human limbs for example. +35 Attack
+15% Hit Rate
One-handed Slashing
Sickle big.png
Sickle
A tool used for harvesting crops. It also has a long history as a weapon of choice for civilians. +25 Attack
+15% Hit Rate
One-handed Slashing
Rusty pipe big.png
Rusty pipe
Rusty iron pipe with hefty weight. Can cause momentary stun. +29 Attack
+15% Hit Rate
25% Concussion Chance
One-handed Blunt
Axe big.png
Axe
A medium sized wood axe. Swinging this as a weapon is sure to scare away lesser foes. +34 Attack
+15% Hit Rate
One-handed Slashing
Meat mallet big.png
Meat mallet
A tool used in kitchen that makes up one brutal weapon. Swinging this will surely score you critical hits every now. +36 Attack
+10% Crit Rate
25% Concussion Chance
One-handed Blunt
Sabbath big.png
Sabbath
To counter the rising threats of the witch and vampire hunts of the 1700s the Vatican city developed this otherworldly sword to be used by the penance knights as their new main weapon. +38 Attack
+15% Hit Rate
One-handed Slashing, Otherworldly
Gaelian greatsword big.png
Gaelian greatsword
An old greatsword from the highlands north of Rondon. These swords were nicknamed 'the king's bane' because of how effective they were against Rondon knights in the 12th century. +60 Attack
+15% Hit Rate
Two-handed Slashing
  • Can be found in the museum display case
Sergal spear big.png
Sergal spear
A finely decorated ornament spear from the warrior tribes of northern Vinland. The decoration suggests highly advanced cultures, but sergals remain largely unknown in the old continent. +72 Attack Two-handed Slashing
Black steel big.png
Black steel
An eastern style sword that is delicate and sharp. Prone to critical hits. The blade has ancient writing, it translates to: The Black Steel of the East. +58 Attack
+18% Crit Rate
One-handed Slashing
Mauler big.png
Mauler
A long barbed and spiked rod. The weapon is very heavy and clumsy to wield but causes severe damage when hit. +70 Attack
+15% Hit Rate
25% Bleeding Chance
Two-handed Blunt
Red virtue big.png
Red virtue
A masterfully forged light sword. The sword is very light and so excels in finesse. It is said that Red virtue is one of the two swords forged for the ancient king of Ma'habre. +50 Attack
Deals damage 2 times
One-handed Otherworldly
Sandman's kiss big.png
Sandman's kiss
A syringe with neurotoxins attached to an officer sword. Each thrust of the sword releases some of the poison. +38 Attack
+15% Hit Rate
100% Poisoned Chance
One-handed Piercing
  • Can be crafted (requires Weaponcraft skill).
    Recipe: x2 Duct tape, Bolt, Officer sword and Heroin
Reaper's rake big.png
Reaper's rake
Four sickles attached to a broomstick. A 2-handed slashing weapon that causes severe bleeding. +40 Attack
+15% Hit Rate
Two-handed Slashing
  • Can be crafted (requires Weaponcraft skill).
    Recipe: x2 Duct tape, x3 Bolts, x4 Sickles and Broomstick
Lantern flail big.png
Lantern flail
A makeshift weapon that is a bit hard to wield, but hard to read properly as well making it an unpredictable weapon with heavy mass. Can cause burns as well. +39 Attack
+15% Hit Rate
60% Burning Chance
Two-handed Blunt, Fire
  • Can be crafted (requires Weaponcraft skill).
    Recipe: Duct tape, Broomstick and Ornament lantern
Meat grinder big.png
Meat grinder
A violent and fierce weapon. A saw blade attached to a bench grinder that is customized to work without being plugged in. +35 Attack
+15% Hit Rate
100% Bleeding Chance
Deals damage 3 times
Two-handed Slashing
  • Can be crafted (requires Weaponcraft skill).
    Recipe: Bench grinder, Duct tape, Saw blade and Scrap metal
Blood sword big.png
Blood sword
A sword forged from the blood of Alll-mer. +50 Attack One-handed Otherworldly
Longinus big.png
Longinus
The spear that punctured Alll-mer's side as he was chained and crucified. A faint trace of the shadow that was cast away for Alll-mer to reach his ascension. +60 Attack Two-handed Otherworldly
  • Summoned in battle (requires Longinus skill)
Lugr Pistol big.png
Lugr Pistol
A toggle-locked, recoil-operated semi-automatic pistol. Typically used by the Bremen army officers as a secondary arm. +35 Attack
+15% Hit Rate
Cannot Counter Stance
Deals 1 damage in the overworld
One-handed Piercing
Rifle .303 Mk I big.png
Rifle .303 Mk I
A bolt-action, magazine-fed repeating rifle. The most common used rifle in the First Great War. Shoot on field with [SHIFT]. +46 Attack
+15% Hit Rate
Cannot Counter-attack
Deals 2 damage and removes enemy limbs in the overworld
Two-handed Piercing
Bayonet big.png
Bayonet
A rifle with a knife attachment. You switch to close-range combat easily with this one. Shoot on field with [SHIFT]. +34 Attack
+15% Hit Rate
Deals 2 damage and removes enemy limbs in the overworld
Two-handed Slashing
  • Chest loot
12-gauge Trenchgun big.png
12-gauge Trenchgun
A powerful gun with a serious kick. Fires a number of small pellets that stop even larger foes. Shoot on field with [SHIFT]. +50 Attack
+30% Hit Rate
Cannot Counter Stance
Deals 3 damage and stuns enemy in the overworld
Two-handed Piercing

Armor

Name Description Stats Effects/Resistances Type Location
Silk vest big.png
Silk vest
A tailor-made silk vest. It fits you perfectly. It's defensive capabilities are mostly otherworldly. +1 Defense
+3 M.Defense
Otherworldly 92% Body
Sturdy overalls big.png
Sturdy overalls
Sturdy worker's overalls. They offer decent protection and are especially efficient against fire. +2 Defense Slashing 95% 
Piercing 95% 
Fire 70%
Body
Yellow mage robes big.png
Yellow mage robes
Traditional wear of a yellow mage. The robes have multiple different patterns from multiple different cultures. Different dangly bits and talismans protect its user from otherworldly powers. +1 Defense
+5 M.Defense
Otherworldly 89% Body
Turtleneck shirt big.png
Turtleneck shirt
A simple blouse with a fancy collar. Offers next to no protection but looks formal and nice. +1 Defense Otherworldly 95% Body
Pilot jacket big.png
Pilot jacket
A pilot jacket. +2 Defense
+2 M.Defense
Slashing 93% 
Piercing 93% 
Fire 85%
Otherworldly 93%
Bleeding status rate ×30%
Body
  • Karin starting armor
  • Drops from Karin
Army uniform big.png
Army uniform
A standard Bremen uniform. The material is somewhat durable against knives and other slashing weapons. +3 Defense Slashing 93%
Piercing 93%
Fire 70%
Body
Combat jacket big.png
Combat jacket
A military-issue combat jacket that has become popular with civilians as well. +3 Defense Slashing 91% 
Piercing 91% 
Fire 80%
Bleeding status rate ×30%
Body
  • Marcoh starting armor
  • Drops from Marcoh
Army jumpsuit big.png
Army jumpsuit
A standard model army jumpsuit. It's made from a durable material that withstands fire well. +3 Defense Slashing 90% 
Piercing 93%
Fire 70%
Body
Collared blouse big.png
Collared blouse
A simple blouse with a fancy collar. Offers next to no protection but looks formal and nice. +1 Defense Otherworldly 93% Body
Gentleman's hat big.png
Gentleman's hat
A fine looking gentleman's hat. It's a little bit old fashioned but some things are timeless. +1 Defense Otherworldly 99% Head
Linen vest big.png
Linen vest
A rather nonchalant linen vest. It's defensive capabilities are mostly otherworldly. +1 Defense
+3 M.Defense
Otherworldly 95% Body
Kashmir suit big.png
Kashmir suit
A natural white kashmir suit.You feel especially confident in such a fine suit and thus your hit, evasion and critical rates all are boosted. +1 Defense
+2 M.Defense
+5% Hit Rate
+5% Evasion
+5% Crit Rate
Otherworldly 93% Body
Suede jacket big.png
Suede jacket
A fine suede jacket with button closure on front. It is a little bit worn at places but overall in great condition. Wearing such nice jacket boosts your confidence and critical rate. +1 Defense
+3 M.Defense
+10% Crit Rate
Otherworldly 93% Body
Pickelhaube big.png
Pickelhaube
A decorative helmet made from hardened leather with reinforced metal trims. It's an out-of-date model but works just fine. +1 Defense Slashing 96% 
Piercing 96% 
Blunt 96%
Prevents Concussion status
Head
  • Chest loot
Stahlhelm big.png
Stahlhelm
A Bremen-style helmet made of steel. Feels uncomfortable but offers great protection. Protects against concussion. +2 Defense Slashing 94%
Piercing 94% 
Blunt 94%
Prevents Concussion status
Head
  • Chest loot
Dragoon helmet big.png
Dragoon helmet
A 18th century cavalry metal helmet. It doesn't stay on very well and feels clumsy, but offer great protection. +3 Defense Slashing 92% 
Piercing 92% 
Blunt 92%
Prevents Concussion status
Head
  • Chest loot
Fluted fauld big.png
Fluted fauld
A fauld that clearly belong to a larger setup, most likely to an armor set. On its own it already offers decent protection. +5 Defense
-1 Agility
Slashing 89% 
Piercing 89% 
Blunt 89%
Body
Fluted breastplate big.png
Fluted breastplate
An old medieval breastplate that seems to belong to a larger setup. On its own it already offers great protection. +9 Defense
-2 Agility
Slashing 68% 
Piercing 70% 
Blunt 80%
Body
Fluted armor big.png
Fluted armor
An old medieval armor that is in surprisingly good shape. The decoration suggests this armor came from Valland originally. +18 Defense
-5 Agility
Slashing 55% 
Piercing 65% 
Blunt 65% 
Fire 93%
Prevents arm/leg loss
Body
  • Can be crafted
    Recipe: Fluted fauld, Fluted breastplate and Fluted armpieces
Bremen chestplate big.png
Bremen chestplate
A plate mail armor offers great defence, but is rather clunky and uncomfortable to use. The armor has engravings of a Bremen eagle. +10 Defense Slashing 65% 
Piercing 65% 
Blunt 70% 
Fire 98%
Body
Bremen elite helmet big.png
Bremen elite helmet
The helmet clearly takes inspiration from ancient Lombardia where fighters clad in armor would duel for people's entertainment. +5 Defense Slashing 85%
Piercing 85% 
Blunt 85% 
Fire 85%
Prevents Concussion status
Prevents Blindness status
Head
Epee mask big.png
Epee mask
A simple mask used in competitive fencing. It isn't particularly defensive except against piercing attacks. +2 Defense Slashing 97% 
Piercing 87% 
Blunt 97% 
Fire 97%
Head
  • Chest loot
Fencing gambeson big.png
Fencing gambeson
A traditional armor used in fencing. The armor offers decent protection, but it is vulnerable against fire. +6 Defense Slashing 90% 
Piercing 77% 
Blunt 93% 
Fire 110%
Body
  • Karin starting choice
  • Chest loot
Leather armor big.png
Leather armor
Simple armor made from hardened leather. Offers decent protection and it's not too heavy. +8 Defense Slashing 87% 
Piercing 75% 
Blunt 90% 
Fire 93%
Body
  • Can be found in the Mayor's Manor, in the room beneath the second floor ladder
  • Chest loot
Chainmail dress big.png
Chainmail dress
An armor consisting of small metal rings linked together to forma mesh that protects its wearer. +9 Defense Slashing 65% 
Piercing 70% 
Blunt 92% 
Fire 98%
Body
Death mask big.png
Death mask
A burial mask used in old Bohemia. The mask is designed so that the death gurgle of its wearer sounds more like laughter of joy. Because of its connection to death, the mask has otherworldly properties. +2 Defense
+20 M.Attack
+5 M.Defense
Slashing 97%
Piercing 87%
Blunt 97%
Fire 97%
Otherworldly 90%
Head
Makeshift armor big.png
Makeshift armor
A makeshift armor made from random kitchenware. The breastplate is an old stove lid. Desperate times breed creativity. +10 Defense
-10 Agility
Slashing 68% 
Piercing 69% 
Blunt 79% 
Fire 95%
Body
  • Chest loot
Makeshift full armor big.png
Makeshift full armor
A makeshift armor made from random kitchenware. The breastplate is an old stove lid. Desperate times breed creativity. +12 Defense
-10 Agility
Slashing 66% 
Piercing 67% 
Blunt 77% 
Fire 80%
Body
  • Can be crafted
    Recipe: Makeshift armor, x2 Scrap metal and Duct tape
The darkness big.png
The darkness
A living and seeping darkness that attaches itself to whoever dares to touch it and live in symbiosis with it. +18 Defense
+15 M.Defense
Slashing 55%
Piercing 65% 
Blunt 65% 
Fire 93% 
Otherworldly 68%
Body

