Logic
Logic | |
---|---|
Aliases | The Machine God |
Relatives | Reila Audrey Haas (former self) Olivia Haas (twin sister) Franz Haas (father) Ema Haas (mother) |
Inflicted phobias | |
---|---|
Phobias | None |
Biographical information | |
---|---|
Date of birth | 1942 (as a God) |
Place of birth | Prehevil (as a God) |
Physical description | |
---|---|
Gender | Female |
Species | God (unspecified classification) Human (formerly) |
Item drops | |
---|---|
Search | Nothing |
Steal | Nothing |
Overworld data | |
---|---|
Note | Cannot be harmed in the Overworld |
Battle Theme |
---|
Warning! Spoilers ahead!
Proceed at your own risk! |
"The conscience of consensus... Just an avatar for the stream of thought. Join me, in the promised land..."
- Logic, to the protagonist in Ending A.
Logic, also known as the Machine God, is the Boss encountered for Ending A in Fear & Hunger 2: Termina. She is a newly-born divine being.
Lore
Hidden in the depths of the White Bunker in Prehevil, amid the Festival of Termina, unfolds Kaiser's most audacious project: "Project Logic." This marks the pinnacle of Kaiser's pursuit of technological supremacy—a unique fusion of wires, circuits, and enigmatic machinery, with engineer Reila Audrey Haas serving as the vessel. This deity, Logic, emerges from the fusion of human intellect and potent technology. Her goal is to wield control over communication and information, birthing an immense electronic hivemind that will shape global consciousness and bring about a new world order, creating a shared "paradise" through consensus.
While the deity imparts the wisdom of Logic, there are hints that she still preserves Reila's initial memories even following the rebirthing process. It appears she can draw upon these memories, utilizing them in manners that serve Logic's best interests.
Logic's symbol shows two letter R's back to back. This is an inverse order to the symbol of the God of Fear and Hunger, wherein the two letter R's are facing each other. The God of Fear and Hunger's symbol is in-turn replicating the God of the Depths' symbol, which was simply one R facing the left.
Location
- Logic can be found on the fifth level of the White Bunker, right after defeating Kaiser
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
---|---|---|---|---|---|---|---|---|---|
Logic 1 | 19600 (28000) | 100% | 100% | 100% | 100% | 100% | 5% | None | Blindness, Bleeding, Poisoned, Toxic, Concussion, Irritation |
Tank 1 | 100 | 5% | None | All debuffs | |||||
Tank 2 | 100 | 5% | None | ||||||
Tank 3 | 100 | 5% | None | ||||||
Tank 4 | 100 | 5% | None | ||||||
Tank 5 | 100 | 5% | None | ||||||
Tank 6 | 100 | 5% | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
---|---|---|---|---|---|---|---|---|---|
Logic 1 | 19600 (28000) | 100% | 100% | 100% | 100% | 100% | 5% | None | Blindness, Concussion, Irritation |
Hand of Creation | 4000 | 5% | None | All debuffs | |||||
Hand of Destruction | 4000 | 5% | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Body Part | Skill | Effect | Condition | Chance | Success Rate |
---|---|---|---|---|---|
Logic 1 | Red Arc | Deals 24-36 typeless damage. | Always | 40% | 100% |
Red Arc (Alt.) | Deals 30-44 typeless damage, hits all party members. | Always | 20% | 100% | |
Red Arc X2 | Deals 24-36 typeless damage, hits twice. | Always | 40% | 100% | |
Overheat | Deals 40-60 Fire damage, hits all party members. | Every 4 turns, only if any of the Tanks remain active. | 100% | 100% |
Body Part | Skill | Effect | Condition | Chance | Success Rate |
---|---|---|---|---|---|
Logic 1 | Moth Swarm | Deals 12-18 Otherworldly damage, hits 5 times and heals Logic for the amount of damage dealt. | Always | 100% | 100% |
Hand of Destruction | Hurting | Deals 50 Otherworldly damage, and will inflict Bleeding and arm loss. | Always | 33.3% | 100% |
Combustion | Deals 0 Fire damage to all party members, can inflict Burning. | Always | 33.3% | 75% | |
Black Orb | Deals 20-24 Otherworldly damage to a single target four times. | Always | 33.3% | 95% | |
Hand of Creation | Loving Whispers | Heals a random body part for 160-240 health. | Always | 100% | 100% |
Strategy
Fear & Hunger Mode
Fighting Logic can take several turns and prove extremely difficult if the player is not prepared, so a general strategy will be displayed below. It is heavily favorable to bring a full party of playable characters or at least as many as possible.
After defeating Kaiser, the player is actionable and can take advantage of this downtime to prepare by healing and applying buffs to their party. Since this is the last fight before reaching the ending, it is recommended to use any remaining Heroin or Pep pills to buff their damage and agility. Bring some Murky vials if you can too, a fantastic item to destroy all of Logic's tanks at the same time and apply Burning to the main body.
Extra turns will make the fight significantly easier, so the player should make sure that their party members' Agility attribute is at least 16 so everyone gets to act twice within a turn cycle, this stat can be raised by equipping Small thing's amulet, engraving the symbol of the God of Fear and Hunger using Marina's Engrave skill, or consuming Pep pills, Heroin, or a Brown vial. The player can follow a pattern of guarding on their first turn, and then alternate between attacking/healing during extra turns and switch back to guarding during regular turns.
