Weapons
Name | Description | Stats/Effects | Type | Element | Location |
---|---|---|---|---|---|
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A short kitchen knife. What it lacks in size it makes up in speed. | +10 Attack +15% Hit Rate |
One-handed | Slashing | |
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A sharp scalpel. It's very short, but very accurate in experienced hands. | +29 Attack +45% Hit Rate |
One-handed | Slashing |
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A tool used for assembling wide variety of things. Can be used as a blunt weapons as well. | +34 Attack +15% Hit Rate 25% Concussion Chance |
One-handed | Blunt |
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A sword of an army officer. Swords like these don't see much use these days. They are kept around more because of tradition. | +35 Attack +15% Hit Rate |
One-handed | Slashing | |
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An old iron spear that was still used by the cavalry of Bohemi a few decades ago. Up until firearms became more prevalent in this region. | +36 Attack | Two-handed | Piercing | |
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Originally a tool for cutting tree branches. It could be used for things equal in size, like human limbs for example. | +35 Attack +15% Hit Rate |
One-handed | Slashing |
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A tool used for harvesting crops. It also has a long history as a weapon of choice for civilians. | +25 Attack +15% Hit Rate |
One-handed | Slashing |
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Rusty iron pipe with hefty weight. Can cause momentary stun. | +29 Attack +15% Hit Rate 25% Concussion Chance |
One-handed | Blunt |
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A medium sized wood axe. Swinging this as a weapon is sure to scare away lesser foes. | +34 Attack +15% Hit Rate |
One-handed | Slashing | |
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A tool used in kitchen that makes up one brutal weapon. Swinging this will surely score you critical hits every now. | +36 Attack +10% Crit Rate 25% Concussion Chance |
One-handed | Blunt |
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To counter the rising threats of the witch and vampire hunts of the 1700s the Vatican city developed this otherworldly sword to be used by the penance knights as their new main weapon. | +38 Attack +15% Hit Rate |
One-handed | Slashing, Otherworldly |
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An old greatsword from the highlands north of Rondon. These swords were nicknamed 'the king's bane' because of how effective they were against Rondon knights in the 12th century. | +60 Attack +15% Hit Rate |
Two-handed | Slashing |
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A finely decorated ornament spear from the warrior tribes of northern Vinland. The decoration suggests highly advanced cultures, but sergals remain largely unknown in the old continent. | +72 Attack | Two-handed | Slashing |
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An eastern style sword that is delicate and sharp. Prone to critical hits. The blade has ancient writing, it translates to: The Black Steel of the East. | +58 Attack +18% Crit Rate |
One-handed | Slashing |
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A long barbed and spiked rod. The weapon is very heavy and clumsy to wield but causes severe damage when hit. | +70 Attack +15% Hit Rate 25% Bleeding Chance |
Two-handed | Blunt |
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A masterfully forged light sword. The sword is very light and so excels in finesse. It is said that Red virtue is one of the two swords forged for the ancient king of Ma'habre. | +50 Attack Deals damage 2 times |
One-handed | Otherworldly |
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A syringe with neurotoxins attached to an officer sword. Each thrust of the sword releases some of the poison. | +38 Attack +15% Hit Rate 100% Poisoned Chance |
One-handed | Piercing |
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Four sickles attached to a broomstick. A 2-handed slashing weapon that causes severe bleeding. | +40 Attack +15% Hit Rate |
Two-handed | Slashing |
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A makeshift weapon that is a bit hard to wield, but hard to read properly as well making it an unpredictable weapon with heavy mass. Can cause burns as well. | +39 Attack +15% Hit Rate 60% Burning Chance |
Two-handed | Blunt, Fire |
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A violent and fierce weapon. A saw blade attached to a bench grinder that is customized to work without being plugged in. | +35 Attack +15% Hit Rate 100% Bleeding Chance Deals damage 3 times |
Two-handed | Slashing |
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A sword forged from the blood of Alll-mer. | +50 Attack | One-handed | Otherworldly |
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The spear that punctured Alll-mer's side as he was chained and crucified. A faint trace of the shadow that was cast away for Alll-mer to reach his ascension. | +60 Attack | Two-handed | Otherworldly |
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A toggle-locked, recoil-operated semi-automatic pistol. Typically used by the Bremen army officers as a secondary arm. | +35 Attack +15% Hit Rate Cannot Counter Stance Deals 1 damage in the overworld |
One-handed | Piercing | |
|
A bolt-action, magazine-fed repeating rifle. The most common used rifle in the First Great War. Shoot on field with [SHIFT]. | +46 Attack +15% Hit Rate Cannot Counter-attack Deals 2 damage and removes enemy limbs in the overworld |
Two-handed | Piercing |
|
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A rifle with a knife attachment. You switch to close-range combat easily with this one. Shoot on field with [SHIFT]. | +34 Attack +15% Hit Rate Deals 2 damage and removes enemy limbs in the overworld |
Two-handed | Slashing |
|
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A powerful gun with a serious kick. Fires a number of small pellets that stop even larger foes. Shoot on field with [SHIFT]. | +50 Attack +30% Hit Rate Cannot Counter Stance Deals 3 damage and stuns enemy in the overworld |
Two-handed | Piercing |
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Armor
Name | Description | Stats | Effects/Resistances | Type | Location |
---|---|---|---|---|---|
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A tailor-made silk vest. It fits you perfectly. It's defensive capabilities are mostly otherworldly. | +1 Defense +3 M.Defense |
Otherworldly 92% | Body |
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Sturdy worker's overalls. They offer decent protection and are especially efficient against fire. | +2 Defense | Slashing 95% Piercing 95% Fire 70% |
Body | |
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Traditional wear of a yellow mage. The robes have multiple different patterns from multiple different cultures. Different dangly bits and talismans protect its user from otherworldly powers. | +1 Defense +5 M.Defense |
