Olivia
Olivia Haas | |
---|---|
Aliases | The Botanist Girl with glasses |
Relatives | Reila Audrey Haas (twin sister) Franz Haas (father) Ema Haas (mother) |
Inflicted phobias | |
---|---|
Phobias | None |
Biographical information | |
---|---|
Date of birth | December 31st, 1921 |
Date of death | 1942 (determinant) |
Place of birth | Bremen Empire |
Physical description | |
---|---|
Gender | Female |
Age | 20 |
Species | Human |
Spiritual Information | |
---|---|
Soul | Shadowed soul |
Item drops | |
---|---|
Search | (Alchemillia vol.1, Mixed herbs (blue and red) and Green herb) |
Steal | (Condensed blue, Condensed green) |
Battle Theme |
---|
Warning! Spoilers ahead!
Proceed at your own risk! |
"Everything does feel like a dream, doesn't it? There is this ethereal feel to everything..."
- Olivia, when theorizing with the player about the dream on the train.
Olivia Haas is a playable character and a potential party member in Fear & Hunger 2: Termina. As a botanist, her knowledge covers a wide variety of plants and herbs. She can create mixtures with strong healing properties or alternatively she can use that knowledge to create potent poisons. If not dealt with properly, Olivia will turn into Mechanical dance due to Moonscorch on Day 3 Morning.
Lore
Olivia grew up in an oppressive household that was deeply religious. She and her twin sister, Reila, were born at midnight, at the cusp of the month, and as a result, they had different birth signs. Olivia's soul was Shadowed, while Reila's was Radiant, making them complete opposites since childhood: Olivia spent most of her childhood cooped inside for being of a more fragile build, finding escapism in books about botanism and nature and the company of her sister, who preferred to go outside and make friends while also dedicating herself to studying engineering and new age technology.
When she was fifteen years old, Olivia experienced several small strokes that left her bedridden. Her parents sought help from religious healers to cure her, but her sister pleaded with them to seek modern medical treatment. However, it was too late, and Olivia was diagnosed with a vascular myelopathy around her spinal cord that affected her blood flow. Despite undergoing numerous operations and medical treatments, she requires use of a wheelchair for the unforeseeable future. Olivia avoided discussing her disability and the reasons why she required a wheelchair, and she found the sympathetic stares from others to be uncomfortable and unwelcome.
Later on, Olivia and her sister both enrolled in a university in Bremen, relieved to escape their parents' religious control. Olivia found it challenging to connect with her peers, but she still managed to excel in her field and ranked at the top of her class. Reila also excelled and even had the opportunity to participate in an exchange program between the Bremen Empire and the Eastern Union, much to Olivia's jealousy.
After graduating, Olivia started her own botanist research in Bremen's largest greenhouse. However, she always felt that her sister outshone her in every aspect. Reila traveled the world and stayed in touch by sending letters about her work, but one day, the letters stopped coming.
Six months after, Olivia's parents received information that her sister had been accused of treason against the Bremen Empire and was being held in an undisclosed prison. Olivia was powerless to help, and the next time she heard of her sister was when news broke that a terrorist group called the Nameless Liberty Underground had helped Reila escape from prison. Olivia remembered hearing the name of the organization before. She recalled a passing conversation between Reila and her professor, who had mentioned them.
Desperate for answers, Olivia decided to investigate the professor's whereabouts, only to discover that he had been executed for treason several months prior. The circumstances surrounding his execution were suspicious, to say the least. Riffling through his office, Olivia found several letters between the professor and Reila, sent long after she graduated. In her last letter, Reila had sent cryptic writings about 'a cube' and how 'the Eastern Union was desperately trying to replicate the cube', her last words voicing concern that the Kaiser of the Bremen Empire was after the 'operation in Prehevil' and how she still had time to act by heading there herself.
According to her investigation, Prehevil was a medium-sized town in the country of Bohemia. Olivia would head there without delay.
Personality
Olivia is a reserved, yet outgoing woman. She is one of the only people on the train with openly friendly mannerisms and a caring personality. As seen in her party talks, Olivia is quite curious about Prehevil. She is talkative towards her fellow contestants, especially towards Marcoh, as the two develop a friendship during the festival. Being a botanist, she is naturally interested in the flora and fauna of the areas, and she works with contestants such as Daan to try to make sense of the laws of nature in Prehevil.