Accessories

Name Description Stats Effects/Resistances Type Location
Beheaded wizard big.png
Beheaded wizard
A dried and burned severed head. The face is forever left in a spiteful grimace. The head is not without purpose though, something of power in it reflects otherworldly attacks occasionally. - +30% chance to reflect otherwordly attacks Accessory
Chac chac big.png
Chac chac
A seemingly simple shaker instrument. The combination of the pebbles inside and the various pearls tied onto it create a hypnotic rhythm that helps one to focus on the otherworldly. +20 M.Attack - Accessory
  • O'saa starting choice
  • Can be found in the museum display case
  • Chest loot
Foldable wheelchair big.png
Foldable wheelchair
A special lightweight foldable wheelchair. It is easy and fast to set up and feels surprisingly durable despite its size. - Allows Olivia to attack in battle, and to move faster in the overworld Wheels
One-winged necklace big.png
One-winged necklace
It's an old vintage necklace. You and your sister both have one of of the wings. It has always been a bit too flashy and big for your taste. You prefer more modest jewellery. +9 M.Defense Otherworldly 90%
Applies Last Defense status when below 50% Body
Accessory
One-winged necklace big.png
One-winged necklace
A necklace in the shape of a wing of a butterfly. There is a carving on the other side: "You cannot have something new before you rip a wing of a butterfly and sacrifice something in return." +9 M.Defense Otherworldly 90%
Applies Last Defense status when below 50% Body
Accessory
Blue noctuid necklace big.png
Blue noctuid necklace
Combining the two wings into one makes it a complete moth necklace. The necklace emanates special aura that protects from the otherworldly. Aura that only manifest when one is low on health. +9 M.Defense Otherworldly 90%
Applies Butterfly Defense status when below 50% Body
Accessory
  • Can be crafted
    Recipe: x2 One-winged necklace
Plank shield big.png
Plank shield
A simple makeshift shield. Offers a little bit of protection. +2 Defense Slashing 94%
Piercing 94%
Blunt 94%
Fire 105%
Shield
  • Chest loot
Shield of the Four big.png
Shield of the four
An enchanted shield with severed hands placed to hard off otherworldly powers. +2 Defense
+6 M.Defense
Slashing 94%
Piercing 94%
Blunt 94%
Fire 105%
Otherworldly 87%
Shield
Ballistic shield big.png
Ballistic shield
A military grade ballistic shield. Used often in riots. If you are lucky, it might even stop bullets. +4 Defense Slashing 80% 
Piercing 80% 
Blunt 80% 
Fire 80%
Shield
  • Chest loot
Cameo big.png
Cameo
A cameo carving of a beautiful woman from a bygone era. The jewel emits strange aura... - No effects, used to obtain Guardian cameo Accessory
  • Talk to rats inside of the wall near the bottom left side of old town, afterwards talk to the crow sitting on a roof near the elevator (requires Mastery over vermin skill)
Cameo big.png
Guardian cameo
A cameo carving of a beautiful woman from a bygone era. The jewel emits strange aura... It is now possessed and grants protection to those in low health. - Applies Last Defense status when below 50% Body Accessory
  • Use Talking board in front of rifle in locked house south of Mayor's Manor with the cameo in your possession
Smelter key big.png
Smelter key
A key that has seemingly melt in high temperatures. The key feels heavier than it's supposed to as if something is attached to it. A spirit protects the wearer from fire and flames. - Fire 50% Accessory
  • Use Talking board by the north east exit of the Woodsman's house. Examine the bush the ghost points to
Molded doll big.png
Molded doll
Enchanted doll that is covered in a white substance that can only be described as Mold. +6 M.Attack
+6 M.Defense
Otherworldly 87% Accessory
Ring of wraiths big.png
Ring of wraiths
A ring with a blood diamond embedded on it. The diamond has seen so much death that life force is leaking from it. The priests of Rondon have slaves digging these diamonds no matter the cost. - Restores 8% Body every turn (effect doesn't stack) Accessory
Betel's stone big.png
Betel's stone
The ring of a long gone new god Betel. The has magic imbued in it that is constantly leaking from the crystal. - Restores 10% Mind every turn (effect doesn't stack) Accessory
Yggaegetsu amulet big.png
Yggaegetsu amulet
An eastern style amulet that is said to have belonged to the deity of the wandering warriors, Yggaegetsu. The amulet boosts confidence in your own prowess and increases the chance of critical hits +15% Crit Rate - Accessory
Soul devour necklace big.png
Soul devour necklace
A silver necklace with a soul stone embedded on it. the stone protects against otherworldly powers. +11 M.Defense Otherworldly 80% Accessory
Ring of the still-blood big.png
Ring of the still-blood
A ring that is said to make blood still and thus prevent bleeding. There's no way to explain this but magic. - Prevents Bleeding status Accessory
Small thing's amulet big.png
Small thing's amulet
A crudely shaped amulet representing a rat deity. The peculiar thing is imbued with prayers of ratkin that grant its wearer a small boost in agility to help evade possible dangers. +5 agility - Accessory
Thorned ring big.png
Thorned ring
A ring with thorns that emit steady flow of poison to its wearer. Steady flow makes one immune to more potent toxins. - Prevents Poisoned status
Prevents Toxic status
Accessory
Hardened heart big.png
Hardened heart
A crystallized and hardened heart that has seen its share of pain and suffering. It now offers a glimpse of the same determination its previous owner had to its new master. - Attacks that would normally kill leave the wearer at 1 Body instead, unless already at 1 Body. (doesn't protect against insta-kill attacks that bypass remaining health, ineffective against multi-hit attacks) Accessory
Arm guards big.png
Arm guards
A pair of arm guards that prevent serious injuries. +5 Defense Slashing 88%
Piercing 88%
Blunt 88%
Prevents arm loss
Accessory
Fluted armpieces big.png
Fluted armpieces
Armpieces that clearly belong to a larger setup. On their own they already offer decent protection and prevent arm loss. +6 Defense
-1 Agility
Slashing 85% 
Piercing 85% 
Blunt 85%
Prevents arm loss
Accessory
Pigskin gas mask big.png
Pigskin gas mask
A crude gas mask made out of pigskin. It's not the most reliable protection against toxic gasses, but better than nothing. +2 Defense Slashing 97%
Prevents Toxic status
Prevents Nausea status
Accessory
  • Chest loot
Bremen gas mask big.png
Bremen gas mask
Gas mask of the Bremen flame troopers. Flame troopers were often used in city warfare where they would scorch everything in sight. +3 Defense Slashing 91%
Piercing 91% 
Blunt 91%
Fire 91%
Prevents Toxic status
Prevents Nausea status
Prevents Blindness status
Prevents Concussion status
Accessory
Eyeglasses big.png
Eyeglasses
You can see the world clearer with these. Improves the accuracy of its wearer greatly. +80% Hit Rate - Accessory
Eyeglasses big.png
Broken eyeglasses
You can see the world clearer with these. Or you could if they weren't broken.. -30% Hit Rate - Accessory
Artificial soul big.png
Artificial soul
There are rumours that Bremen experimented with creating artificial souls to power their unholy rituals. If this truly is one of those it could be used to channel otherworldly more efficiently. - Reduces Mind cost of skills by 30% (effect stacks and is multiplicative)
1 - -30% Mind cost
2 - -51% Mind cost
3 - -65.7% Mind cost
Accessory
  • Chest loot
Eye of Sylvian big.png
Eye of Sylvian
Said to be an eye of the older god Sylvian herself. How it could have ended up here is a mystery. You have your doubts. It does seem to boost the recovery effect of healing items and magic... - Increases effect of healing items and skills by 50% (effect stacks and is multiplicative)
1 - +50% healing
2 - +125% healing
3 - +237.5% healing
Accessory
  • Chest loot
  • Guaranteed from a chest behind the Ratkin gang encounter
Leechmonger ring big.png
Leechmonger ring
A heft ring forged by the Hermit Mages of South who dedicated their lives to the God of the Depths Hundreds of years ago. The mages were able to infuse the ring with life draining magic. - Restores Body by converting 3% of physical damage dealt to enemy Accessory
Salmonsnake rune big.png
Salmonsnake rune
An old relic from northern warrior tribes of Oldegård. The rune is said to contain a soul of a Salmon snake that gives its owner a hardened skin that prevents limb losses, burns and bleeding. - Prevents arm/leg loss
Prevents Burning status
Prevents Bleeding status
Prevents Critical state status
Prevents Infected arm/leg status
(doesn't work against bear traps)
Accessory
  • Chest loot
Pinecone pig big.png
Pinecone Pig
Your very own pinecone pig. It's an old traditional children's trinket from the northern land of Oldergård. You can craft one by attaching 4 sticks to a pinecone and adding a hint of love to the mix. - Grants a chance to receive a random item at the start of a battle Accessory
Joy mask big.png
Joy mask
A leathery mask from ancient times. It is trying to mimic human face with mixed results. The mask does bring joy to whoever wears it. +2 Defense, +2 M.Defense Slashing 87%
Piercing 97% 
Blunt 97% 
Fire 97%
Otherworldly 97%
Applies Happy status
Accessory

Healing

Name Description Effects Location
Cloth fragment big.png
Cloth fragment
Cloth can be used to tie up small wounds and stop bleeding. Cures Bleeding status
Dirty toilet paper big.png
Dirty toilet paper
This paper can be used to tie up small wounds and stop bleeding. It does look absolutely rancid though. It definitely isn't the most hygienic way to patch up yourself... Cures Bleeding status, 30% chance of applying Infected arm status
  • Crate loot
Lavender big.png
Lavender
Lavender petals that give off a lovely scent. The scent soothes you and dilutes your fears. Restores 5% Mind, crafting component
  • Olivia starting choice
  • Drops from Crimson Father
  • Can be found in the woods south of Prehevil
  • Crate, barrel and orphanage locker loot
Green herb big.png
Green herb
A green herb with a bitter smell. Used commonly to cure infections by rubbing them with the herb. Cures Infected arm/leg status, crafting component
Blue herb big.png
Blue herb
A blue herb with a sweet smell. Restores 12 Body, crafting component
  • Olivia starting choice
  • Can be found in the woods south of Prehevil
  • Crate, barrel and orphanage locker loot
Red herb big.png
Red herb
A red herb with a neutral smell Restores 8-12 Body, crafting component
  • Olivia starting choice
  • Can be found in the woods south of Prehevil
  • Crate, barrel and orphanage locker loot
Dark blue root big.png
Dark blue root
Roots of a blue herb. The smell of the herb is even sweeter in its roots compared to the upper parts. Heals 3 body and applies Regen status, crafting component
Mixed herbs (blue) big.png
Mixed herbs (blue and red)
A mixture of herbs that is especially potent. Restores 75 Body
Mixed herbs (green) big.png
Mixed herbs (red and green)
A mixture of herbs that is especially potent. Cures Poisoned, Toxic, Infected arm/leg statuses
  • Can be crafted (requires Alchemillia 1)
    Recipe: Green herb and Red herb
Mixed herbs (dark blue1) big.png
Mixed herbs (dark blue, red)
A mixture of deep blue roots and red herbs that is especially potent. Restores 3 Body, applies Greater Regen status
  • Can be crafted (requires Advanced botanism skill)
    Recipe: Dark blue root and Red herb
Mixed herbs (dark blue2) big.png
Mixed herbs (dark blue, blue)
A mixture of deep blue roots and blue herbs that is especially potent. Restores 50 Body, applies Greater Regen status
  • Can be crafted (requires Advanced botanism skill)
    Recipe: Dark blue root and Blue herb
Condensed blue big.png
Condensed blue
A condensed ball of blue herbs. Recovers great amount of health when digested. Restores 125 Body
Condensed green big.png
Condensed green
A condensed ball of green herbs. Offer protection against infections, poisoning and other mild status ailments in advance. The effect doesn't last long though. Cures and prevents Poisoned, Toxic, Nausea, Infected arm/leg statuses for one battle, cures Bleeding status
Condensed lavender big.png
Condensed lavender
A condensed ball of lavender. Recovers great amount of sanity when digested. Restores 100 Mind
Blue vial big.png
Blue vial
A vial full of blue liquid. Restores 30 Body, crafting component
Light blue vial big.png
Light blue vial
A vial full of light blue liquid. Restores 80 Body, crafting component
White vial big.png
White vial
A vial full of white coloured liquid. Works as an antidote to poisoning. Cures Poisoned, Toxic, Nausea statuses
  • Can be stolen from Daan and Vile
  • Can be found in fridges
  • Crate and orphanage locker loot
  • Can be crafted (requires Alchemillia 2)
    Recipe: Blue vial and Fly amanita
Tobacco big.png
Tobacco
A rare luxury product from the new continent, the dark lands of Vinland. Can be smoked with a pipe. Restores 30 Mind, requires Pipe to use
Beer big.png
Beer
A bottle of beer. The beer inside is murky. Helps you stay sane in the ever-pressing darkness. Restores 30 Mind
Vodka big.png
Vodka
A bottle of old vodka. Helps you keep sane in this crazy world. Restores 50 Mind
Wine vial big.png
Wine vial
A vial of old murky wine. Drink it to dim your senses and fear. Restores 38-42 Mind
  • Fill a glass vial using an old wine barrel
Brain flower stigma big.png
Brain flower stigma
The stigma of a blooming brain flower. Has a sanity recovering effect when ingested. It is said that the pollen of a brain flower has the opposite effect and often takes hold of its new host. Restores 150 Mind
Heart flower stigma big.png
Heart flower stigma
The stigma of a blooming heart flower. Has restorative properties when ingested. Heart and brain flowers are said to be nature's way of mimicking and growing a full artificial human being. Restores 150 Body
  • Use heart flower on a corpse with a head, return later to harvest it
Catnip big.png
Catnip
No description. Restores 1 Body

Food

Name Description Effects Location
Egg big.png
Egg
An egg of bird or lizard origin. Who knows really? Restores 7 Hunger, crafting component
Carrot big.png
Carrot
Perfectly edible carrot. Restores 7 Hunger, crafting component
  • Barrel loot
Turnip big.png
Turnip
A turnip that seems to be fresh from the ground. It even got pieces of dirt in it still. Restores 7 Hunger, crafting component
Tomato big.png
Tomato
The color of the tomato is a little pale, suggesting it hasn't seen much sun. Restores 7 Hunger, crafting component
  • Barrel loot
Penny bun big.png
Penny bun
A mushroom commonly found throughout Europa. An edible mushroom Restores 7 Hunger, crafting component
  • Can be found in many locations on the map
  • Barrel loot
Golden chanterelle big.png
Golden chanterelle
A sought-after edible mushroom. Its delicious taste is often referenced \"Chanterelle dreams, amanita nightmares. Restores 7 Hunger, crafting component
  • Can be found in many locations on the map
  • Barrel loot
Fly amanita big.png
Fly amanita
One of the more iconic toadstool species. Its (relatively) mild poison is well known even by small children. Restores 7 Hunger, applies Poisoned status, crafting component
Paprika big.png
Paprika
The paprika is already getting a little bit soft, but it's still edible. Restores 7 Hunger, crafting component
  • Barrel loot
Black matter big.png
Black matter
You cannot quite tell what you are looking at. You can recognize pasta in there. It might be edible? Restores 7 Hunger, applies Poisoned status
  • Examine the stove in the house in town square of old town.
Moldy bread big.png
Moldy bread
A dried up bread with some mold already growing on it. Gives momentary ease against Hunger. Restores 30 Hunger
Dried meat big.png
Dried meat
Strips of meat, dried to prevent spoiling. Restores 30 Hunger, crafting component
Arm big.png
Arm
An arm that's still relatively fresh. Restores 30 Hunger, used to cast Flesh puppetry skill
Leg big.png
Leg
A leg that's still relatively fresh. Restores 30 Hunger
Goat hoof big.png
Goat Hoof
A hoof of a goat. It's still relatively fresh. Restores 30 Hunger
  • Barrel loot
Yellow vial big.png
Yellow vial
A vial full of yellow coloured mucus. The smell is off. Restores 30 Hunger (currently bugged and does nothing)
  • Can be crafted (requires Alchemillia 2)
    Recipe: x2 Golden chanterelles
  • Crate loot
Rotten meat big.png
Rotten meat
Disgusting piece of meat. Its use is questionable... Restores 30 Hunger, applies Poisoned status
C-ration big.png
C-ration
A canned military food ration issued to the allied forces. Consists corned beef and hardtack biscuits. Restores 90 Hunger
  • Shelf loot
Pie big1.png
Meatpie
Old fashioned meatpie. Rather easy to do. Restores 90 Hunger
Pie big1.png
Meatpie+
Old fashioned meatpie. Rather easy to do. Restores 90 Hunger, applies Attack Buff status
Pie big2.png
Vegetable pie
Old fashioned pie made of carrots and cabbage. Restores 90 Hunger
Pie big2.png
Vegetable pie+
Old fashioned pie made of carrots and cabbage. Restores 90 Hunger, applies Evasion Buff status
Stew big1.png
Mushroom stew
Mushroom stew made from local penny buns. Restores 90 Hunger
Stew big1.png
Mushroom stew+
Mushroom stew made from local penny buns. Restores 90 Hunger, applies Evasion Buff status
  • Can be crafted (requires Masterchef skill)
    Recipe: x3 Penny buns
Stew big2.png
Goulash
A local delicacy. A stew of meat and vegetables seasoned with paprika. Restores 90 Hunger
Stew big2.png
Goulash+
A local delicacy. A stew of meat and vegetables seasoned with paprika. Restores 90 Hunger, applies Defense Buff status