Otherworldly 89% | Body |
|
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A simple blouse with a fancy collar. Offers next to no protection but looks formal and nice. | +1 Defense | Otherworldly 95% | Body |
|
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A pilot jacket. | +2 Defense +2 M.Defense |
Slashing 93% Piercing 93% Fire 85% Otherworldly 93% Bleeding status rate ×30% |
Body |
|
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A standard Bremen uniform. The material is somewhat durable against knives and other slashing weapons. | +3 Defense | Slashing 93% Piercing 93% Fire 70% |
Body |
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A military-issue combat jacket that has become popular with civilians as well. | +3 Defense | Slashing 91% Piercing 91% Fire 80% Bleeding status rate ×30% |
Body |
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A standard model army jumpsuit. It's made from a durable material that withstands fire well. | +3 Defense | Slashing 90% Piercing 93% Fire 70% |
Body |
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A simple blouse with a fancy collar. Offers next to no protection but looks formal and nice. | +1 Defense | Otherworldly 93% | Body |
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A fine looking gentleman's hat. It's a little bit old fashioned but some things are timeless. | +1 Defense | Otherworldly 99% | Head |
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A rather nonchalant linen vest. It's defensive capabilities are mostly otherworldly. | +1 Defense +3 M.Defense |
Otherworldly 95% | Body | |
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A natural white kashmir suit.You feel especially confident in such a fine suit and thus your hit, evasion and critical rates all are boosted. | +1 Defense +2 M.Defense +5% Hit Rate +5% Evasion +5% Crit Rate |
Otherworldly 93% | Body |
|
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A fine suede jacket with button closure on front. It is a little bit worn at places but overall in great condition. Wearing such nice jacket boosts your confidence and critical rate. | +1 Defense +3 M.Defense +10% Crit Rate |
Otherworldly 93% | Body |
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A decorative helmet made from hardened leather with reinforced metal trims. It's an out-of-date model but works just fine. | +1 Defense | Slashing 96% Piercing 96% Blunt 96% Prevents Concussion status |
Head |
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A Bremen-style helmet made of steel. Feels uncomfortable but offers great protection. Protects against concussion. | +2 Defense | Slashing 94% Piercing 94% Blunt 94% Prevents Concussion status |
Head |
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A 18th century cavalry metal helmet. It doesn't stay on very well and feels clumsy, but offer great protection. | +3 Defense | Slashing 92% Piercing 92% Blunt 92% Prevents Concussion status |
Head |
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A fauld that clearly belong to a larger setup, most likely to an armor set. On its own it already offers decent protection. | +5 Defense -1 Agility |
Slashing 89% Piercing 89% Blunt 89% |
Body |
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An old medieval breastplate that seems to belong to a larger setup. On its own it already offers great protection. | +9 Defense -2 Agility |
Slashing 68% Piercing 70% Blunt 80% |
Body |
|
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An old medieval armor that is in surprisingly good shape. The decoration suggests this armor came from Valland originally. | +18 Defense -5 Agility |
Slashing 55% Piercing 65% Blunt 65% Fire 93% Prevents arm/leg loss |
Body |
|
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A plate mail armor offers great defence, but is rather clunky and uncomfortable to use. The armor has engravings of a Bremen eagle. | +10 Defense | Slashing 65% Piercing 65% Blunt 70% Fire 98% |
Body |
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The helmet clearly takes inspiration from ancient Lombardia where fighters clad in armor would duel for people's entertainment. | +5 Defense | Slashing 85% Piercing 85% Blunt 85% Fire 85% Prevents Concussion status Prevents Blindness status |
Head |
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A simple mask used in competitive fencing. It isn't particularly defensive except against piercing attacks. | +2 Defense | Slashing 97% Piercing 87% Blunt 97% Fire 97% |
Head |
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A traditional armor used in fencing. The armor offers decent protection, but it is vulnerable against fire. | +6 Defense | Slashing 90% Piercing 77% Blunt 93% Fire 110% |
Body |
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Simple armor made from hardened leather. Offers decent protection and it's not too heavy. | +8 Defense | Slashing 87% Piercing 75% Blunt 90% Fire 93% |
Body |
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An armor consisting of small metal rings linked together to forma mesh that protects its wearer. | +9 Defense | Slashing 65% Piercing 70% Blunt 92% Fire 98% |
Body |
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A burial mask used in old Bohemia. The mask is designed so that the death gurgle of its wearer sounds more like laughter of joy. Because of its connection to death, the mask has otherworldly properties. | +2 Defense +20 M.Attack +5 M.Defense |
Slashing 97% Piercing 87% Blunt 97% Fire 97% Otherworldly 90% |
Head |
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A makeshift armor made from random kitchenware. The breastplate is an old stove lid. Desperate times breed creativity. | +10 Defense -10 Agility |
Slashing 68% Piercing 69% Blunt 79% Fire 95% |
Body |
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A makeshift armor made from random kitchenware. The breastplate is an old stove lid. Desperate times breed creativity. | +12 Defense -10 Agility |
Slashing 66% Piercing 67% Blunt 77% Fire 80% |
Body |
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A living and seeping darkness that attaches itself to whoever dares to touch it and live in symbiosis with it. | +18 Defense +15 M.Defense |
Slashing 55% Piercing 65% Blunt 65% Fire 93% Otherworldly 68% |
Body |
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Accessories
Name | Description | Stats | Effects/Resistances | Type | Location |
---|---|---|---|---|---|
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A dried and burned severed head. The face is forever left in a spiteful grimace. The head is not without purpose though, something of power in it reflects otherworldly attacks occasionally. | - | +30% chance to reflect otherwordly attacks | Accessory |
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A seemingly simple shaker instrument. The combination of the pebbles inside and the various pearls tied onto it create a hypnotic rhythm that helps one to focus on the otherworldly. | +20 M.Attack | - | Accessory | |
