Tunnel 7

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Warning! Spoilers ahead!

Proceed at your own risk!


"The tunnels reek of death..."

Tunnel 7 is a location in Fear & Hunger 2: Termina. It is a large underground complex built underneath the outskirts of Prehevil.

Location

Tunnel 7 can be reached through a hatch in the ground past some chain link fences in the west of the Maiden Forest. It will be marked on the map after interacting with the NLU planning board in PRHVL Bop's speakeasy.

The lower floor can be accessed by starting up the generator to the south-east by filling it with two Gasoline canisters, which will re-activate the north-west elevator. One of the three Telelectroscopes found throughout Prehevil's tunnel complexes can be found here and switched online, which is crucial to gain access to a certain endgame area.

There is also an electronically locked door that leads to Tunnel 6, which can be unlocked using by the Short Circuit skill (Abella will use it if she is in your party) on the electric panel once it re-activates from the generator being started up. Heading through tunnel 6 will lead to the Sewers - West Junction, making it one of several routes into the main city section of Prehevil.

Enemies

  • Chaugnar (Will appear from Day 1 morning if Abella wasn't saved, or if the Mayor's Manor is entered before Abella is recruited)
  • Needles (Will appear when entering the area for the first time if the player goes any further than the long north-most corridor, he will decapitate Tanaka before pursuing the player)

NPCs

  • Abella (Can be found at the entrance if the bunker is reached on the morning of Day 1, before entering the Mayor's Manor)
  • Tanaka (Can only be found if the needles scene is triggered by going too far when first entering the tunnel, in which case he can be found being decapitated by Needles)
  • Reila (Will run towards the Telelectroscope upon entering the lower floor, before disappearing)
  • Jonni (His body can be found with a letter and the Eagle Brass Key on the lower floor, and can be revived into a party member using the Necromancy skill)

Loot

Guaranteed

Random

Interactables

  • Asymmetric Ritual Circle (Pre-made with Rher's sigil, found on the lower floor.)
  • Telelectroscope (Found at the end of the lower floor.)
  • 2 Candles (Restores 7 mind to the whole party when lit with a match or lighter)

Dialogues

Party Talk:
  • If Karin is in the party:
    • Karin: "..."
    • Karin: "Just what the hell were they doing here...?"
  • If Olivia is in the party:
    • Olivia: "There's nothing natural about this place, like nothing at all. Nothing grows through all this concrete and steel."
  • If Abella is in the party:
    • Abella: "Building a bunker like this must have taken time. This is not something that was made overnight."
    • Abella: "I'd even go as far as to say that this place predates the great war quite a bit..."
    • Abella: "What could be the purpose of these tunnels... They're are far too narrow for transporting troops... The technology doesn't look like it would have obvious militaristic purposes..."
    • Abella: "It's super fascinating, isn't it!?"
  • If Marina is in the party:
    • Marina: "Remind me why we are here to begin with?"
    • Marina: "Spelunking creepy concrete sheds isn't my type of pastime..."
  • If Daan is in the party:
    • Daan: "I have to admit that this place got me curious..."
  • If Levi is in the party:
    • Levi: "..."
  • If Marcoh is in the party:
    • Marcoh: "..."
    • Marcoh: "What's my opinion about this bunker...?"
    • Marcoh: "Don't know."
  • If O'saa is in the party:
    • O'saa: *Whisper* *Whisper*
    • O'saa seems to be talking to himself...
      • Player: "Did you say something?"
        • O'saa: "..."
        • O'saa: "Oh?"
        • O'saa: "No."
        • O'saa looks straight at you without flinching his expression a bit.

Trivia

In the demo, the Woodsman could be found in front of the bunker entrance. In the full game, he will remain near his house.

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