Miscellaneous Consumables

Name Description Effects Location
Matches big.png
Matches
Use to light a fire. Light brings warmth and safety and keeps fear in check. Lights fires
Lighter big.png
Lighter
Use to light a fire. Light brings warmth and safety and keeps fear in check. There is still some gas left. Lights fires, infinite use
  • Chest loot
Chalk big.png
Chalk
A short piece of chalk. You can draw things with this. Used to draw in Ritual Circles
Lucky coin big.png
Lucky coin
Lucky coin to be used in dire situations. Hold [SHIFT] while choosing head or tails to boost your chances. Flips an additional coin during coin flips
Shilling big.png
Shilling
The common currency used in Prehevil. It's value is less than that of its counter-parts in Europa. Currency that can be used at Bandage Man's shop and at Dr. Kefer's Tricks & Magic shop
Rust-coloured pearl big.png
Rust-coloured pearl
A mysterious rust-coloured pearl found from inside a Ronteal. The shape is perfect, but there is something ominous about it... Currency that can be used with the Radiating One
Glass vial big.png
Glass vial
A small vial. Typically used with alchemy. Can be filled with wine
  • Crate and orphanage locker loot
Murky vial big.png
Murky vial
A vial full of murky liquid. Highly flammable. 90% chance to hit, deals 90-210 Fire damage and has a 60% chance to inflict Burning status to all targets
  • Can be crafted (requires Alchemillia 2)
    Recipe: Yellow vial and Oil
Brown vial big.png
Brown vial
A vial full of brown coloured liquid. The smell makes your muscles contract and heightens your senses. Applies Speed Buff status for one battle and Attack Buff and Evasion Buff statuses for 5 turns
  • Can be crafted (requires Alchemillia 3)
    Recipe: Pep pills and Light blue vial
Pep pills big.png
Pep pills
A strong stimulant with performance-enhancing effects. The high raises your awareness, the withdrawal tires you out. Applies Speed Buff status for one battle
Heroin big.png
Heroin
Highly addictive pain medication. The high creates an euphoric effect, but the withdrawal symptoms are severe. Applies Heroin status, causes Withdrawal followed by Severe Withdrawal once the effect of heroin is over
Purifying talisman big.png
Purifying talisman
The talisman rises defence against otherworldly powers momentarily but it might have some other uses as well... Restores 5 Mind, applies M.Defense Buff status, cures Light Sensitive status and unlocks cursed doors
Pipe big.png
Pipe
You could smoke something with this. Used to smoke Tobacco (restores 30 Mind), or Wild dagga (restores 100 Mind)
Wild dagga big.png
Wild dagga
Also known as lion's tail. A rare plant to see growing in wild in Europa. Someone must have planted it here. When smoked, the plant has a calming and numbing effect. Great for relieving fear. Restores 100 Mind outside of battle (requires Pipe), 100% chance to hit, in battle inflicts Concussion status to target
Poison hemlock big.png
Poison hemlock
A large and poisonous plant that emits unpleasant smell. When digested it is very hazardous, but on touch it only causes mild poisoning. 100% chance to hit, inflicts Poisoned status to target
Nettle big.png
Nettle
Also known as stinging nettle. The leaves and the stem have many hollow stinging hairs that cause mild irritation. 100% chance to hit, inflicts Irritation status to target
Condensed nettle big.png
Condensed nettle
Also known as stinging nettle. The leaves and the stem have many hollow stinging hairs that cause mild pain if touched. The hairs won't cause any real damage, but they do irritate quite a bit. 100% chance to hit, inflicts Irritation status to target and forces it to skip 1-2 turns
  • Can be crafted (requires Toxicology skill)
    Recipe: x2 Nettle and Red herb
Condensed hemlock big.png
Condensed hemlock
A condensed ball of poison hemlock. Even just a small amount of any part of the plant can cause respiratory paralysis and death. 100% chance to hit, inflicts Toxic status to target
  • Can be crafted (requires Toxicology skill)
    Recipe: x2 Poison hemlock and Red herb
Pipe bomb big.png
Pipe bomb
An improvised explosive that deals high damage and ignites the target. 100% chance to hit, deals 400-600 Blunt damage to all targets
Ornament lantern big.png
Ornament lantern
A simple lantern with ornament decorations. Can be used to throw at the enemies for a small fire attack. 95% chance to hit, deals 272-408 Fire damage and has a 60% chance to inflict Burning status to target
  • Shelf and orphanage locker loot
Saw blade big.png
Saw blade
A saw blade that is used in table saws. The blade has been gathering a little bit rust. 95% chance to hit, deals 200-300 Slashing damage, crafting component
Glass shards big.png
Glass shards
A fistful of glass shards. Better handle them with care so you won't cut yourself! 90% chance to hit, deals 3-5 damage, 70% chance to inflict Blindness 1 status and 70% chance to inflict Blindness 2 status
Bear trap big.png
Bear trap
A strong contraption that will cause severe damage. Incapacitates or stops an enemy for a short period of time
Booby trap big.png
Booby trap
A makeshift trap made from a case of a landmine. While not very damaging, can be used to stun opponents momentarily. Stuns enemies for a short period of time
  • Drops from Abella and Chaugnar
  • Crate and chest loot
  • Can be crafted (requires Trapcraft skill)
    Recipe: x2 Bolts, Scrap metal, Pressure plate and Gun powder
Soul stone big.png
Soul stone
The insides of the gemstone radiate faint light that slowly swirls around. Can be used at the Hexen Table or during sleep to learn skills
Bonesaw big.png
Bonesaw
A rusty old bonesaw. You can only imagine the cruelty this saw has seen. Effective against infections. Can be used to cut off limbs to stop infected arm/leg status and cut off heads. Has a 3% chance to break when cutting off heads.
9mm Bullet big.png
9mm Bullet
A 9mm handgun bullet. On the casing it says "Si vis pacem,para bellum". Use [SHIFT] to shoot. Ammunition for Lugr pistol
.303 Ammo big.png
.303 Ammo
Round-nosed, copper-nickel full-metal-jacketed bullet with a lead core. Ammo meant for rifles. Shoot with [SHIFT]. Ammunition for Rifle .303 Mk I and Bayonet
12-gauge shells big.png
12-gauge shells
A shell that is loaded with multiple lead shots. These shells are used with Trenchguns. Use [SHIFT] to shoot. Ammunition for Trenchgun
Gasoline canister big.png
Gasoline canister
A canister with a good amount of gasoline still left inside. Used to fuel backup generators, can be used and destroyed in combat Dealing 48-72 Fire damage and has a 60% chance to inflict Burning status to all targets with a 100% chance to hit.
  • Can be found in various locations
  • Shelf loot
Liver big.png
Liver
The liver has a function in detoxication, the removal of toxic substances from a living organism. Cures Toxic status
Kidney big.png
Kidney
Kidney participates in the control of bodily fluids, acid-base balance and removal of toxins from the body. Cures Poisoned status
Eye big.png
Eye
Eyes are organs of the visual system. They provide animals with vision. Cures Blindness status
Heart big.png
Heart
The heart is a muscular organ which pumps blood through the blood vessels of the circulatory system. Cures Bleeding status
Parathyroid glands big.png
Parathyroid glands
The parathyroid glands are four tiny glands that control the body's calcium levels. Cures Fracture status
Thymus big.png
Thymus
The thymus is a critical organ to the adaptive immune system where the body adapts specifically to foreign invaders. Cures Infected arm/leg status
Talking board big.png
Talking board
No description. Used to obtain a number of accessories by talking to ghosts
Dead crow big.png
Dead crow
A crow carcass that has recently started decomposing. It smells awful and even has few maggots in it. Restores 7 Hunger, applies Poisoned status. Can be offered at an Imperfect Circle to summon the Tormented One
  • Can be found in Prehevil Central, next to the sewer grate
Portrait of a young man big.png
Portrait of a young man
An old portrait photograph of a young man. It looks like the photo was taken in the late-1800s. The person's face has been scratched over and is beyond recognition. Can be offered at an Imperfect Circle to summon the Radiating One (consumed upon use)
  • Can be found in shack guarded by Bremen Elite east of Church of Alll-mer, the apartments west of Dr. Kefer's store behind a locked door, and in apartment 5 in the White Mold Apartments. Obtaining one will make the other unobtained ones disappear until the player offers the one they have in their inventory at an Imperfect Circle.
Heart-shaped lock big.png
Heart-shaped lock
No description. Can be offered at an Imperfect Circle to summon The Heartless One
  • Use the rusty key on the mysterious person in the player-made Rher dimension of Church of Alll-mer
Film reel big.png
Film reel
A regular 8mm film reel. The label has writing: "Slow Exposure Subject 17". Someone has written the following on top of the label: "What does fast exposure look like?". Use at the film projector in Tunnel 5 for a cutscene

Books

Name Description Effects Location
Book big.png
Alchemillia vol. 1
A book containing recipes for basic herbs and plants. Gives recipes for Blue vial, Mix of red and green, and Mix of red and blue. Explains what each herb and recipe does.
Book big.png
Alchemillia vol. 2
A book containing recipes for beginner class

alchemy.

Gives recipes for Murky vial, White vial and Yellow Vial. Explains what each recipe and component does.
  • Marina starting choice
  • Can be bought for 1 contestant head from Pocketcat
  • Bookshelf loot
Book big.png
Alchemillia vol. 3
A book containing recipes for intermediate class

alchemy.

Gives recipes for Light blue vial and Brown vial. Explains what each recipe and component does.
  • Can be bought for 1 contestant head from Pocketcat
  • Bookshelf loot
Book big.png
Combat Manual
A beginner's guide to survival and combat on a battlefield. Serves as a brief battle tutorial
  • Can be found on chair on the train
  • Bookshelf loot
Book big.png
Recipes of the 15th Century vol. 1
The first volume of the cook book series. Contains recipes for the meat and vegetable pies. Unlocks recipes for Meatpie and Vegetable pie.
  • Olivia starting choice
  • Can be bought for 2 contestant heads from Pocketcat
  • Bookshelf loot
Book big.png
Recipes of the 15th Century vol. 2
The second volume of the cook book series. Contains recipes for the meat and vegetable pies. Unlocks recipes for Goulash and Mushroom stew.
  • Can be bought for 2 contestant heads from Pocketcat
  • Bookshelf loot
Anathomia big.png
Anathomia
The book of collected knowledge of medical science. Explains the meaning of the various status effect icons.
  • Bookshelf loot
Book big.png
Book of fears
A book written about different phobias. Explains the meaning of the different phobias that human party members can have.
  • Bookshelf loot
Brain diagram document big.png
Brain diagram document
A document about brain usage and technology. Lore book
Book big.png
The Four Ages of History
A brief history book about the different ages of modern chronology. Lore book
  • Bookshelf loot
Newspaper big.png
Kaiser critique
An article that talks against the Kaiser's army and Bremen. Lore book
  • Bookshelf loot
Newspaper big.png
Kaiser's rise to power
An article that talks against the Kaiser's rise to power. Lore book
  • Bookshelf loot
Book big.png
The Last Frontier Ch. 1
A brief history of the dark continent Vinland. Lore book
  • Bookshelf loot
Newspaper big.png
Newspaper article
An article about the end of the Great War II. Lore book
  • Bookshelf loot
Book big.png
Prehevil document
No description. Lore book
  • Bookshelf loot
Document big.png
Telelectroscope and Logic
A document giving you broad overview on Telelectroscope and Logic. Lore book
Book big.png
God manifesto
A short manifesto on godhood. Written by renowned occultist Donnovan Hugo. Lore book
Book big.png
Mahavre
A book about the ancient city Mahavre. Lore book
  • Bookshelf loot
Letter big.png
New Poems of Love and Torment
A perfect collection of love letters written by the storied hero Ronn Chambara. Lore book
  • Bookshelf loot
Book big.png
Occult Grimoires
The book contains the basics of occult and magick. Information about the ritual circles can be found here. Hints for how to utilize Ritual Circles properly
  • Can be found on bookshelf in house basement next to Imperfect Circle
  • Bookshelf loot
Skin bible big.png
Skin Bible - Alll-mer
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Alll-mer. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Gro-goroth
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Gro-goroth. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • O'saa and Marina starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Rher
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Rher. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • O'saa and Marina starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - God of Fear and Hunger
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the god of fear and hunger. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Marina starting choice
  • Talk to Marina in Easy Mode on the train
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Sylvian
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Sylvian. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • O'saa starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Vinushka
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Vinushka. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Olivia and Marina starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Vinushka (unedited)
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Vinushka. This particular version hasn't been tampered and edited by the Vatican. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Can be found inside Donnovan's House, search the wall right from the ritual circle
Book big.png
The Tale of the Pocketcat Ch. 1
The first chapter of an old fairytale used to scare children from wandering off on their own. This particular copy seems faithful to the original, unlike the modern watered down versions of the story. Lore book
  • Bookshelf loot
Book big.png
The Tale of the Pocketcat Ch. 2
The second chapter of an old fairytale used to scare children from wandering off on their own. This particular copy seems faithful to the original, unlike the modern watered down versions of the story. Lore book
  • Bookshelf loot
Book big.png
The truth under the moonlight
No description. Lore book
  • Bookshelf loot
Coded letter big.png
Coded letter #1
A letter with a coded message... Can only be read by Abella. Provides information on Reila
Coded letter big.png
Coded letter #2
A letter with a coded message... Can only be read by Abella. Provides information on Reila
  • Can be found in Tunnel 1 near Bench Grinder
Letter big.png
Craftsman's notes
Notes left behind by the craftsman of the church. Notes locations of effigies on the map, and clue for finding the hidden toolbox in Church of Alll-mer
Crosswords puzzle big.png
Crosswords puzzle
A torn crosswords puzzle from an old newspaper. Looks like someone has filled some of it already... Prompts dialogue when fighting Judgement
  • Can be found near sink in the house with TV room beside Mayor's manor
Book big.png
Diary of a madman
A diary of a person living in the apartment building in the backstreets of central Prehevil. Used to solve the puzzle in Moldy apartment
Man in dreams flyer big.png
"Man in dreams" flyer
A flyer with an eerily familiar face... Lore book
  • Bookshelf loot
Document big.png
NLU Reconnaissance Report #1
A brief report about a partisan organization called NLU - Nameless Liberty Underground. Distributed to all mid-level Bremen officers assigned to Bohemia. Lore book
  • Can be found on the table near Bench Grinder in Tunnel 1
Document big.png
NLU Reconnaissance Report #2
A brief report about NLU member Haas Reila Audrey. Distributed to all mid-level Bremen officers assigned to Bohemia. Lore book
  • Can be found on the table in west-most room of Tunnel 4 Level 3
Letter big.png
Soldier's letter
A handwritten letter of a Bremen soldier. Seems like he never got to send the letter... Provides information on Jonni
  • Can be found on Soldier's corpse in front of Telelectroscope in Tunnel 7
Book big.png
Soldier's diary 1
A diary of a Bremen soldier that arrived to this area recently. Lore book
  • Can be found on soldier's corpse south of the Mayor's Manor
Letter big.png
Tanaka's notes
Notes left behind by Tanaka. The notes look relatively fresh. Account from Tanaka
Letter big.png
Woodsman's letter
A single piece of paper with crude writing on it. It seems to have been written in a hurry. Lore book
  • Can be found on the second floor of woodsman's house on table
Book of enlightenment big.png
Book of enlightenment
Monks from the east have written this book. Single-use item: allows the player to save their game.
  • Can be stolen from Father Hugo
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Book big.png
Photo album
A humble little album containing all the photos you've collected through the years. Displays images from character epilogues in Ending B
  • Starting item after clearing ending B
Prehevil map big.png
Prehevil map
A map of Prehevil. Shows the map of Prehevil, the player's current position, and additional points of interest.
  • Can be found on the train