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A special lightweight foldable wheelchair. It is easy and fast to set up and feels surprisingly durable despite its size. | - | Allows Olivia to attack in battle, and to move faster in the overworld | Wheels |
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It's an old vintage necklace. You and your sister both have one of of the wings. It has always been a bit too flashy and big for your taste. You prefer more modest jewellery. | +9 M.Defense | Otherworldly 90% Applies Last Defense status when below 50% Body |
Accessory |
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A necklace in the shape of a wing of a butterfly. There is a carving on the other side: "You cannot have something new before you rip a wing of a butterfly and sacrifice something in return." | +9 M.Defense | Otherworldly 90% Applies Last Defense status when below 50% Body |
Accessory |
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Combining the two wings into one makes it a complete moth necklace. The necklace emanates special aura that protects from the otherworldly. Aura that only manifest when one is low on health. | +9 M.Defense | Otherworldly 90% Applies Butterfly Defense status when below 50% Body |
Accessory |
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A simple makeshift shield. Offers a little bit of protection. | +2 Defense | Slashing 94% Piercing 94% Blunt 94% Fire 105% |
Shield |
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An enchanted shield with severed hands placed to hard off otherworldly powers. | +2 Defense +6 M.Defense |
Slashing 94% Piercing 94% Blunt 94% Fire 105% Otherworldly 87% |
Shield |
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A military grade ballistic shield. Used often in riots. If you are lucky, it might even stop bullets. | +4 Defense | Slashing 80% Piercing 80% Blunt 80% Fire 80% |
Shield |
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A cameo carving of a beautiful woman from a bygone era. The jewel emits strange aura... | - | No effects, used to obtain Guardian cameo | Accessory |
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A cameo carving of a beautiful woman from a bygone era. The jewel emits strange aura... It is now possessed and grants protection to those in low health. | - | Applies Last Defense status when below 50% Body | Accessory |
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A key that has seemingly melt in high temperatures. The key feels heavier than it's supposed to as if something is attached to it. A spirit protects the wearer from fire and flames. | - | Fire 50% | Accessory |
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Enchanted doll that is covered in a white substance that can only be described as Mold. | +6 M.Attack +6 M.Defense |
Otherworldly 87% | Accessory |
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A ring with a blood diamond embedded on it. The diamond has seen so much death that life force is leaking from it. The priests of Rondon have slaves digging these diamonds no matter the cost. | - | Restores 8% Body every turn (effect doesn't stack) | Accessory |
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The ring of a long gone new god Betel. The has magic imbued in it that is constantly leaking from the crystal. | - | Restores 10% Mind every turn (effect doesn't stack) | Accessory |
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An eastern style amulet that is said to have belonged to the deity of the wandering warriors, Yggaegetsu. The amulet boosts confidence in your own prowess and increases the chance of critical hits | +15% Crit Rate | - | Accessory |
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A silver necklace with a soul stone embedded on it. the stone protects against otherworldly powers. | +11 M.Defense | Otherworldly 80% | Accessory |
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A ring that is said to make blood still and thus prevent bleeding. There's no way to explain this but magic. | - | Prevents Bleeding status | Accessory |
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A crudely shaped amulet representing a rat deity. The peculiar thing is imbued with prayers of ratkin that grant its wearer a small boost in agility to help evade possible dangers. | +5 agility | - | Accessory |
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A ring with thorns that emit steady flow of poison to its wearer. Steady flow makes one immune to more potent toxins. | - | Prevents Poisoned status Prevents Toxic status |
Accessory |
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A crystallized and hardened heart that has seen its share of pain and suffering. It now offers a glimpse of the same determination its previous owner had to its new master. | - | Attacks that would normally kill leave the wearer at 1 Body instead, unless already at 1 Body. (doesn't protect against insta-kill attacks that bypass remaining health, ineffective against multi-hit attacks) | Accessory |
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A pair of arm guards that prevent serious injuries. | +5 Defense | Slashing 88% Piercing 88% Blunt 88% Prevents arm loss |
Accessory |
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Armpieces that clearly belong to a larger setup. On their own they already offer decent protection and prevent arm loss. | +6 Defense -1 Agility |
Slashing 85% Piercing 85% Blunt 85% Prevents arm loss |
Accessory |
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A crude gas mask made out of pigskin. It's not the most reliable protection against toxic gasses, but better than nothing. | +2 Defense | Slashing 97% Prevents Toxic status Prevents Nausea status |
Accessory |
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Gas mask of the Bremen flame troopers. Flame troopers were often used in city warfare where they would scorch everything in sight. | +3 Defense | Slashing 91% Piercing 91% Blunt 91% Fire 91% Prevents Toxic status Prevents Nausea status Prevents Blindness status Prevents Concussion status |
Accessory |
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You can see the world clearer with these. Improves the accuracy of its wearer greatly. | +80% Hit Rate | - | Accessory |
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You can see the world clearer with these. Or you could if they weren't broken.. | -30% Hit Rate | - | Accessory |
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There are rumours that Bremen experimented with creating artificial souls to power their unholy rituals. If this truly is one of those it could be used to channel otherworldly more efficiently. | - | Reduces Mind cost of skills by 30% (effect stacks and is multiplicative) 1 - -30% Mind cost 2 - -51% Mind cost 3 - -65.7% Mind cost |
Accessory |
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Said to be an eye of the older god Sylvian herself. How it could have ended up here is a mystery. You have your doubts. It does seem to boost the recovery effect of healing items and magic... | - | Increases effect of healing items and skills by 50% (effect stacks and is multiplicative) 1 - +50% healing 2 - +125% healing 3 - +237.5% healing |
