Poe

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Poe
Poe overworld.png
Inflicted phobias
Phobias Phasmophobia
Item drops
Search Nothing
Steal (Soul stone)
Overworld data
Note Cannot be shot in the overworld
Battle Theme
borderless
Warning! Nudity ahead!

This page contains depictions of genitals and / or sex.

The Poe is an enemy encountered in Fear & Hunger 2: Termina.

Location

One can be encountered in Easy(er) and Fear & Hunger modes, via entering the backroom of Dr. Kefer's Tricks & Magic and touching the lamp at the back. From then on, after sleeping once, Poes will haunt the radios around Prehevil, and will spawn whenever the player is near one. In Masoχ-S/M mode, all Poes will be active regardless of whether the lamp is interacted with or not.

If the player leaves the map after spawning a Poe, it will disappear and be unable to appear in that location again.

Poes are also capable of spawning in a few locations without radios while active:

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Poe 1200 0% 0% 0% 0% 100% 5% None All debuffs

Strategy

The Poe will not attack the player during the first round of combat, giving them a chance to escape. However, if they decide to fight, the Poe will begin fighting and only attacks with an instant-kill coin flip grab. It can be easily negated by guarding with the player character, while using one's allies to attack it. High Agility or Pep Pills is very useful, as the extra turn will allow the player character to both attack and guard.

Since the Poe is immune to physical attacks, it should only be attacked with otherworldly magic, Red Virtue, Sabbath or fists.

Dialogues

Talk

  • You try talking to the figure...
    • Player: “I mean no harm.”
      • The poe shrugs. It looks like it means harm regardless of your intentions.
    • Player: “What are you?”
      • The poe is moaning. Whatever that means...
    • Player: “If you're a genie, do I get to wish anything?”
      • You take it as 'no'.
    • Player: Nevermind

Interactions

This enemy doesn't have any interactions since it doesn't leave a body after its defeat.

Trivia

  • The Poe is named for the Chinese (魄), a spiritual entity that lingers with the corpses of people after death.
  • Should the Poe succeed in grabbing the player, a special animation sequence plays out. The Poe will begin smashing the player character's head onto the ground three times and begin swinging them side to side on the ground. They turn the player character around, spreading their legs apart with their two hands, before they begin to roughly fist the character's rear with their fist three times, all the while moaning and laughing near the end, as the screen fades to black.
  • The Pinecone Pig will not trigger during any battle against the Poe.

Gallery

wip

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