As far as builds go, Logic is not particularly weak or resistant to any type of damage in specific, so raw damage output should be prioritized. For physical builds, Meat grinder, Red virtue, Mauler, Black steel, Sergal spear, Gaelian greatsword are all competent options and can be paired with Yggaegetsu amulet for increased critical chance or Ring of wraiths and Leechmonger ring to increase survivability. If Murky vials are limited or unavailable, it is a good idea to have a party member wield a Lantern flail to inflict Logic with the Burning status.
Magic users should consider a Chac chac or two (or three!) for a boost to their otherworldly damage and the very valuable Betel's stone which can prevent wasting turns restoring Mind using consumable items.
First phase
Logic has tanks which will activate at a certain time starting from the end of the first turn, taking another turn to fully activate, and one more turn to use Overheat which deals 40-60 Fire damage to all party members. This process starts every four turns. If all the tanks are destroyed, she will not be able to use Overheat, therefore the player should have at least one controllable party member with extra turns to deal with them using a Murky vial or with a skill that can hit multiple targets at once. Having at least three party members with extra turns that can simply attack and destroy all of them without any risks is a great idea too. If the player can't destroy the tanks, then having Fire resistance equipment or an Evasion buff is recommended.
During this phase, the only Damage over Time status effect that Logic is not immune to is Burning, which can be inflicted with the aforementioned Murky vials, Lantern flail, Combustion, or Pyromancy trick
Following this advice can help the player defeat Logic before it reaches its second phase.
Second phase
The second phase of the battle will trigger at the end of the thirteenth turn. Players with stronger parties will often be able to end the fight before then. The player should use the thirteenth turn to switch equipment for Otherworldly resistance and Arm protection. Equipping a Salmonsnake rune can prevent both the limb loss and bleeding caused by one of her hands' Hurting attack.
During the second phase, Logic will drastically change in appearance, heal 9999 health and her tanks will be replaced by two large hands: the Hand of destruction and the Hand of creation.
It is recommended that the player continue to focus on destroying Logic's main body to try to end the fight as soon as possible, or deal with the Hand of destruction quickly. The player should inflict as many DoT status effects to her as they can, now that she is vulnerable to them.
Note: If the player has choosen the Easy(er) mode, the second phase will become absent in this gameplay.
Masoχ-S/M Mode
The Fear & Hunger mode guide above should apply. Due to an oversight, the enemy buffs from Masoχ-S/M mode are enabled at the start of the fight, meaning she will take 50% less physical and magic damage even in Fear & Hunger mode.
Dialogues
Talk
- Logic: “...” The machine doesn't seem to react to your talk in any way.
- Player: “Do you understand me?”
- Logic: “...” No reaction.
- Player: “Please just let me go...”
- Logic: “...” No reaction.
- Player: “I'm going to wreck you.”
- Logic: “...” No reaction.
- Player: Nevermind
- Player: “Do you understand me?”
Interactions
Logic does not have any interactions since her defeat ends the game.
Trivia
- Once the player witnesses her rebirth while playing as Olivia, despite Reila sharing the wisdom of the new god, she will encourage Olivia to join in by mentioning her name, giving the possibility that she still retains some of her original memories intact after the rebirthing process.
- Logic's symbol shows two letter R's back to back. This is an inverse order to the symbol of the God of Fear and Hunger, wherein the two letter R's are facing each other. The God of Fear and Hunger's symbol is in-turn replicating the God of the Depth's symbol, which was simply one R facing the left.
- For reasons unexplained, Logic's form seen in Ending A has an artifact attached to her chest that greatly resembles the Cube of the Depths, but with Vinushka's runic symbol (crossed out) engraved on it instead. From what we learn in O'saa backstory text the Bremen Empire was looking for the Cube of the Depths and the Cube itself has multiple sigils on it, so the Vinushka runic symbols are likely a side of the cube not seen in the first game.
- Logic's Ending A form has some foreign characters on her shoulder. As stated by game creator Miro Haverinen, these are made up characters made to resemble kanji.
- Logic's battle theme, "Unknowable", briefly samples the Ma'habre theme from Fear & Hunger, "Ma'habre Streets".
Warning! Speculation ahead!
Information below is hinted on, but wasn't directly confirmed in-game. |
- As seen in Telelectroscope and Logic, Logic seems to represent the absorption of humanity within its own technological creations. It talks of a future where people prefer interactions through machine technology and become obsessed with fake friends who exist in the walls. This is similar to the modern age phenomenon of overly relying on the internet as a coping mechanism. In turn, Logic is designed so that each individual human in the system will affect the surrounding world, making mankind's interactions with technology impact people from every corner of the planet similarly to our world's premise for the world-wide-web.
- The significance of Logic's symbol using an inverse order of the God of Fear and Hunger's symbol may represent the connection between humankind creating more technology as a result of the God of Fear and Hunger's impact. Since Logic was birthed from technology, the inverse order could show how mankind's technology in the modern world is being used to trump mankind's suffering from the Age of Cruelty.