Accessory |
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A heft ring forged by the Hermit Mages of South who dedicated their lives to the God of the Depths Hundreds of years ago. The mages were able to infuse the ring with life draining magic. | - | Restores Body by converting 3% of physical damage dealt to enemy | Accessory |
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An old relic from northern warrior tribes of Oldegård. The rune is said to contain a soul of a Salmon snake that gives its owner a hardened skin that prevents limb losses, burns and bleeding. | - | Prevents arm/leg loss Prevents Burning status Prevents Bleeding status Prevents Critical state status Prevents Infected arm/leg status (doesn't work against bear traps) |
Accessory |
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Your very own pinecone pig. It's an old traditional children's trinket from the northern land of Oldergård. You can craft one by attaching 4 sticks to a pinecone and adding a hint of love to the mix. | - | Grants a chance to receive a random item at the start of a battle | Accessory |
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A leathery mask from ancient times. It is trying to mimic human face with mixed results. The mask does bring joy to whoever wears it. | +2 Defense, +2 M.Defense | Slashing 87% Piercing 97% Blunt 97% Fire 97% Otherworldly 97% Applies Happy status |
Accessory |
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Healing
Name | Description | Effects | Location |
---|---|---|---|
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Cloth can be used to tie up small wounds and stop bleeding. | Cures Bleeding status |
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This paper can be used to tie up small wounds and stop bleeding. It does look absolutely rancid though. It definitely isn't the most hygienic way to patch up yourself... | Cures Bleeding status, 30% chance of applying Infected arm status |
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Lavender petals that give off a lovely scent. The scent soothes you and dilutes your fears. | Restores 5% Mind, crafting component |
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A green herb with a bitter smell. Used commonly to cure infections by rubbing them with the herb. | Cures Infected arm/leg status, crafting component |
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A blue herb with a sweet smell. | Restores 12 Body, crafting component |
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A red herb with a neutral smell | Restores 8-12 Body, crafting component |
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Roots of a blue herb. The smell of the herb is even sweeter in its roots compared to the upper parts. | Heals 3 body and applies Regen status, crafting component |
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A mixture of herbs that is especially potent. | Restores 75 Body |
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A mixture of herbs that is especially potent. | Cures Poisoned, Toxic, Infected arm/leg statuses |
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A mixture of deep blue roots and red herbs that is especially potent. | Restores 3 Body, applies Greater Regen status |
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A mixture of deep blue roots and blue herbs that is especially potent. | Restores 50 Body, applies Greater Regen status |
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A condensed ball of blue herbs. Recovers great amount of health when digested. | Restores 125 Body |
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A condensed ball of green herbs. Offer protection against infections, poisoning and other mild status ailments in advance. The effect doesn't last long though. | Cures and prevents Poisoned, Toxic, Nausea, Infected arm/leg statuses for one battle, cures Bleeding status |
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A condensed ball of lavender. Recovers great amount of sanity when digested. | Restores 100 Mind |
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A vial full of blue liquid. | Restores 30 Body, crafting component |
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A vial full of light blue liquid. | Restores 80 Body, crafting component |
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A vial full of white coloured liquid. Works as an antidote to poisoning. | Cures Poisoned, Toxic, Nausea statuses |
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A rare luxury product from the new continent, the dark lands of Vinland. Can be smoked with a pipe. | Restores 30 Mind, requires Pipe to use |
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A bottle of beer. The beer inside is murky. Helps you stay sane in the ever-pressing darkness. | Restores 30 Mind |
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A bottle of old vodka. Helps you keep sane in this crazy world. | Restores 50 Mind |
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A vial of old murky wine. Drink it to dim your senses and fear. | Restores 38-42 Mind |
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The stigma of a blooming brain flower. Has a sanity recovering effect when ingested. It is said that the pollen of a brain flower has the opposite effect and often takes hold of its new host. | Restores 150 Mind |
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The stigma of a blooming heart flower. Has restorative properties when ingested. Heart and brain flowers are said to be nature's way of mimicking and growing a full artificial human being. | Restores 150 Body |
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No description. | Restores 1 Body |
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Food
Name | Description | Effects | Location |
---|---|---|---|
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An egg of bird or lizard origin. Who knows really? | Restores 7 Hunger, crafting component |
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Perfectly edible carrot. | Restores 7 Hunger, crafting component |
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A turnip that seems to be fresh from the ground. It even got pieces of dirt in it still. | Restores 7 Hunger, crafting component |
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The color of the tomato is a little pale, suggesting it hasn't seen much sun. | Restores 7 Hunger, crafting component |
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A mushroom commonly found throughout Europa. An edible mushroom | Restores 7 Hunger, crafting component |
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A sought-after edible mushroom. Its delicious taste is often referenced \"Chanterelle dreams, amanita nightmares. | Restores 7 Hunger, crafting component |
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One of the more iconic toadstool species. Its (relatively) mild poison is well known even by small children. | Restores 7 Hunger, applies Poisoned status, crafting component |