Keys

Name Description Opens Location
Small key big.png
Small key
A rusty worn-out key. Opens a multitude of locked doors
Lion brass key big.png
Lion brass key
A brass key with a crude insignia of the 2-tailed lion that is the old symbol of Prehevil. One of two keys used to open the front gates to Prehevil
Eagle brass key big.png
Eagle brass key
A brass key with a crude insignia of the Bremen national animal black eagle. One of two keys used to open the front gates to Prehevil
  • Can be found on corpse in depths of Tunnel 7
Small key big.png
Basement key
A basement key found from the woodsman. Opens the basement in the Abandoned House
Keys big.png
Church keys
A set of keys found from the lower levels of the Church of Alll-mer. They look like typical prison keys. Opens cells in Alll-mer's church basement
Keys big.png
Sewer keys
A set of dirty and rusty keys. One of the keys got carved text saying "Sewers". Opens the sewer tunnel to access the South sewers
Keys big.png
Master key
Master key found from the landlord's office in the apartment building on the residential neighbourhood. A special key designed to open all the apartments in the building when necessary. Opens most apartments in the Moldy apartments
Headmaster's key big.png
Headmaster's key
A special key that belonged to the headmaster of the Prehevil orphanage. After his execution, the key is yours to keep. Opens locked doors in the Orphanage
Manor key big.png
Manor key
A key found from the mayor's manor in the Prehevil old town. The key looks pretty plain with some light scratches here and there. Opens most locked doors in Mayor's manor
Fellatio Effigy big.png
Fellatio effigy
A small effigy of man hunched over on a throne. It's carved from an unknown material. One of three items to open the hidden passage in Church of Alll-mer
Hunger Effigy big.png
Hunger effigy
A small effigy of an deity with its gaping mouth open. It's carved from an unknown material. One of three items to open the hidden passage in Church of Alll-mer
  • Can be found in Rher's dimension in Orphanage
Martyr Effigy big.png
Martyr effigy
A small effigy resembling crucified Alll-mer with a snake curled over him. It's carved from an unknown material. One of three items to open the hidden passage in Church of Alll-mer
Bolt cutters big.png
Bolt cutters
A tool used for cutting chains, padlocks, bolts and wire. The handles are positioned with the best leverage in mind. Can open the front gates to Prehevil, can open the basement door of the Woodman's House, cuts the chains on the chandelier in Church of Alll-mer
Sewer winch big.png
Sewer winch
A special winch used for opening the sewer lids in Prehevil. Used to open sewer lids
Rusty key big.png
Rusty key
No description. Used to obtain the Heart-shaped lock
  • Can be found in cell of basement of the Church of Alll-mer if the chandelier has not been dropped
White key big.png
White key
No description. Used to obtain Joy Mask

Crafting Components

Name Description Used in Location
Soul stone shard big.png
Soul stone shard
A shard of a larger gemstone. You can feel the magnetic pulse from the shard... Maybe if you had more of these...? Used to craft Soul stone
Wheat flour big.png
Wheat flour
Grinded wheat, used for human consumption. Used to craft Meatpie, Meatpie+, Vegetable pie and Vegetable pie+
  • Barrel loot
Bolt big.png
Bolt
Bolts are typically used in assembling different components together. Used to craft Sandman's kiss, Reaper's rake, Pipe bomb, Bear trap and Booby trap
Duct tape big.png
Duct tape
A special water resistant tape created recently in the second great war to seal ammunition cases in a durable manner. Used to craft Sandman's kiss, Reaper's rake, Lantern flail, Meat grinder and Makeshift full armor
Scrap metal big.png
Scrap metal
Pieces of scrap metal left seemingly with no purpose. Used to craft Meat grinder, Makeshift full armor, Pipe bomb, Bear trap and Booby trap
Broomstick big.png
Broomstick
A simple wooden broomstick. It doesn't feel sturdy enough to be used as a weapon. Used to craft Reaper's rake and Lantern flail
  • Can be found in various locations
  • Shelf loot
Pressure plate big.png
Pressure plate
A piece of scrap metal. This particular piece has been used as a pressure plate of sorts. Used to craft Bear trap and Booby trap
  • Abella starting choice
  • Shelf loot
Gun powder big.png
Gun powder
Looks like the standard gun powder that is used with bullets and shells. Used to craft Pipe bomb and Booby trap
Murky vial big.png
Oil
A vial full of oil. Flammable liquid. Used to craft Murky vial
  • Crate and shelf loot
Bench grinder big.png
Bench grinder
A grinding machine used to drive abrasive wheels. Commonly used to hand grind various tools and perform other rough grinding. Used to craft Meat grinder

Body Bag

Name Description Enemy
Villager head The severed head of a villager. The blank eyes stare to emptiness. Villager (Sickle), Villager (Knives), Villager (Pipe)
Rifleman head The severed head of a rifleman. His eyes are in permanent squint now. Rifleman
Moonscorched head The severed head of a moonscorched villager. The skin has burned and melted in an unusual way. Moonscorched (Ghoul), Moonscorched (Male), Moonscorched (Female)
Ronteal's head The severed head of a ronteal. The head is full of sharp teeth and muckus. Ronteal
Priest's head The severed head of a decrepit priest. There's something eerie about the head. As if something lingers still inside... Decrepit Priest, Father Hugo
Owl cultist head The severed head of an owl cultist. Owl cultist
Neighbour head The severed head of a neighbour. A rancid smell is eminating from its mouth. Neighbour
Ratkin head The severed head of a ratkin. The head seems to share characteristics of both human and rat. Ratkin, Ratkin gang
Rat hag head The severed head of a rat hag. The towering head is suprisingly heavy and left forever in a twisted grin. Rat hag
Half-cocooned head The severed head of a half-cocooned villager. Half-cocooned, Meat grinder
Bobby's head The severed head of a bobby. The skin has taken exoskeleton-like qualities. The expression is in eternal grin. Bobby
Inquisitor head The severed head of an Inquisitor. Inquisitor
Fecal hound head The severed head of a fecal hound. The smell this beast emits even in death is rancid. Fecal hound
Soldier's head The severed head of an infantry trooper. Soldier
Fallen cherub head The severed head of a fallen cherub. The head feels hollow and its skin feels crispy. Fallen cherub
Bellend head The severed head of a Bellend. Bellend
Death mask head The severed head of a death mask. Death Mask
Elite Trooper head The severed head of an elite trooper. Elite Trooper
Flame Trooper head The severed head of a flame trooper. Flame Trooper
Janitor head The severed head of the janitor from workshops. The face seems to be set in forever-grin. Janitor
Woodsman head The severed head of a woodsman. The blank eyes stare to emptiness. Woodsman
Vile head The severed head of a villager with his pig mask still on. You couldn't get the mask off as if it's melted to the skin. Vile
Head of the Stitches The severed head of the Stitches. Stitches
Head of Needles The severed head of the Needles. For some reason you get a feeling that his presence still lingers in those eyes... Needles
Centaur head The severed head of the centaur. Centaur
Rancid head The severed head of the Rancid sergal. Rancid the Sergal
Sylvian trooper head The severed head of a sylvian trooper. Sylvian Trooper
Gull brother head The severed head of a gull brother. Gull bros
Daan's head The severed head of Daan. Daan
Abella's head The severed head of Abella. Abella
Osaa's head The severed head of O'saa. O'saa
Olivia's head The severed head of Olivia. Olivia, Olivia (Doppelgänger)
Karin's head The severed head of Karin. Karin
Pav's head The severed head of Pav. Pav
Marcoh's head The severed head of Marcoh. Marcoh
Levi's head The severed head of Levi. Levi, Levi (Doppelgänger)
Marina's head The severed head of Marina. Marina, Marina (Doppelgänger), Cocoon
Samarie's head The severed head of Samarie. Samarie
Tanaka's head The severed head of Tanaka. Tanaka, Tanaka (Doppelgänger)
Henryk's head The severed head of Henryk. Henryk
Caligura's head The severed head of Caligura. Caligura
August's head The severed head of August. August
Head of the Pocketcat The severed head of the Pocketcat. Pocketcat, Pocketcat (Daan)
Mastermind's head The severed head of the Mastermind. Mastermind
Head of the Mechanical dance The severed head of the Mechanical dance. Mechanical dance
Valkyrie's head The severed head of Valkyrie. Valkyrie
Dysmorphia's head The severed head of Dysmorphia. Dysmorphia
Judgement's head The severed head of Judgement. Judgement
Gentleman's head The severed head of the Gentleman. Gentleman

Unused Items

Name Description Item Type
99 eyes mask big.png
99 eyes armor
A mysterious skull mask from a faraway continent of Vinland. The mask is said to raise one's perception. Slashing 89% Piercing 89% Blunt 89%. Helmet
Purple vial big.png
Purple vial
A vial full of purple colored liquid. Slowly working, but potent poison. Item
Worm juice big.png
Orange vial
A vial full of mild poison that is said to kill parasites and worms inside the host body. Item
Wine vial big.png
Red vial
A vial full of red colored liquid. Highly corrosive. Can be used to melt certain objects. Item
Green vial big.png
Green vial
A vial full of green colored liquid. Just the smell makes your muscles contract and heightens your senses. Item
Silver shilling big.png
Silver Shilling
A currency used in Prehevil by the higher class residents. They say that there are certain things only silver can buy. Item
Collared blouse big.png
Rugged vest
A simple yet stylish vest. Offers very little protection, but it truly is stylish. Otherworldly 92%. Armor
Miasma An otherwordly sword that oozes toxic gasses. The sword is said to house the strength of 6 men. Weapon
Leg guards A pair of leg guards to prevent serious injuries. Accessory
Monocle A simple lens worn on one eye. Slightly improves the accuracy of its wearer. Accessory
Eastern perfume A bottle that contains eastern perfume. The aroma attracts monsters and beasts of all kind. Accessory
Taking board instructions Instructions on how to operate a talking board to communicate with spirits and others alike. Book
Weapon schematics Schematics for custom weaponry. Book
Trap schematics Schematics for custom traps. Book
Explosive schematics Schematics for explosives. Book
Botanism schematics Schematics for botanism. Book
Toxicology schematics Schematics for toxicology. Book
Pillarman's head The severed head of a moonscorched villager. The skin seems burned in an unusual way. Head
Head of the Tormented one The severed head of a moonscorched villager. The skin seems burned in an unusual way. Head
Per'kele's head The severed head of the Per'kele. Head
Kaiser's head The severed head of the Kaiser. Head
Head of the Heartless one The severed head of the Heartless one. Head
Meat grinder head The severed head of the meat grinder. Head

Damage types

Every weapon falls under one of five types of damage: Slashing, Piercing, Blunt, Fire and Otherworldly.

Weapon types

The weapon type indicates whether or not certain characters can use the weapon, as well as whether or not it's a two-handed weapon (requiring both arms, and other character limitations). Spears, rifles and flails are some noteworthy examples.

The weapon restrictions for characters are as follows:

