Karin
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Karin Sauer | |
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Aliases | The Journalist Woman with the Brown Jacket The Pretty Lady (by Marina) |
Relatives | Unnamed mother Unnamed father (deceased) Unnamed brothers Unnamed stepfather |
Affiliation | The Midnight Gazette |
Inflicted phobias | |
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Phobias | None |
Biographical information | |
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Date of birth | February, 1916 |
Date of death | 1942 (determinant) |
Place of birth | Bremen Empire |
Physical description | |
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Gender | Female |
Age | 26 |
Species | Human |
Spiritual Information | |
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Soul | Endless soul |
Item drops | |
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Search | (x6 9mm Bullets, Lugr Pistol and Pilot jacket) |
Steal | (x8 9mm Bullets) |
Overworld data | |
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Note | Cannot be harmed in the Overworld |
Battle Theme |
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Warning! Spoilers ahead!
Proceed at your own risk! |
Incomplete page ahead!
This page currently lacks crucial information! Please add onto it. |
"I don't need some flaky eyepatched foreigner telling me what's possible and what's not."
- Karin, arguing with Daan on the events of the Termina Festival.
Karin Sauer is a playable character and a potential party member in Fear & Hunger 2: Termina. A journalist that has covered wars, coup d'etats and other disasters, she has picked up various skills that help her survive such as persuasion and lockpicking. Karin is one of the fourteen contestants arriving in Prehevil that were forced to participate in the Festival of Termina.
Lore
Karin was a curious child, often getting into mischief that her elder brothers and nanny had to prevent. Her parents, fresh aristocrats in the Bremen Empire, were too busy to spend time with her and her brothers, leaving them mostly in the care of their nursemaid, Dalia. Despite being highly respected, Karin's parents were outsiders among the noble families, lacking strong roots in Bremen's blue-blooded society.
As tensions rose within Bremen's borders, the Sauer family's lack of strong lineage made them vulnerable. When riots broke out, Karin's parents entrusted her to Dalia's care and instructed her to leave the country until things had settled down. However, Karin couldn't help but feel that Dalia had kidnapped her, as she never consulted with her parents before leaving.
Together, Karin and Dalia traveled to Jettaiah, the capital of the Eastern Sanctuaries, now part of the Eastern Union. The cultural shock was overwhelming for Karin, who had never seen such a stark contrast between poverty and wealth in the same street. Karin found herself living with Dalia in a decent building, but she suspected that Dalia's source of income was not from her parents sending money but from ransom payments.
However, living in the Eastern Union gave Karin some perspective on the oppression of those in power, and she became involved with civil rights organizations. During a protest, Karin was targeted by the local army, and after being knocked unconscious, woke up in the hospital. The Bremen embassy noticed her on television and took her into their custody, sending her back to her mother and new stepfather in Bremen. Her family manor had been burned down during the riots, and her father had died during the unrest. As she suspected, she was in fact kidnapped by Dalia, who was living on ransom money up until this point.
Karin would become a journalist, working at The Midnight Gazette and investigating the suspicious appointment of Kaiser as the chancellor of the Bremen Empire. She felt that Kaiser had played a role in her father's death and was involved in a secret society called "The New Gods." Although she found connections between Kaiser and the group, it sounded like a petty conspiracy theory. However, her sixth sense continued to tingle, as The New Gods were known for controlling different nations from behind the scenes and it was rumored that several people in modern global politics were linked to the group. The more she delved into the subject, the more evidence pointed towards The New Gods being behind the last two great wars that had devastated the world. There was no denying to Karin that something significant was brewing in Europa.
When Kaiser seized control of Prehevil, the capital of Bohemia, and then abruptly made a truce with the Eastern Union, alarm bells started ringing to Karin. As something was definitely amiss, she made the decision to travel to Bohemia personally to investigate. Karin would then become one of the contestants on the Termina festival.
Personality
Karin is recognized for her animosity towards the Kaiser and the Bremen army (whom she refers to as pigs), having written newspaper articles denouncing them in the past. She initially believes that the events in Prehevil, and the mysterious dreams, are caused entirely by the Bremens.
An assertive woman who is determined to reach her goal by any means necessary, Karin is no stranger to hostile environments and quickly ventures into Prehevil to investigate what is happening. At first, she will be dismissive toward the other contestants and refuses their offers for help. However, she will eventually relent once she realizes the dangers within Prehevil are greater than she anticipated.