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The paprika is already getting a little bit soft, but it's still edible. | Restores 7 Hunger, crafting component |
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You cannot quite tell what you are looking at. You can recognize pasta in there. It might be edible? | Restores 7 Hunger, applies Poisoned status |
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A dried up bread with some mold already growing on it. Gives momentary ease against Hunger. | Restores 30 Hunger |
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Strips of meat, dried to prevent spoiling. | Restores 30 Hunger, crafting component |
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An arm that's still relatively fresh. | Restores 30 Hunger, used to cast Flesh puppetry skill |
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A leg that's still relatively fresh. | Restores 30 Hunger |
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A hoof of a goat. It's still relatively fresh. | Restores 30 Hunger |
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A vial full of yellow coloured mucus. The smell is off. | Restores 30 Hunger (currently bugged and does nothing) |
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Disgusting piece of meat. Its use is questionable... | Restores 30 Hunger, applies Poisoned status |
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A canned military food ration issued to the allied forces. Consists corned beef and hardtack biscuits. | Restores 90 Hunger |
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Old fashioned meatpie. Rather easy to do. | Restores 90 Hunger |
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Old fashioned meatpie. Rather easy to do. | Restores 90 Hunger, applies Attack Buff status |
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Old fashioned pie made of carrots and cabbage. | Restores 90 Hunger |
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Old fashioned pie made of carrots and cabbage. | Restores 90 Hunger, applies Evasion Buff status |
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Mushroom stew made from local penny buns. | Restores 90 Hunger |
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Mushroom stew made from local penny buns. | Restores 90 Hunger, applies Evasion Buff status |
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A local delicacy. A stew of meat and vegetables seasoned with paprika. | Restores 90 Hunger |
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A local delicacy. A stew of meat and vegetables seasoned with paprika. | Restores 90 Hunger, applies Defense Buff status |
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Miscellaneous Consumables
Name | Description | Effects | Location |
---|---|---|---|
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Use to light a fire. Light brings warmth and safety and keeps fear in check. | Lights fires |
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Use to light a fire. Light brings warmth and safety and keeps fear in check. There is still some gas left. | Lights fires, infinite use |
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A short piece of chalk. You can draw things with this. | Used to draw in Ritual Circles |
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Lucky coin to be used in dire situations. Hold [SHIFT] while choosing head or tails to boost your chances. | Flips an additional coin during coin flips |
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The common currency used in Prehevil. It's value is less than that of its counter-parts in Europa. | Currency that can be used at Bandage Man's shop and at Dr. Kefer's Tricks & Magic shop |
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A mysterious rust-coloured pearl found from inside a Ronteal. The shape is perfect, but there is something ominous about it... | Currency that can be used with the Radiating One | |
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A small vial. Typically used with alchemy. | Can be filled with wine |
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A vial full of murky liquid. Highly flammable. | 90% chance to hit, deals 90-210 Fire damage and has a 60% chance to inflict Burning status to all targets |
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A vial full of brown coloured liquid. The smell makes your muscles contract and heightens your senses. | Applies Speed Buff status for one battle and Attack Buff and Evasion Buff statuses for 5 turns |
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A strong stimulant with performance-enhancing effects. The high raises your awareness, the withdrawal tires you out. | Applies Speed Buff status for one battle | |
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Highly addictive pain medication. The high creates an euphoric effect, but the withdrawal symptoms are severe. | Applies Heroin status, causes Withdrawal followed by Severe Withdrawal once the effect of heroin is over | |
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The talisman rises defence against otherworldly powers momentarily but it might have some other uses as well... | Restores 5 Mind, applies M.Defense Buff status, cures Light Sensitive status and unlocks cursed doors |
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You could smoke something with this. | Used to smoke Tobacco (restores 30 Mind), or Wild dagga (restores 100 Mind) |
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Also known as lion's tail. A rare plant to see growing in wild in Europa. Someone must have planted it here. When smoked, the plant has a calming and numbing effect. Great for relieving fear. | Restores 100 Mind outside of battle (requires Pipe), 100% chance to hit, in battle inflicts Concussion status to target |
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A large and poisonous plant that emits unpleasant smell. When digested it is very hazardous, but on touch it only causes mild poisoning. | 100% chance to hit, inflicts Poisoned status to target |
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Also known as stinging nettle. The leaves and the stem have many hollow stinging hairs that cause mild irritation. | 100% chance to hit, inflicts Irritation status to target |
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Also known as stinging nettle. The leaves and the stem have many hollow stinging hairs that cause mild pain if touched. The hairs won't cause any real damage, but they do irritate quite a bit. | 100% chance to hit, inflicts Irritation status to target and forces it to skip 1-2 turns |
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A condensed ball of poison hemlock. Even just a small amount of any part of the plant can cause respiratory paralysis and death. | 100% chance to hit, inflicts Toxic status to target |
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An improvised explosive that deals high damage and ignites the target. | 100% chance to hit, deals 400-600 Blunt damage to all targets |