  • Olivia, Karin, and Marina are incapable of wielding two-handed weapons (Rifle .303 Mk I and 12-gauge Trenchgun are exceptions to this).
  • O'saa cannot wield any form of firearm.
  • Ghoul, Blood Golems and Black Kalev cannot wield any weapons.
Name Description Stats/Effects Type Element Location
Knife big.png
Knife
A short kitchen knife. What it lacks in size it makes up in speed. +10 Attack
+15% Hit Rate
One-handed Slashing
Scalpel big.png
Scalpel
A sharp scalpel. It's very short, but very accurate in experienced hands. +29 Attack
+45% Hit Rate
One-handed Slashing
Pipe wrench big.png
Pipe wrench
A tool used for assembling wide variety of things. Can be used as a blunt weapons as well. +34 Attack
+15% Hit Rate
25% Concussion Chance
One-handed Blunt
  • Abella starting weapon
  • Drops from Abella
  • Shelf loot
Officer sword big.png
Officer sword
A sword of an army officer. Swords like these don't see much use these days. They are kept around more because of tradition. +35 Attack
+15% Hit Rate
One-handed Slashing
Iron spear big.png
Iron spear
An old iron spear that was still used by the cavalry of Bohemi a few decades ago. Up until firearms became more prevalent in this region. +36 Attack Two-handed Piercing
Kassara big.png
Kassara
Originally a tool for cutting tree branches. It could be used for things equal in size, like human limbs for example. +35 Attack
+15% Hit Rate
One-handed Slashing
Sickle big.png
Sickle
A tool used for harvesting crops. It also has a long history as a weapon of choice for civilians. +25 Attack
+15% Hit Rate
One-handed Slashing
Rusty pipe big.png
Rusty pipe
Rusty iron pipe with hefty weight. Can cause momentary stun. +29 Attack
+15% Hit Rate
25% Concussion Chance
One-handed Blunt
Axe big.png
Axe
A medium sized wood axe. Swinging this as a weapon is sure to scare away lesser foes. +34 Attack
+15% Hit Rate
One-handed Slashing
Meat mallet big.png
Meat mallet
A tool used in kitchen that makes up one brutal weapon. Swinging this will surely score you critical hits every now. +36 Attack
+10% Crit Rate
25% Concussion Chance
One-handed Blunt
Sabbath big.png
Sabbath
To counter the rising threats of the witch and vampire hunts of the 1700s the Vatican city developed this otherworldly sword to be used by the penance knights as their new main weapon. +38 Attack
+15% Hit Rate
One-handed Slashing, Otherworldly
Gaelian greatsword big.png
Gaelian greatsword
An old greatsword from the highlands north of Rondon. These swords were nicknamed 'the king's bane' because of how effective they were against Rondon knights in the 12th century. +60 Attack
+15% Hit Rate
Two-handed Slashing
  • Can be found in the museum display case
Sergal spear big.png
Sergal spear
A finely decorated ornament spear from the warrior tribes of northern Vinland. The decoration suggests highly advanced cultures, but sergals remain largely unknown in the old continent. +72 Attack Two-handed Slashing
Black steel big.png
Black steel
An eastern style sword that is delicate and sharp. Prone to critical hits. The blade has ancient writing, it translates to: The Black Steel of the East. +58 Attack
+18% Crit Rate
One-handed Slashing
Mauler big.png
Mauler
A long barbed and spiked rod. The weapon is very heavy and clumsy to wield but causes severe damage when hit. +70 Attack
+15% Hit Rate
25% Bleeding Chance
Two-handed Blunt
Red virtue big.png
Red virtue
A masterfully forged light sword. The sword is very light and so excels in finesse. It is said that Red virtue is one of the two swords forged for the ancient king of Ma'habre. +50 Attack
Deals damage 2 times
One-handed Otherworldly
Sandman's kiss big.png
Sandman's kiss
A syringe with neurotoxins attached to an officer sword. Each thrust of the sword releases some of the poison. +38 Attack
+15% Hit Rate
100% Poisoned Chance
One-handed Piercing
  • Can be crafted (requires Weaponcraft skill).
    Recipe: x2 Duct tape, Bolt, Officer sword and Heroin
Reaper's rake big.png
Reaper's rake
Four sickles attached to a broomstick. A 2-handed slashing weapon that causes severe bleeding. +40 Attack
+15% Hit Rate
Two-handed Slashing
  • Can be crafted (requires Weaponcraft skill).
    Recipe: x2 Duct tape, x3 Bolts, x4 Sickles and Broomstick
Lantern flail big.png
Lantern flail
A makeshift weapon that is a bit hard to wield, but hard to read properly as well making it an unpredictable weapon with heavy mass. Can cause burns as well. +39 Attack
+15% Hit Rate
60% Burning Chance
Two-handed Blunt, Fire
  • Can be crafted (requires Weaponcraft skill).
    Recipe: Duct tape, Broomstick and Ornament lantern
Meat grinder big.png
Meat grinder
A violent and fierce weapon. A saw blade attached to a bench grinder that is customized to work without being plugged in. +35 Attack
+15% Hit Rate
100% Bleeding Chance
Deals damage 3 times
Two-handed Slashing
  • Can be crafted (requires Weaponcraft skill).
    Recipe: Bench grinder, Duct tape, Saw blade and Scrap metal
Blood sword big.png
Blood sword
A sword forged from the blood of Alll-mer. +50 Attack One-handed Otherworldly
Longinus big.png
Longinus
The spear that punctured Alll-mer's side as he was chained and crucified. A faint trace of the shadow that was cast away for Alll-mer to reach his ascension. +60 Attack Two-handed Otherworldly
  • Summoned in battle (requires Longinus skill)
Lugr Pistol big.png
Lugr Pistol
A toggle-locked, recoil-operated semi-automatic pistol. Typically used by the Bremen army officers as a secondary arm. +35 Attack
+15% Hit Rate
Cannot Counter Stance
Deals 1 damage in the overworld
One-handed Piercing
Rifle .303 Mk I big.png
Rifle .303 Mk I
A bolt-action, magazine-fed repeating rifle. The most common used rifle in the First Great War. Shoot on field with [SHIFT]. +46 Attack
+15% Hit Rate
Cannot Counter-attack
Deals 2 damage and removes enemy limbs in the overworld
Two-handed Piercing
Bayonet big.png
Bayonet
A rifle with a knife attachment. You switch to close-range combat easily with this one. Shoot on field with [SHIFT]. +34 Attack
+15% Hit Rate
Deals 2 damage and removes enemy limbs in the overworld
Two-handed Slashing
  • Chest loot
12-gauge Trenchgun big.png
12-gauge Trenchgun
A powerful gun with a serious kick. Fires a number of small pellets that stop even larger foes. Shoot on field with [SHIFT]. +50 Attack
+30% Hit Rate
Cannot Counter Stance
Deals 3 damage and Stuns enemy in the overworld
Two-handed Piercing

Armor Types

Armor types determine which slot the armor goes into. Most characters in the game have no restrictions on their armor slots, with the following exceptions:

Damage Reduction

Each armor piece protects against certain types of damage: Slashing, Piercing, Blunt, Fire and Otherworldly.

Damage reistances can stack, but they are multiplicative. For example, equipping Pickelhaube (Piercing 85%) and Leather armor (Piercing 75%) will result in Piercing 64%.

Name Description Stats Effects/Resistances Type Location
Silk vest big.png
Silk vest
A tailor-made silk vest. It fits you perfectly. It's defensive capabilities are mostly otherworldly. +1 Defense
+3 M.Defense
Otherworldly 92% Body
Sturdy overalls big.png
Sturdy overalls
Sturdy worker's overalls. They offer decent protection and are especially efficient against fire. +2 Defense Slashing 95% 
Piercing 95% 
Fire 70%
Body
Yellow mage robes big.png
Yellow mage robes
Traditional wear of a yellow mage. The robes have multiple different patterns from multiple different cultures. Different dangly bits and talismans protect its user from otherworldly powers. +1 Defense
+5 M.Defense
Otherworldly 89% Body
Turtleneck shirt big.png
Turtleneck shirt
A simple blouse with a fancy collar. Offers next to no protection but looks formal and nice. +1 Defense Otherworldly 95% Body
Pilot jacket big.png
Pilot jacket
A pilot jacket. +2 Defense
+2 M.Defense
Slashing 93% 
Piercing 93% 
Fire 85%
Otherworldly 93%
Bleeding status rate ×30%
Body
  • Karin starting armor
  • Drops from Karin
Army uniform big.png
Army uniform
A standard Bremen uniform. The material is somewhat durable against knives and other slashing weapons. +3 Defense Slashing 93%
Piercing 93%
Fire 70%
Body
Combat jacket big.png
Combat jacket
A military-issue combat jacket that has become popular with civilians as well. +3 Defense Slashing 91% 
Piercing 91% 
Fire 80%
Bleeding status rate ×30%
Body
  • Marcoh starting armor
  • Drops from Marcoh
Army jumpsuit big.png
Army jumpsuit
A standard model army jumpsuit. It's made from a durable material that withstands fire well. +3 Defense Slashing 90% 
Piercing 93%
Fire 70%
Body
Collared blouse big.png
Collared blouse
A simple blouse with a fancy collar. Offers next to no protection but looks formal and nice. +1 Defense Otherworldly 93% Body
Gentleman's hat big.png
Gentleman's hat
A fine looking gentleman's hat. It's a little bit old fashioned but some things are timeless. +1 Defense Otherworldly 99% Head
Linen vest big.png
Linen vest
A rather nonchalant linen vest. It's defensive capabilities are mostly otherworldly. +1 Defense
+3 M.Defense
Otherworldly 95% Body
Kashmir suit big.png
Kashmir suit
A natural white kashmir suit.You feel especially confident in such a fine suit and thus your hit, evasion and critical rates all are boosted. +1 Defense
+2 M.Defense
+5% Hit Rate
+5% Evasion
+5% Crit Rate
Otherworldly 93% Body
Suede jacket big.png
Suede jacket
A fine suede jacket with button closure on front. It is a little bit worn at places but overall in great condition. Wearing such nice jacket boosts your confidence and critical rate. +1 Defense
+3 M.Defense
+10% Crit Rate
Otherworldly 93% Body
Pickelhaube big.png
Pickelhaube
A decorative helmet made from hardened leather with reinforced metal trims. It's an out-of-date model but works just fine. +1 Defense Slashing 96% 
Piercing 96% 
Blunt 96%
Prevents Concussion status
Head
  • Chest loot
Stahlhelm big.png
Stahlhelm
A Bremen-style helmet made of steel. Feels uncomfortable but offers great protection. Protects against concussion. +2 Defense Slashing 94%
Piercing 94% 
Blunt 94%
Prevents Concussion status
Head
  • Chest loot
Dragoon helmet big.png
Dragoon helmet
A 18th century cavalry metal helmet. It doesn't stay on very well and feels clumsy, but offer great protection. +3 Defense Slashing 92% 
Piercing 92% 
Blunt 92%
Prevents Concussion status
Head
  • Chest loot
Fluted fauld big.png
Fluted fauld
A fauld that clearly belong to a larger setup, most likely to an armor set. On its own it already offers decent protection. +5 Defense
-1 Agility
Slashing 89% 
Piercing 89% 
Blunt 89%
Body
  • Can be found in the basement of Mayor's Manor (interact with railing in area accessed by ladder from top floor, use Vinushka sigil, or break door to reach)
Fluted breastplate big.png
Fluted breastplate
An old medieval breastplate that seems to belong to a larger setup. On its own it already offers great protection. +9 Defense
-2 Agility
Slashing 68% 
Piercing 70% 
Blunt 80%
Body
Fluted armor big.png
Fluted armor
An old medieval armor that is in surprisingly good shape. The decoration suggests this armor came from Valland originally. +18 Defense
-5 Agility
Slashing 55% 
Piercing 65% 
Blunt 65% 
Fire 93%
Prevents arm/leg loss
Body
  • Can be crafted
    Recipe: Fluted fauld, Fluted breastplate and Fluted armpieces
Bremen chestplate big.png
Bremen chestplate
A plate mail armor offers great defence, but is rather clunky and uncomfortable to use. The armor has engravings of a Bremen eagle. +10 Defense Slashing 65% 
Piercing 65% 
Blunt 70% 
Fire 98%
Body
Bremen elite helmet big.png
Bremen elite helmet
The helmet clearly takes inspiration from ancient Lombardia where fighters clad in armor would duel for people's entertainment. +5 Defense Slashing 85%
Piercing 85% 
Blunt 85% 
Fire 85%
Prevents Concussion status
Prevents Blindness status
Head
Epee mask big.png
Epee mask
A simple mask used in competitive fencing. It isn't particularly defensive except against piercing attacks. +2 Defense Slashing 97% 
Piercing 87% 
Blunt 97% 
Fire 97%
Head
  • Chest loot
Fencing gambeson big.png
Fencing gambeson
A traditional armor used in fencing. The armor offers decent protection, but it is vulnerable against fire. +6 Defense Slashing 90% 
Piercing 77% 
Blunt 93% 
Fire 110%
Body
  • Karin starting choice
  • Chest loot
Leather armor big.png
Leather armor
Simple armor made from hardened leather. Offers decent protection and it's not too heavy. +8 Defense Slashing 87% 
Piercing 75% 
Blunt 90% 
Fire 93%
Body
  • Can be found in the Mayor's Manor, in the room beneath the second floor ladder
  • Chest loot
Chainmail dress big.png
Chainmail dress
An armor consisting of small metal rings linked together to forma mesh that protects its wearer. +9 Defense Slashing 65% 
Piercing 70% 
Blunt 92% 
Fire 98%
Body
Death mask big.png
Death mask
A burial mask used in old Bohemia. The mask is designed so that the death gurgle of its wearer sounds more like laughter of joy. Because of its connection to death, the mask has otherworldly properties. +2 Defense
+20 M.Attack
+5 M.Defense
Slashing 97%
Piercing 87%
Blunt 97%
Fire 97%
Otherworldly 90%
Head
Makeshift armor big.png
Makeshift armor
A makeshift armor made from random kitchenware. The breastplate is an old stove lid. Desperate times breed creativity. +10 Defense
-10 Agility
Slashing 68% 
Piercing 69% 
Blunt 79% 
Fire 95%
Body
  • Chest loot
Makeshift full armor big.png
Makeshift full armor
A makeshift armor made from random kitchenware. The breastplate is an old stove lid. Desperate times breed creativity. +12 Defense
-10 Agility
Slashing 66% 
Piercing 67% 
Blunt 77% 
Fire 80%
Body
  • Can be crafted
    Recipe: Makeshift armor, x2 Scrap metal and Duct tape
The darkness big.png
The darkness
A living and seeping darkness that attaches itself to whoever dares to touch it and live in symbiosis with it. +18 Defense
+15 M.Defense
Slashing 55%
Piercing 65% 
Blunt 65% 
Fire 93% 
Otherworldly 68%
Body

Characters are capable of equipping up to three accessories. There are a few character limitations to this, however:

