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PRHVL Bop
Warning! Spoilers ahead!
Proceed at your own risk! |
"The club is in a state of standstill, waiting for the horrors to end..."
The PRHVL Bop is a location in Fear & Hunger 2: Termina. It is one of two locations that act as a safehouse/hub you can leave party members at, the other being the Train.
Lore
"I've always liked the club atmosphere. The air filled with tobacco smoke, the chattering of people, mellow jazz and the tinkle of cocktail glasses... That mixed with a secret hideout. What could be better?" - Abella
The PRHVL Bop was once a lively jazz club in Prehevil's modern shopping district, and remains almost entirely preserved as of the events of Fear & Hunger 2: Termina. Featuring a well-stocked bar and various instruments for live performances, the club was a popular location for the city folk to go to for a moment of respite from life in Prehevil, thanks to the kind and welcoming staff.[1] It also functioned as a hideout for local Nameless Liberty Underground revolutionaries, who utilized its hidden speakeasy as a storage space, armory and briefing room to plan covert missions against the Eastern Union and occupying Bremen military. Prior to the Termina festival, the revolutionaries had planned an operation involving the invasion of Tunnel 7, Tunnel 4, Tunnel 1 and the White Bunker [2] - the NLU had received critical information about the abandonment of Project Logic from Reila [3] and set out to capture/hijack the project before the Bremen military could arrive.[4]
Location
The club can be reached via a staircase in the south-west of Prehevil - Shopping Street, west of the clothing store.
Gameplay
Upon entering the club, the player's party members will temporarily leave the party to relax, taking seats around the club. This allows the player to swap out their party, or to drop off any unneeded party members. Note that characters' Mind stats will slowly recover at this location.
A hidden speakeasy can be found beneath the floorboards at the bottom corner of the bar, which sounds slightly different when walked over. It can also be visually identified when the player enter this location for first time, as a blue moth will be flying over it. The speakeasy contains guns and ammunition stores. If the player examines the planning board in the speakeasy, all four important bunker locations throughout the city will be marked on the map.
If the player brings Daan to PRHVL Bop, he will set up the bar and offer to prepare drinks for everyone. When spoken to from the bar, he will ask what drink you would like and prepare whichever one was selected, restoring the party's Mind points fully and prompting a short cutscene where the taste of the drink is described. It is also possible to bring Henryk to this club after inviting him from the Renka Cafe, where he will use his food supplies to feed the party. However, on the morning of Day 3, he will eventually snap under the pressure of the festival, killing everyone present at the club by poisoning the food and running away.
NPCs
- Daan (If brought to the club, will set up a bar and create mixed drinks that fully restore the sanity of the party)
- Henryk (If brought to the club, will set up a cooking station and make meals which fully restore hunger, until Day 3 morning)
- Abella (Once the speakeasy is opened, she will move down there)
- Karin (Once the speakeasy is opened, she will move down there)
- Levi (Can be dropped off)
- Marcoh (Can be dropped off)
- Marina (Can be dropped off)
- Olivia (Can be dropped off)
- O'saa (Can be dropped off)
- Tanaka (Will move here when told about the club outside the Train on Day 2 night)
- Black Kalev (Can be dropped off, only in the speakeasy)
- Ghouls (Can be dropped off, only in the speakeasy)
Loot
Guaranteed
- 12-gauge Trenchgun (Found on the wall gun rack in the speakeasy.)
- 4 12-gauge shells (Found with the trenchgun.)
- Rifle .303 Mk I (Found in gun rack in the speakeasy.)
- 3 .303 ammo (Found with the rifle.)
- Lugr Pistol (Found on the table in the speakeasy.)
- 4 9mm Bullets (Found with the lugr.)
- Coded letter 1
Interactables
- Perfection Ritual Circle (Found in the speakeasy.)
- Resting place (Found in the speakeasy.)
- Mission planning board (Will mark Tunnel 7, Tunnel 1, Tunnel 4 and the White Bunker with a cross on the map.)
Dialogues
Daan's drinks
A glass of whiskey: |
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Daan: Coming right up! ... Daan: Here you go! A glass of Old Vinland whiskey. Even before sipping from the finely decorated glass, the rich and deep aroma fills your nostrils. You wait for a brief second before taking the first sip. The whiskey gives a small burning sensation on its way down, but still your savour the taste for as long as it lingers on the tip of your tongue. A deep warmth fills your insides long after the glass is empty. |
An old-fashioned: |
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Daan: Nice choice! My specialty. ... Daan: Here you go! You rock the ice around the glass for a few times. The old fashioned settles down and you catch its scent that is a mix of both sweet and musky. You taste the drink briefly to check out the exact ratio of its ingredients... The whiskey (which seems to be on the more expensive side) is clearly the dominating flavour, but the sugar and the water help the drink roll off your tongue more easily. You are pleased to notice that the herbal taste of the Angostura only hints with its presence afterwards, never trying to rival the key ingredients. It soon becomes evident that this drink is perfectly mixed old fashioned. It has all the best qualities of a good whiskey but it's casual enough for you to drink it like a sailor. |
A dry martini: |
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Daan: Oh, that's fancy. ... Daan: Here you go! You take a sip from the delicate glass, covered in a slight frost. The ice cold drink creates a refreshing initial impression as the bitterness of the gin kicks you with its liquor taste. Quickly vermouth in the drink takes over however as its sweetness becomes more dominant in the aftertaste. The drink is doing a fine balancing act between being a 'dry martini' and 'wet martini'. Just a little bit more vermouth and you couldn't call the drink 'dry' anymore with good conscience. Not that it's a complaint. The drink really is quite remarkable, wet or dry. On your second sip you notice some of the finer nuances of the drink. The mild aftertaste of saline from the olives... And is that lemon zest you taste? Before you know it, the small glass is empty and all you have left of the drink are the warm memories. |
A cosmopolitan: |
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Daan: Nice one. Coming right up! ... Daan: Here you go! The blend of the cocktail looks immaculate. You have no doubts that the taste will be just as good as you raise the delicate glass on your lips... The freshly squeezed lime presents the dominating sour flavour but it is balanced masterfully with the sweetness that comes from the triple sec. The liquor gives the drink sweet orange flavour. The slight hint of cranberry juice in the background keeps your taste buds guessing as the vodka blends everything together by diluting the most powerful flavours. The taste is fruity, refreshing and a perfect blend of sweet and sour. After few more sips you'd say that the orange-flavoured triple sec is the unsung hero of the cocktail. The citrus punch really takes the drink to another level. The cosmo truly is a light drink. Dangerously so. You can only tell there was a large amount of vodka in the drink from the slight fuzz in your head as you finish the drink. |
Something non-alchoholic: |
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Daan: Wise choice. Let's see what I can come up with... ... Daan: Here you go! A glass of milk! You drink the milk. It's... well, it's just milk. It doesn't exactly inspire the poet inside you. |
Party Talk
Party Talk (Club): |
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Party Talk (Speakeasy): |
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Gallery
References
- ↑ Levi's party talk
- ↑ Planning board found in the speakeasy
- ↑ Coded letter 1
- ↑ Coded letter 2