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A simple lantern with ornament decorations. Can be used to throw at the enemies for a small fire attack. | 95% chance to hit, deals 272-408 Fire damage and has a 60% chance to inflict Burning status to target |
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A saw blade that is used in table saws. The blade has been gathering a little bit rust. | 95% chance to hit, deals 200-300 Slashing damage, crafting component |
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A fistful of glass shards. Better handle them with care so you won't cut yourself! | 90% chance to hit, deals 3-5 damage, 70% chance to inflict Blindness 1 status and 70% chance to inflict Blindness 2 status | |
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A strong contraption that will cause severe damage. | Incapacitates or stops an enemy for a short period of time |
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A makeshift trap made from a case of a landmine. While not very damaging, can be used to stun opponents momentarily. | Stuns enemies for a short period of time | |
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The insides of the gemstone radiate faint light that slowly swirls around. | Can be used at the Hexen Table or during sleep to learn skills |
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A rusty old bonesaw. You can only imagine the cruelty this saw has seen. Effective against infections. | Can be used to cut off limbs to stop infected arm/leg status and cut off heads. Has a 3% chance to break when cutting off heads. | |
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A 9mm handgun bullet. On the casing it says "Si vis pacem,para bellum". Use [SHIFT] to shoot. | Ammunition for Lugr pistol | |
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Round-nosed, copper-nickel full-metal-jacketed bullet with a lead core. Ammo meant for rifles. Shoot with [SHIFT]. | Ammunition for Rifle .303 Mk I and Bayonet |
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A shell that is loaded with multiple lead shots. These shells are used with Trenchguns. Use [SHIFT] to shoot. | Ammunition for Trenchgun |
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A canister with a good amount of gasoline still left inside. | Used to fuel backup generators, can be used and destroyed in combat Dealing 48-72 Fire damage and has a 60% chance to inflict Burning status to all targets with a 100% chance to hit. |
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The liver has a function in detoxication, the removal of toxic substances from a living organism. | Cures Toxic status |
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Kidney participates in the control of bodily fluids, acid-base balance and removal of toxins from the body. | Cures Poisoned status |
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Eyes are organs of the visual system. They provide animals with vision. | Cures Blindness status |
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The heart is a muscular organ which pumps blood through the blood vessels of the circulatory system. | Cures Bleeding status |
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The parathyroid glands are four tiny glands that control the body's calcium levels. | Cures Fracture status |
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The thymus is a critical organ to the adaptive immune system where the body adapts specifically to foreign invaders. | Cures Infected arm/leg status |
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No description. | Used to obtain a number of accessories by talking to ghosts |
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A crow carcass that has recently started decomposing. It smells awful and even has few maggots in it. | Restores 7 Hunger, applies Poisoned status. Can be offered at an Imperfect Circle to summon the Tormented One |
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An old portrait photograph of a young man. It looks like the photo was taken in the late-1800s. The person's face has been scratched over and is beyond recognition. | Can be offered at an Imperfect Circle to summon the Radiating One (consumed upon use) |
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No description. | Can be offered at an Imperfect Circle to summon The Heartless One |
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A regular 8mm film reel. The label has writing: "Slow Exposure Subject 17". Someone has written the following on top of the label: "What does fast exposure look like?". | Use at the film projector in Tunnel 5 for a cutscene |
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Books
Name | Description | Effects | Location |
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A book containing recipes for basic herbs and plants. | Gives recipes for Blue vial, Mix of red and green, and Mix of red and blue. Explains what each herb and recipe does. |
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A book containing recipes for beginner class
alchemy. |
Gives recipes for Murky vial, White vial and Yellow Vial. Explains what each recipe and component does. |
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A book containing recipes for intermediate class
alchemy. |
Gives recipes for Light blue vial and Brown vial. Explains what each recipe and component does. |
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A beginner's guide to survival and combat on a battlefield. | Serves as a brief battle tutorial |
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The first volume of the cook book series. Contains recipes for the meat and vegetable pies. | Unlocks recipes for Meatpie and Vegetable pie. |
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The second volume of the cook book series. Contains recipes for the meat and vegetable pies. | Unlocks recipes for Goulash and Mushroom stew. |
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The book of collected knowledge of medical science. | Explains the meaning of the various status effect icons. |
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A book written about different phobias. | Explains the meaning of the different phobias that human party members can have. |
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A document about brain usage and technology. | Lore book |
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A brief history book about the different ages of modern chronology. | Lore book |
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An article that talks against the Kaiser's army and Bremen. | Lore book |
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An article that talks against the Kaiser's rise to power. | Lore book |
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A brief history of the dark continent Vinland. | Lore book |
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An article about the end of the Great War II. | Lore book |
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No description. | Lore book |
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A document giving you broad overview on Telelectroscope and Logic. | Lore book |