  • Black Kalev and Blood Golems are incapable of equipping accessories.
    • Despite this Black Kalev still has one slot for it, which goes unused.
  • Ghoul is unable to equip shield accessories.
Name Description Stats Effects/Resistances Type Location
Beheaded wizard big.png
Beheaded wizard
A dried and burned severed head. The face is forever left in a spiteful grimace. The head is not without purpose though, something of power in it reflects otherworldly attacks occasionally. - +30% chance to reflect otherwordly attacks Accessory
Chac chac big.png
Chac chac
A seemingly simple shaker instrument. The combination of the pebbles inside and the various pearls tied onto it create a hypnotic rhythm that helps one to focus on the otherworldly. +20 M.Attack - Accessory
  • O'saa starting choice
  • Can be found in the museum display case
  • Chest loot
Foldable wheelchair big.png
Foldable wheelchair
A special lightweight foldable wheelchair. It is easy and fast to set up and feels surprisingly durable despite its size. - Allows Olivia to attack in battle, and to move faster in the overworld Wheels
One-winged necklace big.png
One-winged necklace
It's an old vintage necklace. You and your sister both have one of of the wings. It has always been a bit too flashy and big for your taste. You prefer more modest jewellery. +9 M.Defense Otherworldly 90%
Applies Last Defense status when below 50% Body
Accessory
One-winged necklace big.png
One-winged necklace
A necklace in the shape of a wing of a butterfly. There is a carving on the other side: "You cannot have something new before you rip a wing of a butterfly and sacrifice something in return." +9 M.Defense Otherworldly 90%
Applies Last Defense status when below 50% Body
Accessory
Blue noctuid necklace big.png
Blue noctuid necklace
Combining the two wings into one makes it a complete moth necklace. The necklace emanates special aura that protects from the otherworldly. Aura that only manifest when one is low on health. +9 M.Defense Otherworldly 90%
Applies Butterfly Defense status when below 50% Body
Accessory
  • Can be crafted
    Recipe: x2 One-winged necklace
Plank shield big.png
Plank shield
A simple makeshift shield. Offers a little bit of protection. +2 Defense Slashing 94%
Piercing 94%
Blunt 94%
Fire 105%
Shield
  • Chest loot
Shield of the Four big.png
Shield of the four
An enchanted shield with severed hands placed to hard off otherworldly powers. +2 Defense
+6 M.Defense
Slashing 94%
Piercing 94%
Blunt 94%
Fire 105%
Otherworldly 87%
Shield
Ballistic shield big.png
Ballistic shield
A military grade ballistic shield. Used often in riots. If you are lucky, it might even stop bullets. +4 Defense Slashing 80% 
Piercing 80% 
Blunt 80% 
Fire 80%
Shield
  • Chest loot
Cameo big.png
Cameo
A cameo carving of a beautiful woman from a bygone era. The jewel emits strange aura... - No effects, used to obtain Guardian cameo Accessory
  • Talk to rats inside of the wall near the bottom left side of old town, afterwards talk to the crow sitting on a roof near the elevator (requires Mastery over vermin skill)
Cameo big.png
Guardian cameo
A cameo carving of a beautiful woman from a bygone era. The jewel emits strange aura... It is now possessed and grants protection to those in low health. - Applies Last Defense status when below 50% Body Accessory
  • Use Talking board in front of rifle in locked house south of Mayor's Manor with the cameo in your possession
Smelter key big.png
Smelter key
A key that has seemingly melt in high temperatures. The key feels heavier than it's supposed to as if something is attached to it. A spirit protects the wearer from fire and flames. - Fire 50% Accessory
  • Use Talking board At the North end of the cobblestone by the woodsmans house. Examine the bush the ghost points to.
Molded doll big.png
Molded doll
Enchanted doll that is covered in a white substance that can only be described as Mold. +6 M.Attack
+6 M.Defense
Otherworldly 87% Accessory
Ring of wraiths big.png
Ring of wraiths
A ring with a blood diamond embedded on it. The diamond has seen so much death that life force is leaking from it. The priests of Rondon have slaves digging these diamonds no matter the cost. - Restores 8% Body every turn (effect doesn't stack) Accessory
Betel's stone big.png
Betel's stone
The ring of a long gone new god Betel. The has magic imbued in it that is constantly leaking from the crystal. - Restores 10% Mind every turn (effect doesn't stack) Accessory
Yggaegetsu amulet big.png
Yggaegetsu amulet
An eastern style amulet that is said to have belonged to the deity of the wandering warriors, Yggaegetsu. The amulet boosts confidence in your own prowess and increases the chance of critical hits +15% Crit Rate - Accessory
Soul devour necklace big.png
Soul devour necklace
A silver necklace with a soul stone embedded on it. the stone protects against otherworldly powers. +11 M.Defense Otherworldly 80% Accessory
Ring of the still-blood big.png
Ring of the still-blood
A ring that is said to make blood still and thus prevent bleeding. There's no way to explain this but magic. - Prevents Bleeding status Accessory
Small thing's amulet big.png
Small thing's amulet
A crudely shaped amulet representing a rat deity. The peculiar thing is imbued with prayers of ratkin that grant its wearer a small boost in agility to help evade possible dangers. +5 agility - Accessory
Thorned ring big.png
Thorned ring
A ring with thorns that emit steady flow of poison to its wearer. Steady flow makes one immune to more potent toxins. - Prevents Poisoned status
Prevents Toxic status
Accessory
Hardened heart big.png
Hardened heart
A crystallized and hardened heart that has seen its share of pain and suffering. It now offers a glimpse of the same determination its previous owner had to its new master. - Attacks that would normally kill leave the wearer at 1 Body instead, unless already at 1 Body. (doesn't protect against insta-kill attacks that bypass remaining health, ineffective against multi-hit attacks) Accessory
Arm guards big.png
Arm guards
A pair of arm guards that prevent serious injuries. +5 Defense Slashing 88%
Piercing 88%
Blunt 88%
Prevents arm loss
Accessory
Fluted armpieces big.png
Fluted armpieces
Armpieces that clearly belong to a larger setup. On their own they already offer decent protection and prevent arm loss. +6 Defense
-1 Agility
Slashing 85% 
Piercing 85% 
Blunt 85%
Prevents arm loss
Accessory
Pigskin gas mask big.png
Pigskin gas mask
A crude gas mask made out of pigskin. It's not the most reliable protection against toxic gasses, but better than nothing. +2 Defense Slashing 97%
Prevents Toxic status
Prevents Nausea status
Accessory
  • Chest loot
Bremen gas mask big.png
Bremen gas mask
Gas mask of the Bremen flame troopers. Flame troopers were often used in city warfare where they would scorch everything in sight. +3 Defense Slashing 91%
Piercing 91% 
Blunt 91%
Fire 91%
Prevents Toxic status
Prevents Nausea status
Prevents Blindness status
Prevents Concussion status
Accessory
Eyeglasses big.png
Eyeglasses
You can see the world clearer with these. Improves the accuracy of its wearer greatly. +80% Hit Rate - Accessory
Eyeglasses big.png
Broken eyeglasses
You can see the world clearer with these. Or you could if they weren't broken.. -30% Hit Rate - Accessory
Artificial soul big.png
Artificial soul
There are rumours that Bremen experimented with creating artificial souls to power their unholy rituals. If this truly is one of those it could be used to channel otherworldly more efficiently. - Reduces Mind cost of skills by 30% (effect stacks and is multiplicative)
1 - -30% Mind cost
2 - -51% Mind cost
3 - -65.7% Mind cost
Accessory
  • Chest loot
Eye of Sylvian big.png
Eye of Sylvian
Said to be an eye of the older god Sylvian herself. How it could have ended up here is a mystery. You have your doubts. It does seem to boost the recovery effect of healing items and magic... - Increases effect of healing items and skills by 50% (effect stacks and is multiplicative)
1 - +50% healing
2 - +125% healing
3 - +237.5% healing
Accessory
  • Chest loot
  • Guaranteed from a chest behind the Ratkin gang encounter
Leechmonger ring big.png
Leechmonger ring
A heft ring forged by the Hermit Mages of South who dedicated their lives to the God of the Depths Hundreds of years ago. The mages were able to infuse the ring with life draining magic. - Restores Body by converting 3% of physical damage dealt to enemy Accessory
Salmonsnake rune big.png
Salmonsnake rune
An old relic from northern warrior tribes of Oldegård. The rune is said to contain a soul of a Salmon snake that gives its owner a hardened skin that prevents limb losses, burns and bleeding. - Prevents arm/leg loss
Prevents Burning status
Prevents Bleeding status
Prevents Critical state status
Prevents Infected arm/leg status
(doesn't work against bear traps)
Accessory
  • Chest loot
Pinecone pig big.png
Pinecone Pig
Your very own pinecone pig. It's an old traditional children's trinket from the northern land of Oldergård. You can craft one by attaching 4 sticks to a pinecone and adding a hint of love to the mix. - Grants a chance to receive a random item at the start of a battle Accessory
Joy mask big.png
Joy mask
A leathery mask from ancient times. It is trying to mimic human face with mixed results. The mask does bring joy to whoever wears it. +2 Defense, +2 M.Defense Slashing 87%
Piercing 97% 
Blunt 97% 
Fire 97%
Otherworldly 97%
Applies Happy status
Accessory

Items that restore Body, Mind, or cure negative statuses.

Name Description Effects Location
Cloth fragment big.png
Cloth fragment
Cloth can be used to tie up small wounds and stop bleeding. Cures Bleeding status
Dirty toilet paper big.png
Dirty toilet paper
This paper can be used to tie up small wounds and stop bleeding. It does look absolutely rancid though. It definitely isn't the most hygienic way to patch up yourself... Cures Bleeding status, 30% chance of applying Infected arm status
  • Crate loot
Lavender big.png
Lavender
Lavender petals that give off a lovely scent. The scent soothes you and dilutes your fears. Restores 5% Mind, crafting component
  • Olivia starting choice
  • Drops from Crimson Father
  • Can be found in the woods south of Prehevil
  • Crate, barrel and orphanage locker loot
Green herb big.png
Green herb
A green herb with a bitter smell. Used commonly to cure infections by rubbing them with the herb. Cures Infected arm/leg status, crafting component
Blue herb big.png
Blue herb
A blue herb with a sweet smell. Restores 12 Body, crafting component
  • Olivia starting choice
  • Can be found in the woods south of Prehevil
  • Crate, barrel and orphanage locker loot
Red herb big.png
Red herb
A red herb with a neutral smell Restores 8-12 Body, crafting component
  • Olivia starting choice
  • Can be found in the woods south of Prehevil
  • Crate, barrel and orphanage locker loot
Dark blue root big.png
Dark blue root
Roots of a blue herb. The smell of the herb is even sweeter in its roots compared to the upper parts. Heals 3 body and applies Regen status, crafting component
Mixed herbs (blue) big.png
Mixed herbs (blue and red)
A mixture of herbs that is especially potent. Restores 75 Body
Mixed herbs (green) big.png
Mixed herbs (red and green)
A mixture of herbs that is especially potent. Cures Poisoned, Toxic, Infected arm/leg statuses
  • Can be crafted (requires Alchemillia 1)
    Recipe: Green herb and Red herb
Mixed herbs (dark blue1) big.png
Mixed herbs (dark blue, red)
A mixture of deep blue roots and red herbs that is especially potent. Restores 3 Body, applies Greater Regen status
  • Can be crafted (requires Advanced botanism skill)
    Recipe: Dark blue root and Red herb
Mixed herbs (dark blue2) big.png
Mixed herbs (dark blue, blue)
A mixture of deep blue roots and blue herbs that is especially potent. Restores 50 Body, applies Greater Regen status
  • Can be crafted (requires Advanced botanism skill)
    Recipe: Dark blue root and Blue herb
Condensed blue big.png
Condensed blue
A condensed ball of blue herbs. Recovers great amount of health when digested. Restores 125 Body
Condensed green big.png
Condensed green
A condensed ball of green herbs. Offer protection against infections, poisoning and other mild status ailments in advance. The effect doesn't last long though. Cures and prevents Poisoned, Toxic, Nausea, Infected arm/leg statuses for one battle, cures Bleeding status
Condensed lavender big.png
Condensed lavender
A condensed ball of lavender. Recovers great amount of sanity when digested. Restores 100 Mind
Blue vial big.png
Blue vial
A vial full of blue liquid. Restores 30 Body, crafting component
Light blue vial big.png
Light blue vial
A vial full of light blue liquid. Restores 80 Body, crafting component
White vial big.png
White vial
A vial full of white coloured liquid. Works as an antidote to poisoning. Cures Poisoned, Toxic, Nausea statuses
  • Can be stolen from Daan and Vile
  • Can be found in fridges
  • Crate and orphanage locker loot
  • Can be crafted (requires Alchemillia 2)
    Recipe: Blue vial and Fly amanita
Tobacco big.png
Tobacco
A rare luxury product from the new continent, the dark lands of Vinland. Can be smoked with a pipe. Restores 30 Mind, requires Pipe to use
Beer big.png
Beer
A bottle of beer. The beer inside is murky. Helps you stay sane in the ever-pressing darkness. Restores 30 Mind
Vodka big.png
Vodka
A bottle of old vodka. Helps you keep sane in this crazy world. Restores 50 Mind
Wine vial big.png
Wine vial
A vial of old murky wine. Drink it to dim your senses and fear. Restores 38-42 Mind
  • Fill a glass vial using an old wine barrel
Brain flower stigma big.png
Brain flower stigma
The stigma of a blooming brain flower. Has a sanity recovering effect when ingested. It is said that the pollen of a brain flower has the opposite effect and often takes hold of its new host. Restores 150 Mind
Heart flower stigma big.png
Heart flower stigma
The stigma of a blooming heart flower. Has restorative properties when ingested. Heart and brain flowers are said to be nature's way of mimicking and growing a full artificial human being. Restores 150 Body
  • Use heart flower on a corpse with a head, return later to harvest it
Catnip big.png
Catnip
No description. Restores 1 Body

Items that restore Hunger.

Name Description Effects Location
Egg big.png
Egg
An egg of bird or lizard origin. Who knows really? Restores 7 Hunger, crafting component
Carrot big.png
Carrot
Perfectly edible carrot. Restores 7 Hunger, crafting component
  • Barrel loot
Turnip big.png
Turnip
A turnip that seems to be fresh from the ground. It even got pieces of dirt in it still. Restores 7 Hunger, crafting component
Tomato big.png
Tomato
The color of the tomato is a little pale, suggesting it hasn't seen much sun. Restores 7 Hunger, crafting component
  • Barrel loot
Penny bun big.png
Penny bun
A mushroom commonly found throughout Europa. An edible mushroom Restores 7 Hunger, crafting component
  • Can be found in many locations on the map
  • Barrel loot
Golden chanterelle big.png
Golden chanterelle
A sought-after edible mushroom. Its delicious taste is often referenced \"Chanterelle dreams, amanita nightmares. Restores 7 Hunger, crafting component
  • Can be found in many locations on the map
  • Barrel loot
Fly amanita big.png
Fly amanita
One of the more iconic toadstool species. Its (relatively) mild poison is well known even by small children. Restores 7 Hunger, applies Poisoned status, crafting component
Paprika big.png
Paprika
The paprika is already getting a little bit soft, but it's still edible. Restores 7 Hunger, crafting component
  • Barrel loot
Black matter big.png
Black matter
You cannot quite tell what you are looking at. You can recognize pasta in there. It might be edible? Restores 7 Hunger, applies Poisoned status
  • Examine the stove in the house in town square of old town.
Moldy bread big.png
Moldy bread
A dried up bread with some mold already growing on it. Gives momentary ease against Hunger. Restores 30 Hunger
Dried meat big.png
Dried meat
Strips of meat, dried to prevent spoiling. Restores 30 Hunger, crafting component
Arm big.png
Arm
An arm that's still relatively fresh. Restores 30 Hunger, used to cast Flesh puppetry skill
Leg big.png
Leg
A leg that's still relatively fresh. Restores 30 Hunger
Goat hoof big.png
Goat Hoof
A hoof of a goat. It's still relatively fresh. Restores 30 Hunger
  • Barrel loot
Yellow vial big.png
Yellow vial
A vial full of yellow coloured mucus. The smell is off. Restores 30 Hunger (currently bugged and does nothing)
  • Can be crafted (requires Alchemillia 2)
    Recipe: x2 Golden chanterelles
  • Crate loot
Rotten meat big.png
Rotten meat
Disgusting piece of meat. Its use is questionable... Restores 30 Hunger, applies Poisoned status
C-ration big.png
C-ration
A canned military food ration issued to the allied forces. Consists corned beef and hardtack biscuits. Restores 90 Hunger
  • Shelf loot
Pie big1.png
Meatpie
Old fashioned meatpie. Rather easy to do. Restores 90 Hunger
Pie big1.png
Meatpie+
Old fashioned meatpie. Rather easy to do. Restores 90 Hunger, applies Attack Buff status
Pie big2.png
Vegetable pie
Old fashioned pie made of carrots and cabbage. Restores 90 Hunger
Pie big2.png
Vegetable pie+
Old fashioned pie made of carrots and cabbage. Restores 90 Hunger, applies Evasion Buff status
Stew big1.png
Mushroom stew
Mushroom stew made from local penny buns. Restores 90 Hunger
Stew big1.png
Mushroom stew+
Mushroom stew made from local penny buns. Restores 90 Hunger, applies Evasion Buff status
  • Can be crafted (requires Masterchef skill)
    Recipe: x3 Penny buns
Stew big2.png
Goulash
A local delicacy. A stew of meat and vegetables seasoned with paprika. Restores 90 Hunger
Stew big2.png
Goulash+
A local delicacy. A stew of meat and vegetables seasoned with paprika. Restores 90 Hunger, applies Defense Buff status

Items that can be directly used for a variety of purposes.

