Mob

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Mob
Meat grinder overworld.png
Half-cocooned overworld.png
Rifleman overworld.png
Inflicted phobias
Phobias Nosophobia, Erotophobia
Physical description
Species Human (Moonscorched)
Item drops
Search (Bench grinder and Saw blade), (x2 .303 Ammo) (.303 Ammo) (Gunpowder), (x2 Shillings) (Meat mallet) (Cloth fragment)
Steal (x7 Shillings) (x2 Cloth fragments) (12-gauge shell)
Overworld data
HP Meat grinder: 15 (+1 extra shot)
Half-cocooned: 8 (1+ extra shot)
Rifleman: No hp
Note Please refer to the trivia section
Battle Theme
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Warning! Nudity ahead!

This page contains depictions of genitals and / or sex.

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Incomplete page ahead!

This page currently lacks crucial information! Please add onto it.
Reason: Location needs a rewrite. Strategy needs a rewrite. Skills are missing.

The Mob is a boss encounter in Fear & Hunger 2: Termina.

Location

The Mob is a randomly triggered encounter in Prehevil (Inner City). When it triggers, the Mob will launch an assault signaled by a bottle being thrown at the player, followed by a charge at the player's party. The encounter consist of a Rifleman, Half-cocooned and Meat grinder. This could be considered as an early/mid game boss fight, and could prove truly fatal if the player is underprepared. They have a chance of spawning after stepping on certain tiles in a few places around the city, their locations and chance are as follows:

  • Back alleys - 16.67%
  • North-west - 16.67%
  • Ruined streets - 16.67%
  • Back alleys (Sylvian square) - 25% or 33.33%
  • West - 33.33%

The Mob does not make an appearance in Easy(er) mode.

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Meat grinder 2700 100% 100% 130% 100% 120% None None None
Meat grinder (Rot) 2200 None None
Half-cocooned 2000 None None
Half-cocooned (Rot) 1600 None None
Rifleman 1000 120% None None
Rifleman (Rot) 700 None None

Strategy

Fear & Hunger Mode

The Mob is an extremely dangerous fight due to the high damage its enemies can inflict each turn. As it can spawn unpredictably and its enemies move very quickly in the overworld, the encounter can be very difficult to avoid, and the player will likely not have enough time to use firearms.

The Meat Grinder is by far the most deadly enemy, with its weapon being able to cause devastating, multi-hit damage to a single party member each turn, causing bleeding and dismembering limbs. Both the Rifleman and the Half-cocooned should not be underestimated either, as their attacks can deal moderate to high damage. However the Rifleman may randomly waste their turns over the course of the battle.

They have no targetable limbs, making it impossible to focus on their arms, but there are other ways to hinder their offense.

The encounter can be heavily tilted towards the player's side if they can successfully land a stunning blow on the Meat Grinder. This can be achieved by using a blunt weapon (such as the Pipe Wrench), Abella's Wrench Toss, or by casting Mischief of Rats. You can also use Glass Shards, which have a high chance of blinding the enemy, making them miss some of their attacks. Alternatively, the spell Black Smog can blind all three of them making it safer. On new game+ (provided the player has reached Ending A), it is also recommended to use Red arc since it can stun them.

Using the Rot skill on the Meat Grinder will turn it into a Half-cocooned instead, reducing the threat of the encounter.

Masoχ-S/M Mode

wip

Dialogues

Talk

  • Half-cocooned: “Die! Die! DIE!”
  • Rifleman: “...” The rifleman just keeps on aiming at you, not paying attention to your words.
  • Meat grinder: “HRGRAAAAHHH!”
  • The mob seems to be unwilling to negotiate...

Interactions

“The monstrosity is down...”
Action Result Flavour text
Use Brain flower Success “You've laid down the seed for the flower.”
Use Heart flower Success “You've laid down the seed for the flower.”
Beat him Nothing “No reaction, but each kick gives you satisfaction.”
Medical diagnosis Nothing
Player:
“This person has started to cocoon into something. There are severe scorchings around his body and the growth has become thick shell-like crust in some parts. It looks like the metamorphosis is only halfway done, there is no telling how he would've ended up if this kept on going. Only piercing and otherwordly attacks seem to penetrate the shell.”
If Daan is in the party:
“This person has started to cocoon into something. There are severe scorchings around his body and the growth has become thick shell-like crust in some parts. It looks like the metamorphosis is only halfway done, there is no telling how he would've ended up if this kept on going. Only piercing and otherwordly attacks seem to penetrate the shell.”
Search (Bench grinder and Saw blade) Nothing
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off his head (Half-cocooned head) Nothing
Necromancy Failure “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.”

Trivia

  • Before the 1.8 patch, the Mob did not drop any loot due to a bug.
  • It is possible to shoot them down in the overworld, however, depending on the location there may be issues:
    • Back alleys - Rifleman can only be killed with a Trenchgun or Rifle, Half-cocooned cannot be shot
    • North-west - Pauses the player, None can be shot
    • Ruined streets - Rifleman cannot be shot
    • Back alleys (Sylvian square) - Rifleman can only be killed with a Trenchgun or Rifle, Meat grinder cannot be shot
    • West - Pauses the player, Meat grinder cannot be stunned with the Trenchgun
  • The Meat grinder will turn into a Half-cocooned in combat if Rot is used on him, this is potentially another bug

Gallery

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