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A short manifesto on godhood. Written by renowned occultist Donnovan Hugo. | Lore book |
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A book about the ancient city Mahavre. | Lore book |
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A perfect collection of love letters written by the storied hero Ronn Chambara. | Lore book |
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The book contains the basics of occult and magick. Information about the ritual circles can be found here. | Hints for how to utilize Ritual Circles properly |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Alll-mer. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Gro-goroth. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore | |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Rher. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore | |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the god of fear and hunger. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore | |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Sylvian. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Vinushka. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore | |
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A strong occult book written in the medieval times by Enki Ankarian. The chapter explains the older god Vinushka. This particular version hasn't been tampered and edited by the Vatican. | Allows for the drawing of the gods' sigil in Ritual Circles and engraving, lore |
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The first chapter of an old fairytale used to scare children from wandering off on their own. This particular copy seems faithful to the original, unlike the modern watered down versions of the story. | Lore book |
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The second chapter of an old fairytale used to scare children from wandering off on their own. This particular copy seems faithful to the original, unlike the modern watered down versions of the story. | Lore book |
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No description. | Lore book |
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A letter with a coded message... | Can only be read by Abella. Provides information on Reila |
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A letter with a coded message... | Can only be read by Abella. Provides information on Reila |
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Notes left behind by the craftsman of the church. | Notes locations of effigies on the map, and clue for finding the hidden toolbox in Church of Alll-mer |
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A torn crosswords puzzle from an old newspaper. Looks like someone has filled some of it already... | Prompts dialogue when fighting Judgement |
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A diary of a person living in the apartment building in the backstreets of central Prehevil. | Used to solve the puzzle in Moldy apartment |
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A flyer with an eerily familiar face... | Lore book |
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A brief report about a partisan organization called NLU - Nameless Liberty Underground. Distributed to all mid-level Bremen officers assigned to Bohemia. | Lore book |
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A brief report about NLU member Haas Reila Audrey. Distributed to all mid-level Bremen officers assigned to Bohemia. | Lore book |
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A handwritten letter of a Bremen soldier. Seems like he never got to send the letter... | Provides information on Jonni |
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A diary of a Bremen soldier that arrived to this area recently. | Lore book |
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Notes left behind by Tanaka. The notes look relatively fresh. | Account from Tanaka |
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A single piece of paper with crude writing on it. It seems to have been written in a hurry. | Lore book |
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Monks from the east have written this book. | Single-use item: allows the player to save their game. |
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A humble little album containing all the photos you've collected through the years. | Displays images from character epilogues in Ending B |
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A map of Prehevil. | Shows the map of Prehevil, the player's current position, and additional points of interest. |
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Keys
Name | Description | Opens | Location |
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A rusty worn-out key. | Opens a multitude of locked doors |
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A brass key with a crude insignia of the 2-tailed lion that is the old symbol of Prehevil. | One of two keys used to open the front gates to Prehevil | |
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A brass key with a crude insignia of the Bremen national animal black eagle. | One of two keys used to open the front gates to Prehevil |
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A basement key found from the woodsman. | Opens the basement in the Abandoned House |
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A set of keys found from the lower levels of the Church of Alll-mer. They look like typical prison keys. | Opens cells in Alll-mer's church basement |
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A set of dirty and rusty keys. One of the keys got carved text saying "Sewers". | Opens the sewer tunnel to access the South sewers |
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Master key found from the landlord's office in the apartment building on the residential neighbourhood. A special key designed to open all the apartments in the building when necessary. | Opens most apartments in the Moldy apartments |
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A special key that belonged to the headmaster of the Prehevil orphanage. After his execution, the key is yours to keep. | Opens locked doors in the Orphanage |
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A key found from the mayor's manor in the Prehevil old town. The key looks pretty plain with some light scratches here and there. | Opens most locked doors in Mayor's manor |
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A small effigy of man hunched over on a throne. It's carved from an unknown material. | One of three items to open the hidden passage in Church of Alll-mer |
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A small effigy of an deity with its gaping mouth open. It's carved from an unknown material. | One of three items to open the hidden passage in Church of Alll-mer |
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A small effigy resembling crucified Alll-mer with a snake curled over him. It's carved from an unknown material. | One of three items to open the hidden passage in Church of Alll-mer |