Name Description Effects Location
Matches big.png
Matches
Use to light a fire. Light brings warmth and safety and keeps fear in check. Lights fires
Lighter big.png
Lighter
Use to light a fire. Light brings warmth and safety and keeps fear in check. There is still some gas left. Lights fires, infinite use
  • Chest loot
Chalk big.png
Chalk
A short piece of chalk. You can draw things with this. Used to draw in Ritual Circles
Lucky coin big.png
Lucky coin
Lucky coin to be used in dire situations. Hold [SHIFT] while choosing head or tails to boost your chances. Flips an additional coin during coin flips
Shilling big.png
Shilling
The common currency used in Prehevil. It's value is less than that of its counter-parts in Europa. Currency that can be used at Bandage Man's shop and at Dr. Kefer's Tricks & Magic shop
Rust-coloured pearl big.png
Rust-coloured pearl
A mysterious rust-coloured pearl found from inside a Ronteal. The shape is perfect, but there is something ominous about it... Currency that can be used with the Radiating One
Glass vial big.png
Glass vial
A small vial. Typically used with alchemy. Can be filled with wine
  • Crate and orphanage locker loot
Murky vial big.png
Murky vial
A vial full of murky liquid. Highly flammable. 90% chance to hit, deals 90-210 Fire damage and has a 60% chance to inflict Burning status to all targets
  • Can be crafted (requires Alchemillia 2)
    Recipe: Yellow vial and Oil
Brown vial big.png
Brown vial
A vial full of brown coloured liquid. The smell makes your muscles contract and heightens your senses. Applies Speed Buff status for one battle and Attack Buff and Evasion Buff statuses for 5 turns
  • Can be crafted (requires Alchemillia 3)
    Recipe: Pep pills and Light blue vial
Pep pills big.png
Pep pills
A strong stimulant with performance-enhancing effects. The high raises your awareness, the withdrawal tires you out. Applies Speed Buff status for one battle
Heroin big.png
Heroin
Highly addictive pain medication. The high creates an euphoric effect, but the withdrawal symptoms are severe. Applies Heroin status, causes Withdrawal followed by Severe Withdrawal once the effect of heroin is over
Purifying talisman big.png
Purifying talisman
The talisman rises defence against otherworldly powers momentarily but it might have some other uses as well... Restores 5 Mind, applies M.Defense Buff status, cures Light Sensitive status and unlocks cursed doors
Pipe big.png
Pipe
You could smoke something with this. Used to smoke Tobacco (restores 30 Mind), or Wild dagga (restores 100 Mind)
Wild dagga big.png
Wild dagga
Also known as lion's tail. A rare plant to see growing in wild in Europa. Someone must have planted it here. When smoked, the plant has a calming and numbing effect. Great for relieving fear. Restores 100 Mind outside of battle (requires Pipe), 100% chance to hit, in battle inflicts Concussion status to target
Poison hemlock big.png
Poison hemlock
A large and poisonous plant that emits unpleasant smell. When digested it is very hazardous, but on touch it only causes mild poisoning. 100% chance to hit, inflicts Poisoned status to target
Nettle big.png
Nettle
Also known as stinging nettle. The leaves and the stem have many hollow stinging hairs that cause mild irritation. 100% chance to hit, inflicts Irritation status to target
Condensed nettle big.png
Condensed nettle
Also known as stinging nettle. The leaves and the stem have many hollow stinging hairs that cause mild pain if touched. The hairs won't cause any real damage, but they do irritate quite a bit. 100% chance to hit, inflicts Irritation status to target and forces it to skip 1-2 turns
  • Can be crafted (requires Toxicology skill)
    Recipe: x2 Nettle and Red herb
Condensed hemlock big.png
Condensed hemlock
A condensed ball of poison hemlock. Even just a small amount of any part of the plant can cause respiratory paralysis and death. 100% chance to hit, inflicts Toxic status to target
  • Can be crafted (requires Toxicology skill)
    Recipe: x2 Poison hemlock and Red herb
Pipe bomb big.png
Pipe bomb
An improvised explosive that deals high damage and ignites the target. 100% chance to hit, deals 400-600 Blunt damage to all targets
Ornament lantern big.png
Ornament lantern
A simple lantern with ornament decorations. Can be used to throw at the enemies for a small fire attack. 95% chance to hit, deals 272-408 Fire damage and has a 60% chance to inflict Burning status to target
  • Shelf and orphanage locker loot
Saw blade big.png
Saw blade
A saw blade that is used in table saws. The blade has been gathering a little bit rust. 95% chance to hit, deals 200-300 Slashing damage, crafting component
Glass shards big.png
Glass shards
A fistful of glass shards. Better handle them with care so you won't cut yourself! 90% chance to hit, deals 3-5 damage, 70% chance to inflict Blindness 1 status and 70% chance to inflict Blindness 2 status
Bear trap big.png
Bear trap
A strong contraption that will cause severe damage. Incapacitates or stops an enemy for a short period of time
Booby trap big.png
Booby trap
A makeshift trap made from a case of a landmine. While not very damaging, can be used to stun opponents momentarily. Stuns enemies for a short period of time
  • Drops from Abella and Chaugnar
  • Crate and chest loot
  • Can be crafted (requires Trapcraft skill)
    Recipe: x2 Bolts, Scrap metal, Pressure plate and Gun powder
Soul stone big.png
Soul stone
The insides of the gemstone radiate faint light that slowly swirls around. Can be used at the Hexen Table or during sleep to learn skills
Bonesaw big.png
Bonesaw
A rusty old bonesaw. You can only imagine the cruelty this saw has seen. Effective against infections. Can be used to cut off limbs to stop infected arm/leg status and cut off heads. Has a 3% chance to break when cutting off heads.
9mm Bullet big.png
9mm Bullet
A 9mm handgun bullet. On the casing it says "Si vis pacem,para bellum". Use [SHIFT] to shoot. Ammunition for Lugr pistol
.303 Ammo big.png
.303 Ammo
Round-nosed, copper-nickel full-metal-jacketed bullet with a lead core. Ammo meant for rifles. Shoot with [SHIFT]. Ammunition for Rifle .303 Mk I and Bayonet
12-gauge shells big.png
12-gauge shells
A shell that is loaded with multiple lead shots. These shells are used with Trenchguns. Use [SHIFT] to shoot. Ammunition for Trenchgun
Gasoline canister big.png
Gasoline canister
A canister with a good amount of gasoline still left inside. Used to fuel backup generators, can be used and destroyed in combat Dealing 48-72 Fire damage and has a 60% chance to inflict Burning status to all targets with a 100% chance to hit.
  • Can be found in various locations
  • Shelf loot
Liver big.png
Liver
The liver has a function in detoxication, the removal of toxic substances from a living organism. Cures Toxic status
Kidney big.png
Kidney
Kidney participates in the control of bodily fluids, acid-base balance and removal of toxins from the body. Cures Poisoned status
Eye big.png
Eye
Eyes are organs of the visual system. They provide animals with vision. Cures Blindness status
Heart big.png
Heart
The heart is a muscular organ which pumps blood through the blood vessels of the circulatory system. Cures Bleeding status
Parathyroid glands big.png
Parathyroid glands
The parathyroid glands are four tiny glands that control the body's calcium levels. Cures Fracture status
Thymus big.png
Thymus
The thymus is a critical organ to the adaptive immune system where the body adapts specifically to foreign invaders. Cures Infected arm/leg status
Talking board big.png
Talking board
No description. Used to obtain a number of accessories by talking to ghosts
Dead crow big.png
Dead crow
A crow carcass that has recently started decomposing. It smells awful and even has few maggots in it. Restores 7 Hunger, applies Poisoned status. Can be offered at an Imperfect Circle to summon the Tormented One
  • Can be found in Prehevil Central, next to the sewer grate
Portrait of a young man big.png
Portrait of a young man
An old portrait photograph of a young man. It looks like the photo was taken in the late-1800s. The person's face has been scratched over and is beyond recognition. Can be offered at an Imperfect Circle to summon the Radiating One (consumed upon use)
  • Can be found in shack guarded by Bremen Elite east of Church of Alll-mer, the apartments west of Dr. Kefer's store behind a locked door, and in apartment 5 in the White Mold Apartments. Obtaining one will make the other unobtained ones disappear until the player offers the one they have in their inventory at an Imperfect Circle.
Heart-shaped lock big.png
Heart-shaped lock
No description. Can be offered at an Imperfect Circle to summon The Heartless One
  • Use the rusty key on the mysterious person in the player-made Rher dimension of Church of Alll-mer
Film reel big.png
Film reel
A regular 8mm film reel. The label has writing: "Slow Exposure Subject 17". Someone has written the following on top of the label: "What does fast exposure look like?". Use at the film projector in Tunnel 5 for a cutscene

WARNING: Many of the book items found in this table are spoilers for the plot of Fear & Hunger. This is especially true given that many of them exist solely for plot development and flavour, but even reading about the usable book items to learn their uses can provide an unearned advantage that takes away from the atmosphere of the game.

For a sorted list of books, see Books F&H2.

Name Description Effects Location
Book big.png
Alchemillia vol. 1
A book containing recipes for basic herbs and plants. Gives recipes for Blue vial, Mix of red and green, and Mix of red and blue. Explains what each herb and recipe does.
Book big.png
Alchemillia vol. 2
A book containing recipes for beginner class

alchemy.

Gives recipes for Murky vial, White vial and Yellow Vial. Explains what each recipe and component does.
  • Marina starting choice
  • Can be bought for 1 contestant head from Pocketcat
  • Bookshelf loot
Book big.png
Alchemillia vol. 3
A book containing recipes for intermediate class

alchemy.

Gives recipes for Light blue vial and Brown vial. Explains what each recipe and component does.
  • Can be bought for 1 contestant head from Pocketcat
  • Bookshelf loot
Book big.png
Combat Manual
A beginner's guide to survival and combat on a battlefield. Serves as a brief battle tutorial
  • Can be found on chair on the train
  • Bookshelf loot
Book big.png
Recipes of the 15th Century vol. 1
The first volume of the cook book series. Contains recipes for the meat and vegetable pies. Unlocks recipes for Meatpie and Vegetable pie.
  • Olivia starting choice
  • Can be bought for 2 contestant heads from Pocketcat
  • Bookshelf loot
Book big.png
Recipes of the 15th Century vol. 2
The second volume of the cook book series. Contains recipes for the meat and vegetable pies. Unlocks recipes for Goulash and Mushroom stew.
  • Can be bought for 2 contestant heads from Pocketcat
  • Bookshelf loot
Anathomia big.png
Anathomia
The book of collected knowledge of medical science. Explains the meaning of the various status effect icons.
  • Bookshelf loot
Book big.png
Book of fears
A book written about different phobias. Explains the meaning of the different phobias that human party members can have.
  • Bookshelf loot
Brain diagram document big.png
Brain diagram document
A document about brain usage and technology. Lore book
Book big.png
The Four Ages of History
A brief history book about the different ages of modern chronology. Lore book
  • Bookshelf loot
Newspaper big.png
Kaiser critique
An article that talks against the Kaiser's army and Bremen. Lore book
  • Bookshelf loot
Newspaper big.png
Kaiser's rise to power
An article that talks against the Kaiser's rise to power. Lore book
  • Bookshelf loot
Book big.png
The Last Frontier Ch. 1
A brief history of the dark continent Vinland. Lore book
  • Bookshelf loot
Newspaper big.png
Newspaper article
An article about the end of the Great War II. Lore book
  • Bookshelf loot
Book big.png
Prehevil document
No description. Lore book
  • Bookshelf loot
Document big.png
Telelectroscope and Logic
A document giving you broad overview on Telelectroscope and Logic. Lore book
Book big.png
God manifesto
A short manifesto on godhood. Written by renowned occultist Donnovan Hugo. Lore book
Book big.png
Mahavre
A book about the ancient city Mahavre. Lore book
  • Bookshelf loot
Letter big.png
New Poems of Love and Torment
A perfect collection of love letters written by the storied hero Ronn Chambara. Lore book
  • Bookshelf loot
Book big.png
Occult Grimoires
The book contains the basics of occult and magick. Information about the ritual circles can be found here. Hints for how to utilize Ritual Circles properly
  • Can be found on bookshelf in house basement next to Imperfect Circle
  • Bookshelf loot
Skin bible big.png
Skin Bible - Alll-mer
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Alll-mer. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Gro-goroth
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Gro-goroth. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • O'saa and Marina starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Rher
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Rher. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • O'saa and Marina starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - God of Fear and Hunger
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the god of fear and hunger. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Marina starting choice
  • Talk to Marina in Easy Mode on the train
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Sylvian
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Sylvian. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • O'saa starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Vinushka
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Vinushka. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Olivia and Marina starting choice
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Skin bible big.png
Skin Bible - Vinushka (unedited)
A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Vinushka. This particular version hasn't been tampered and edited by the Vatican. Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore
  • Can be found inside Donnovan's House, search the wall right from the ritual circle
Book big.png
The Tale of the Pocketcat Ch. 1
The first chapter of an old fairytale used to scare children from wandering off on their own. This particular copy seems faithful to the original, unlike the modern watered down versions of the story. Lore book
  • Bookshelf loot
Book big.png
The Tale of the Pocketcat Ch. 2
The second chapter of an old fairytale used to scare children from wandering off on their own. This particular copy seems faithful to the original, unlike the modern watered down versions of the story. Lore book
  • Bookshelf loot
Book big.png
The truth under the moonlight
No description. Lore book
  • Bookshelf loot
Coded letter big.png
Coded letter #1
A letter with a coded message... Can only be read by Abella. Provides information on Reila
Coded letter big.png
Coded letter #2
A letter with a coded message... Can only be read by Abella. Provides information on Reila
  • Can be found in Tunnel 1 near Bench Grinder
Letter big.png
Craftsman's notes
Notes left behind by the craftsman of the church. Notes locations of effigies on the map, and clue for finding the hidden toolbox in Church of Alll-mer
Crosswords puzzle big.png
Crosswords puzzle
A torn crosswords puzzle from an old newspaper. Looks like someone has filled some of it already... Prompts dialogue when fighting Judgement
  • Can be found near sink in the house with TV room beside Mayor's manor
Book big.png
Diary of a madman
A diary of a person living in the apartment building in the backstreets of central Prehevil. Used to solve the puzzle in Moldy apartment
Man in dreams flyer big.png
"Man in dreams" flyer
A flyer with an eerily familiar face... Lore book
  • Bookshelf loot
Document big.png
NLU Reconnaissance Report #1
A brief report about a partisan organization called NLU - Nameless Liberty Underground. Distributed to all mid-level Bremen officers assigned to Bohemia. Lore book
  • Can be found on the table near Bench Grinder in Tunnel 1
Document big.png
NLU Reconnaissance Report #2
A brief report about NLU member Haas Reila Audrey. Distributed to all mid-level Bremen officers assigned to Bohemia. Lore book
  • Can be found on the table in west-most room of Tunnel 4 Level 3
Letter big.png
Soldier's letter
A handwritten letter of a Bremen soldier. Seems like he never got to send the letter... Provides information on Jonni
  • Can be found on Soldier's corpse in front of Telelectroscope in Tunnel 7
Book big.png
Soldier's diary 1
A diary of a Bremen soldier that arrived to this area recently. Lore book
  • Can be found on soldier's corpse south of the Mayor's Manor
Letter big.png
Tanaka's notes
Notes left behind by Tanaka. The notes look relatively fresh. Account from Tanaka
Letter big.png
Woodsman's letter
A single piece of paper with crude writing on it. It seems to have been written in a hurry. Lore book
  • Can be found on the second floor of woodsman's house on table
Book of enlightenment big.png
Book of enlightenment
Monks from the east have written this book. Single-use item: allows the player to save their game.
  • Can be stolen from Father Hugo
  • Can be bought for 3 contestant heads from Pocketcat
  • Bookshelf loot
Book big.png
Photo album
A humble little album containing all the photos you've collected through the years. Displays images from character epilogues in Ending B
  • Starting item after clearing ending B
Prehevil map big.png
Prehevil map
A map of Prehevil. Shows the map of Prehevil, the player's current position, and additional points of interest.
  • Can be found on the train

These items only serve to grant access to locked areas.