Karin has an impulsive and short-fused personality and is particularly irked when the train stops. She often clashes with Daan, another Termina contestant, and their interactions are frequently marked by Karin's sharp tongue. Their clashes may stem from their diametrically opposed perspectives on life, as Karin is adamant in her rejection of any notion of occultism or divine influence shaping the world. She fervently believes in seeking rational explanations for everything and remains dismissive of magic and religion, even in the face of undeniable evidence, such as the existence of real gods and others capable of casting magic right before her eyes. Despite the truth surrounding her, Karin remains resolute in her rational approach, which fuels the tension between her and Daan.
Her outlook on herself and other war journalists is distinctive. Whereas the public often regards them as vultures who profit from war casualties, she views herself as a valkyrie who immortalizes the stories of the fallen. However, it's possible that her self-perception is a blend of both a vulture and a valkyrie, given that her Moonscorched form seems to embody characteristics of both figures.
Gameplay traits
- Has Knife and Pilot jacket equipped
- Has x4 Shillings and Lucky coin in inventory (as main character)
- Has the Endless soul, which unlocks the Endless skill tree in the Hexen
- Cannot use two-handed weapons
- Can use firearms
Character History
If skipped: |
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If not skipped: |
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Gameplay-wise, Karin's approach revolves around the Talk skill. Persuade, in the hands of a knowledgeable player, provides debuffing and turn-skipping in various encounters throughout the game. Its utility is boosted when Karin learns Diplomacy through the Hexen Table, allowing her to use Talk without expending her first turn. This strategy proves to be very effective against certain enemies, such as Bobby. Escape plan, another useful skill, is nearly indispensable for inexperienced players.
Setting her apart from most characters, her optimal gameplay strategy might involve skipping Character Creation. This grants her the advantage of starting the game with both Persuade and Escape plan, along with a Lugr Pistol and x6 9mm Bullets for enhanced attack damage.
As a party member
If recruited, Karin will have Knife, Pilot jacket equipped and Lockpicking skill learned. Serving as a utility party member, she removes the need for Small key items or door-bashing. However, her in-battle utility is somewhat limited, given her inability to wield two-handed weapons and the absence of default combat skills.
Special event - August's journal
If the player has Karin in their party on Day 3 and takes her to the Temple District while August is alive, an altercation between them will occur. Karin accuses August of having a journal containing information about every Termina contestant, which she claims to have stolen from him. While she holds August at gunpoint, the player is presented with three dialogue options. Choosing the first two will make Karin shift her focus to the player, allowing August to try and reach for his bow and be shot dead by Karin. The third option results in August shooting an arrow into Karin's shoulder, providing him an opportunity to escape. In this case, healing Karin with a Light Blue vial becomes crucial, as pursuing August will lead to her death.
If August is killed in the altercation, Karin will urge the player to inspect the stolen journal concealed within a hiding spot located within PRHVL Bop. However, the journal will not be there; if the player remains skeptical of Karin's intentions and chooses not to believe her, she will depart from the party permanently.
Restraining the player
Karin will attempt to restrain the player character on the train and the PRHVL Bop if they kill a contestant while she is present. Karin shares this behaviour with Abella, Daan, Marcoh and Tanaka. Karin is unique in that she will hold the player at gunpoint and command them to surrender. If the player resists, she will shoot them, resulting in a game over. After surrendering, the player will wake up, tied up, and be unable to move or act. For a while, they will only have the option to struggle in the ropes. After struggling, they will be given the option to give up and rest, up until Day 3 Night, in which the ropes will have mysteriously untied themselves. The player will be free (albeit with a very low hunger status) and every remaining contestant will have moonscorched by then. This will not happen if Karin is currently in the party, as she will simply ignore any contestants the player kills.
Location and recruiting
Once the player has been introduced to the other contestants at the train entrance, they can choose to follow Karin. Her path takes her to Old Town - Mayor's Manor right outside of the Derelict House. If the player recruits Daan on Day 1 Evening and has him leave the party, Karin will appear with Daan to try to discuss the moonscorched in Old Town - Slums. Karin will remain there until Day 2 Morning.