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A tool used for cutting chains, padlocks, bolts and wire. The handles are positioned with the best leverage in mind. | Can open the front gates to Prehevil, can open the basement door of the Woodman's House, cuts the chains on the chandelier in Church of Alll-mer |
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A special winch used for opening the sewer lids in Prehevil. | Used to open sewer lids |
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No description. | Used to obtain the Heart-shaped lock |
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No description. | Used to obtain Joy Mask |
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Crafting Components
Name | Description | Used in | Location |
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A shard of a larger gemstone. You can feel the magnetic pulse from the shard... Maybe if you had more of these...? | Used to craft Soul stone |
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Grinded wheat, used for human consumption. | Used to craft Meatpie, Meatpie+, Vegetable pie and Vegetable pie+ |
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Bolts are typically used in assembling different components together. | Used to craft Sandman's kiss, Reaper's rake, Pipe bomb, Bear trap and Booby trap | |
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A special water resistant tape created recently in the second great war to seal ammunition cases in a durable manner. | Used to craft Sandman's kiss, Reaper's rake, Lantern flail, Meat grinder and Makeshift full armor | |
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Pieces of scrap metal left seemingly with no purpose. | Used to craft Meat grinder, Makeshift full armor, Pipe bomb, Bear trap and Booby trap | |
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A simple wooden broomstick. It doesn't feel sturdy enough to be used as a weapon. | Used to craft Reaper's rake and Lantern flail |
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A piece of scrap metal. This particular piece has been used as a pressure plate of sorts. | Used to craft Bear trap and Booby trap |
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Looks like the standard gun powder that is used with bullets and shells. | Used to craft Pipe bomb and Booby trap |
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A vial full of oil. Flammable liquid. | Used to craft Murky vial |
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A grinding machine used to drive abrasive wheels. Commonly used to hand grind various tools and perform other rough grinding. | Used to craft Meat grinder |
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Body Bag
Name | Description | Enemy |
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Villager head | The severed head of a villager. The blank eyes stare to emptiness. | Villager (Sickle), Villager (Knives), Villager (Pipe) |
Rifleman head | The severed head of a rifleman. His eyes are in permanent squint now. | Rifleman |
Moonscorched head | The severed head of a moonscorched villager. The skin has burned and melted in an unusual way. | Moonscorched (Ghoul), Moonscorched (Male), Moonscorched (Female) |
Ronteal's head | The severed head of a ronteal. The head is full of sharp teeth and muckus. | Ronteal |
Priest's head | The severed head of a decrepit priest. There's something eerie about the head. As if something lingers still inside... | Decrepit Priest, Father Hugo |
Owl cultist head | The severed head of an owl cultist. | Owl cultist |
Neighbour head | The severed head of a neighbour. A rancid smell is eminating from its mouth. | Neighbour |
Ratkin head | The severed head of a ratkin. The head seems to share characteristics of both human and rat. | Ratkin, Ratkin gang |
Rat hag head | The severed head of a rat hag. The towering head is suprisingly heavy and left forever in a twisted grin. | Rat hag |
Half-cocooned head | The severed head of a half-cocooned villager. | Half-cocooned, Meat grinder |
Bobby's head | The severed head of a bobby. The skin has taken exoskeleton-like qualities. The expression is in eternal grin. | Bobby |
Inquisitor head | The severed head of an Inquisitor. | Inquisitor |
Fecal hound head | The severed head of a fecal hound. The smell this beast emits even in death is rancid. | Fecal hound |
Soldier's head | The severed head of an infantry trooper. | Soldier |
Fallen cherub head | The severed head of a fallen cherub. The head feels hollow and its skin feels crispy. | Fallen cherub |
Bellend head | The severed head of a Bellend. | Bellend |
Death mask head | The severed head of a death mask. | Death Mask |
Elite Trooper head | The severed head of an elite trooper. | Elite Trooper |
Flame Trooper head | The severed head of a flame trooper. | Flame Trooper |
Janitor head | The severed head of the janitor from workshops. The face seems to be set in forever-grin. | Janitor |
Woodsman head | The severed head of a woodsman. The blank eyes stare to emptiness. | Woodsman |
Vile head | The severed head of a villager with his pig mask still on. You couldn't get the mask off as if it's melted to the skin. | Vile |
Head of the Stitches | The severed head of the Stitches. | Stitches |
Head of Needles | The severed head of the Needles. For some reason you get a feeling that his presence still lingers in those eyes... | Needles |
Centaur head | The severed head of the centaur. | Centaur |
Rancid head | The severed head of the Rancid sergal. | Rancid the Sergal |
Sylvian trooper head | The severed head of a sylvian trooper. | Sylvian Trooper |
Gull brother head | The severed head of a gull brother. | Gull bros |
Daan's head | The severed head of Daan. | Daan |
Abella's head | The severed head of Abella. | Abella |
Osaa's head | The severed head of O'saa. | O'saa |
Olivia's head | The severed head of Olivia. | Olivia, Olivia (Doppelgänger) |
Karin's head | The severed head of Karin. | Karin |
Pav's head | The severed head of Pav. | Pav |
Marcoh's head | The severed head of Marcoh. | Marcoh |
Levi's head | The severed head of Levi. | Levi, Levi (Doppelgänger) |
Marina's head | The severed head of Marina. | Marina, Marina (Doppelgänger), Cocoon |
Samarie's head | The severed head of Samarie. | Samarie |
Tanaka's head | The severed head of Tanaka. | Tanaka, Tanaka (Doppelgänger) |
Henryk's head | The severed head of Henryk. | Henryk |
Caligura's head | The severed head of Caligura. | Caligura |
August's head | The severed head of August. | August |
Head of the Pocketcat | The severed head of the Pocketcat. | Pocketcat, Pocketcat (Daan) |
Mastermind's head | The severed head of the Mastermind. | Mastermind |
Head of the Mechanical dance | The severed head of the Mechanical dance. | Mechanical dance |
Valkyrie's head | The severed head of Valkyrie. | Valkyrie |
Dysmorphia's head | The severed head of Dysmorphia. | Dysmorphia |
Judgement's head | The severed head of Judgement. | Judgement |
Gentleman's head | The severed head of the Gentleman. | Gentleman |