Name Description Opens Location
Small key big.png
Small key
A rusty worn-out key. Opens a multitude of locked doors
Lion brass key big.png
Lion brass key
A brass key with a crude insignia of the 2-tailed lion that is the old symbol of Prehevil. One of two keys used to open the front gates to Prehevil
Eagle brass key big.png
Eagle brass key
A brass key with a crude insignia of the Bremen national animal black eagle. One of two keys used to open the front gates to Prehevil
  • Can be found on corpse in depths of Tunnel 7
Small key big.png
Basement key
A basement key found from the woodsman. Opens the basement in the Abandoned House
Keys big.png
Church keys
A set of keys found from the lower levels of the Church of Alll-mer. They look like typical prison keys. Opens cells in Alll-mer's church basement
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Sewer keys
A set of dirty and rusty keys. One of the keys got carved text saying "Sewers". Opens the sewer tunnel to access the South sewers
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Master key
Master key found from the landlord's office in the apartment building on the residential neighbourhood. A special key designed to open all the apartments in the building when necessary. Opens most apartments in the Moldy apartments
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Headmaster's key
A special key that belonged to the headmaster of the Prehevil orphanage. After his execution, the key is yours to keep. Opens locked doors in the Orphanage
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Manor key
A key found from the mayor's manor in the Prehevil old town. The key looks pretty plain with some light scratches here and there. Opens most locked doors in Mayor's manor
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Fellatio effigy
A small effigy of man hunched over on a throne. It's carved from an unknown material. One of three items to open the hidden passage in Church of Alll-mer
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Hunger effigy
A small effigy of an deity with its gaping mouth open. It's carved from an unknown material. One of three items to open the hidden passage in Church of Alll-mer
  • Can be found in Rher's dimension in Orphanage
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Martyr effigy
A small effigy resembling crucified Alll-mer with a snake curled over him. It's carved from an unknown material. One of three items to open the hidden passage in Church of Alll-mer
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Bolt cutters
A tool used for cutting chains, padlocks, bolts and wire. The handles are positioned with the best leverage in mind. Can open the front gates to Prehevil and the Woodsman's basement door, cuts the chains on the chandelier in Church of Alll-mer
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Sewer winch
A special winch used for opening the sewer lids in Prehevil. Used to open sewer lids
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Rusty key
No description. Used to obtain the Heart-shaped lock
  • Can be found in cell of basement of the Church of Alll-mer if the chandelier has not been dropped
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White key
No description. Used to obtain Joy Mask

These items only serve as crafting components and do nothing else.

Name Description Used in Location
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Soul stone shard
A shard of a larger gemstone. You can feel the magnetic pulse from the shard... Maybe if you had more of these...? Used to craft Soul stone
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Wheat flour
Grinded wheat, used for human consumption. Used to craft Meatpie, Meatpie+, Vegetable pie and Vegetable pie+
  • Barrel loot
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Bolt
Bolts are typically used in assembling different components together. Used to craft Sandman's kiss, Reaper's rake, Pipe bomb, Bear trap and Booby trap
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Duct tape
A special water resistant tape created recently in the second great war to seal ammunition cases in a durable manner. Used to craft Sandman's kiss, Reaper's rake, Lantern flail, Meat grinder and Makeshift full armor
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Scrap metal
Pieces of scrap metal left seemingly with no purpose. Used to craft Meat grinder, Makeshift full armor, Pipe bomb, Bear trap and Booby trap
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Broomstick
A simple wooden broomstick. It doesn't feel sturdy enough to be used as a weapon. Used to craft Reaper's rake and Lantern flail
  • Can be found in various locations
  • Shelf loot
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Pressure plate
A piece of scrap metal. This particular piece has been used as a pressure plate of sorts. Used to craft Bear trap and Booby trap
  • Abella starting choice
  • Shelf loot
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Gun powder
Looks like the standard gun powder that is used with bullets and shells. Used to craft Pipe bomb and Booby trap
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Oil
A vial full of oil. Flammable liquid. Used to craft Murky vial
  • Crate and shelf loot
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Bench grinder
A grinding machine used to drive abrasive wheels. Commonly used to hand grind various tools and perform other rough grinding. Used to craft Meat grinder

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Enemy heads can be obtained by examining a corpse of a foe with a Bonesaw in your possession and selecting 'Saw off its head'. Heads can be exchanged to the Tainted One for soul fragments, contestant heads to Pocketcat for a multitude of goods, and the Wretched Beggar will reward you for bringing them the Woodsman's Head and Decrepit Priest's head. All heads use the same bloodied burlap sack image in the inventory.

Bold names serve as contestant heads for the purposes of trading with Pocketcat.

Name Description Enemy
Villager head The severed head of a villager. The blank eyes stare to emptiness. Villager (Sickle), Villager (Knives), Villager (Pipe)
Rifleman head The severed head of a rifleman. His eyes are in permanent squint now. Rifleman
Moonscorched head The severed head of a moonscorched villager. The skin has burned and melted in an unusual way. Moonscorched (Ghoul), Moonscorched (Male), Moonscorched (Female)
Ronteal's head The severed head of a ronteal. The head is full of sharp teeth and muckus. Ronteal
Priest's head The severed head of a decrepit priest. There's something eerie about the head. As if something lingers still inside... Decrepit Priest, Father Hugo
Owl cultist head The severed head of an owl cultist. Owl cultist
Neighbour head The severed head of a neighbour. A rancid smell is eminating from its mouth. Neighbour
Ratkin head The severed head of a ratkin. The head seems to share characteristics of both human and rat. Ratkin, Ratkin gang
Rat hag head The severed head of a rat hag. The towering head is suprisingly heavy and left forever in a twisted grin. Rat hag
Half-cocooned head The severed head of a half-cocooned villager. Half-cocooned, Meat grinder
Bobby's head The severed head of a bobby. The skin has taken exoskeleton-like qualities. The expression is in eternal grin. Bobby
Inquisitor head The severed head of an Inquisitor. Inquisitor
Fecal hound head The severed head of a fecal hound. The smell this beast emits even in death is rancid. Fecal hound
Soldier's head The severed head of an infantry trooper. Soldier
Fallen cherub head The severed head of a fallen cherub. The head feels hollow and its skin feels crispy. Fallen cherub
Bellend head The severed head of a Bellend. Bellend
Death mask head The severed head of a death mask. Death Mask
Elite Trooper head The severed head of an elite trooper. Elite Trooper
Flame Trooper head The severed head of a flame trooper. Flame Trooper
Janitor head The severed head of the janitor from workshops. The face seems to be set in forever-grin. Janitor
Woodsman head The severed head of a woodsman. The blank eyes stare to emptiness. Woodsman
Vile head The severed head of a villager with his pig mask still on. You couldn't get the mask off as if it's melted to the skin. Vile
Head of the Stitches The severed head of the Stitches. Stitches
Head of Needles The severed head of the Needles. For some reason you get a feeling that his presence still lingers in those eyes... Needles
Centaur head The severed head of the centaur. Centaur
Rancid head The severed head of the Rancid sergal. Rancid the Sergal
Sylvian trooper head The severed head of a sylvian trooper. Sylvian Trooper
Gull brother head The severed head of a gull brother. Gull bros
Daan's head The severed head of Daan. Daan
Abella's head The severed head of Abella. Abella
Osaa's head The severed head of O'saa. O'saa
Olivia's head The severed head of Olivia. Olivia, Olivia (Doppelgänger)
Karin's head The severed head of Karin. Karin
Pav's head The severed head of Pav. Pav
Marcoh's head The severed head of Marcoh. Marcoh
Levi's head The severed head of Levi. Levi, Levi (Doppelgänger)
Marina's head The severed head of Marina. Marina, Marina (Doppelgänger), Cocoon
Samarie's head The severed head of Samarie. Samarie
Tanaka's head The severed head of Tanaka. Tanaka, Tanaka (Doppelgänger)
Henryk's head The severed head of Henryk. Henryk
Caligura's head The severed head of Caligura. Caligura
August's head The severed head of August. August
Head of the Pocketcat The severed head of the Pocketcat. Pocketcat, Pocketcat (Daan)
Mastermind's head The severed head of the Mastermind. Mastermind
Head of the Mechanical dance The severed head of the Mechanical dance. Mechanical dance
Valkyrie's head The severed head of Valkyrie. Valkyrie
Dysmorphia's head The severed head of Dysmorphia. Dysmorphia
Judgement's head The severed head of Judgement. Judgement
Gentleman's head The severed head of the Gentleman. Gentleman

These items are unused in the game. Most are unobtainable within normal gameplay. The heads listed here cannot be obtained either because attempting to saw them off will always crack the bonesaw, there is no corpse available to interact with, or something else prevents the head from being obtained.

Name Description Item Type
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99 eyes armor
A mysterious skull mask from a faraway continent of Vinland. The mask is said to raise one's perception. Slashing 89% Piercing 89% Blunt 89%. Helmet
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Purple vial
A vial full of purple colored liquid. Slowly working, but potent poison. Item
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Orange vial
A vial full of mild poison that is said to kill parasites and worms inside the host body. Item
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Red vial
A vial full of red colored liquid. Highly corrosive. Can be used to melt certain objects. Item
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Green vial
A vial full of green colored liquid. Just the smell makes your muscles contract and heightens your senses. Item
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Silver Shilling
A currency used in Prehevil by the higher class residents. They say that there are certain things only silver can buy. Item
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Rugged vest
A simple yet stylish vest. Offers very little protection, but it truly is stylish. Otherworldly 92%. Armor
Miasma An otherwordly sword that oozes toxic gasses. The sword is said to house the strength of 6 men. Weapon
Leg guards A pair of leg guards to prevent serious injuries. Accessory
Monocle A simple lens worn on one eye. Slightly improves the accuracy of its wearer. Accessory
Eastern perfume A bottle that contains eastern perfume. The aroma attracts monsters and beasts of all kind. Accessory
Taking board instructions Instructions on how to operate a talking board to communicate with spirits and others alike. Book
Weapon schematics Schematics for custom weaponry. Book
Trap schematics Schematics for custom traps. Book
Explosive schematics Schematics for explosives. Book
Botanism schematics Schematics for botanism. Book
Toxicology schematics Schematics for toxicology. Book
Pillarman's head The severed head of a moonscorched villager. The skin seems burned in an unusual way. Head
Head of the Tormented one The severed head of a moonscorched villager. The skin seems burned in an unusual way. Head
Per'kele's head The severed head of the Per'kele. Head
Kaiser's head The severed head of the Kaiser. Head
Head of the Heartless one The severed head of the Heartless one. Head
Meat grinder head The severed head of the meat grinder. Head

Trivia

  • The Mauler weapon is a reference to the Crow Mauler from the first game.
  • The Sabbath's attack animation resembles that of cursed weapons from the first game.
    • The item is perhaps also a reference to the Blue Sin weapon from the first game.
  • Even though Marina, Karin and Olivia are capable of wielding guns, they cannot use the Bayonet. This is because it is considered to be a two-handed melee weapon. O'saa is also incapable of wielding the weapon due to his inability to use guns.
  • Although the Mauler is a two-handed melee weapon, Marina has the ability to wield it due to a bug.
  • The fluted armor is likely the same set as worn by The Knights of the Midnight Sun.
  • In the first game it was possible for characters to craft Pinecone pigs on their own, as long as they had the instructions.
  • Despite alluding to withdrawal symptoms, using pep pills results in no adverse effects.
  • If one kills August before fighting the Moonless Beast, the encounter will end with slaying the beast. Doing so allows the player to search the corpse, which results in the dialogue "The beast has nothing of value apart from the sword on its back. The sword shaped object on the back is stuck on the beast. No matter how much you pull it, it doesn't budge.", referring to the Miasma.
    • Interestingly this does not yield a Cavewolf's Paw, which was an exclusive drop to the Moonless. This is presumably because the luck stat has been removed.
  • The Duct tape item is incorrectly labelled as "Duck tape" when picked up, although it is correctly called "Duct tape" whilst in the player's inventory.
  • Pep Pills bear a resemblance to Pervitin, a prescription version of methamphetamine used by Nazi soldiers during World War 2. Pervitin was mainly used to increase the performance and stamina of soldiers, allowing them to march for longer periods of time without exhaustion, but the side effects were similar to a hangover. Its medical and narcotic origins explain why Daan and Marcoh can be in possession of Pep Pills as part of their character history.
  • The 99 Eyes mask being unobtainable is potentially an error, given that the sergal rematch ends with the sergal no longer wearing his helmet, and it looks identical to the mask. This is further backed up by the fact the item is fully functional, which it would likely not be if it were scrapped.
  • The existence of the schematics items suggests that they were not originally going to be skills. It is unknown how these items would have been obtained.
  • The Joy Mask could be a reference to LISA: The Painful RPG in which a multitude of characters known as "The Joy Boys" wear smiling masks and deal a drug called Joy.
  • Before the 1.8 update patch, it wasn't possible to receive the ballistic shield drop due to a coding error.
  • Weapons with multiple elements will deal damage based on the enemy's biggest weakness they cover.
  • The Blood Sword appears to be modeled after Finn the Human's Demon Blood Sword from Adventure Time
  • Longinus is a reference to the Roman soldier who impaled Jesus with a spear during his crucifixion in Christian belief.

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