If the player doesn't save Levi from Caligura on Day 2 Morning in the city, Karin will appear when interacting with Levi's body and begin to interrogate the player, where if they do not answer her correctly she becomes suspicious of the player.
Initially, Karin refuses to join the party on Day 1. However, on Day 2, she can be found in Prehevil - West (News Agency) taking photos outside of the News Agency, and will be willing to join the group unless she is suspicious of the player.
Alternatively, on Day 2 Evening she will be in an encounter with Weeping scope, where she can be permanently recruited after saving her from this encounter.
On Day 3 Evening, if the player has not recruited her, she will be sitting near the water at the Lake, where she will explain that while some may see war journalists as vultures that use the dead for profit, she views them as valkyries, immortalizing the memories and stories of those who have fought and fallen.
On Day 3 Night, Karin will moonscorch into Valkyrie on D'ábel's Island.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
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Head | 20 | 120% | 120% | 120% | 120% | 120% | 80% | 40% | None |
Torso | 450 (1800) | None | None | ||||||
Torso (Rot) | 250 (1000) | None | None | ||||||
Arms | 500 | None | None | ||||||
Right Leg | 200 | None | None | ||||||
Left Leg | 200 | None | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Strategy
Fear & Hunger Mode
Just keep attacking the torso, no point in attacking anything else seeing that the arms have more hp than the torso.
Masoχ-S/M Mode
Karin cannot be fought in Masoχ-S/M mode - see Valkyrie.
Dialogues
- → See Karin/Dialogue
Battle start
- Karin cocks the gun and takes it in a firm grip.
- Karin: “I've killed before too. Don't think for a second that I wouldn't have guts to use this pistol.”
- Party member: (Line about not wanting to participate in a fight, each character has a unique line) (+Hesitation)
Hesitation
- Karin: We have a couple of cavepeople here. Violence solves nothing, we can always talk this out!"
Talk
- Karin: “It's no use. We are done talking.”
- Player: [PERSUADE] “You're a journalist, there should always be room for a talk!”
- Karin: “... J-just shut up! I said we're done. You only get to burn bridges once with me.” You managed to shake Karin's beliefs. (+Attack drop)
- Player: [INTIMIDATE] “You hold on to that pistol as if it's going to save you.”
- Karin: “It's done so before, no reason to doubt why it wouldn't work here. I've seen a lot scarier people during my time. You're nothing.” Looks like your intimidation tactics don't work on Karin.
- Player: “Wait! We don't need to do this!”
- Karin: “You've shown your colours already. It's high time you learn that actions have consequences!”
- Player: “Hope you're prepared to die.”
- Karin: “I've seen a lot scarier people during my time. You're nothing.”
- Player: [PERSUADE] “You're a journalist, there should always be room for a talk!”
Run (will always fail)
- Karin: “You had your chance! Now we fight!”
Interactions
Action | Result | Flavour text |
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Use Brain flower | Success | “You've laid down the seed for the flower.” |
Use Heart flower | Success | “You've laid down the seed for the flower.” |
Beat her | Nothing | “No reaction. She is dead.” |
Medical diagnosis | Nothing |
Player: “She looks to be dead.”
If Daan is in the party: “Seems dead to me. Don't know what else to say...”
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Search | (x6 9mm Bullets, Lugr Pistol and Pilot Jacket) | Nothing |
Leave | Success | Nothing |
Devour | Success | “You devoured the remains.” |
Harvest an organ | Success | Nothing |
Saw off her head | (Karin's head) | Nothing |
Necromancy | Failure | “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.” |
Trivia
- Karin works at "The Midnight Gazette" and is the author of the "Kaiser critique" article, one of the readable books the player may come across.
- Karin's name is a Swedish form of the name Katherine/Catherine, which comes from the Greek καθαρός (katharos), meaning 'pure'.
- Game creator Miro Haverinen has noted that Karin's oversized jacket has a backstory - she received it from someone. This detail seems to hold some importance to the character, but he has described it as a peculiar and unusual story element in the game that ultimately doesn't contribute to the narrative.
- Player characters in Fear & Hunger 2: Termina will have some private thoughts when equipping a gun for the first time. Karin in particular will remember the teachings of an unknown man, who taught her to use guns before. When asked if this man could be the same person that gave Karin her jacket, Miro Haverinen's reply was "good question".
Gallery
Testing