Though she will freely discuss her medical condition with others, Olivia is secretly very self-conscious about it. She sees herself as a "freak", and resents the fact that others pity her. In a party talk, she asks the player to let her know if she is a burden on their travels.
As the Festival progresses, she will grow increasingly anxious about the dangers present within Prehevil, as well as the growing threat of the Moonscorch.
While Olivia appears amicable and nurturing while journeying with her fellow competitors, there are indications that her character may be more ominous than initially perceived. For instance, upon handling a firearm for the first time, she recognizes that it empowers her to terminate life, and her body shudders with adrenaline from clutching the weapon, as if it were her innate calling.
Gameplay traits
- Has Knife, Turtleneck shirt, Foldable wheelchair and One-winged necklace equipped (the latter only if chosen as the main character).
- Has x4 Shillings and Lucky coin in inventory (if chosen as the main character).
- Cannot use two-handed weapons.
- Can use firearms.
Unlike any other character in the game, Olivia uses a wheelchair to move. As a result, she is unable to walk up stairs if chosen as the main character. Doing so will result in Olivia's character sliding off of the tiles. To combat this, she can unequip and re-equip her wheelchair with the C key by default. While her wheelchair is unequipped she will move at half speed in exchange for the ability to climb up stairs.
If Olivia enters a battle without her wheelchair equipped, she will be unable to use the Attack command until it is re-equipped. In combat, certain enemy attacks (i.e. Tackle) are capable of knocking Olivia out of her wheelchair, which results in it being forcefully unequipped. This applies to Olivia as both party leader or recruitable character.
Olivia as party leader is also able to roll down staircases to crash on enemies with her wheelchair. If it connects, she will have access to First Strike while the enemy is stunned, granting her party a free turn.
If one of Olivia's arms are removed, she will move considerably slower. If both of her arms are removed, she will be unable to move, prompting the player to quit breathing in order to cause a game over if she is the main character. No notable effects are present if she loses her legs.
Character History
If skipped: |
---|
|
If not skipped: |
---|
|
As a party member
If recruited, Olivia will have Photosynthesis skill learned, Knife, Turtleneck shirt and Foldable wheelchair equipped.
Attacking the player in a hub
Olivia will be hostile toward the player if the player character on the train and the PRHVL Bop kills a contestant while she is present. Despite of the other contestants, as she can't walk, she will not try to reach the player and will trigger the fight only if the player talks to her.
Location and recruiting
Until Day 2 Morning, Olivia can be found inside of the train together with Marcoh and Marina. She will express her concerns about the group's departure for Prehevil and request that the player searches for them.
On Day 2 Morning, Olivia will have moved to a grassy area adjacent to the train.
If Tanaka is still alive, he will find and bring a wheelchair in front of Restaurant Bílý Vůl to Olivia. This will allow the player to recruit her, regardless of whether or not the player witnessed this event. If Marcoh and Tanaka die in their altercation with Pav, the player can still locate the wheelchair themselves in front of the restaurant. If both died or Tanaka died when playing as Marcoh before Day 2 Morning, the wheelchair will not be available.
On Day 3 Morning, Olivia will moonscorch and turn into Mechanical dance if kidnapped by Pocketcat (Daan). Otherwise, on Day 3 Night, Olivia will moonscorch and turn into Mechanical dance.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
---|---|---|---|---|---|---|---|---|---|
Head | 20 | 100% | 100% | 100% | 120% | 120% | 80% | 40% | None |
Torso | 625 (2500) | None | None | ||||||
Torso (Rot) | 300 (1200) | None | None | ||||||
Left Arm | 300 | None | None | ||||||
Right Leg | 300 | None | None | ||||||
Left Leg | 300 | None | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Strategy
Olivia is a troubling opponent in an early game scenario, especially if you do not have party members, and it's not recommended to fight her right away as most characters don't immediately have tools appropriate for her fight.
Olivia gets two actions per turn as long as her left arm remains intact. She will choose between using Toxic mist or Nettle mist; alternatively, she will also be able to use the Drift tackle skill. Toxic mist and Nettle mist are guaranteed to hit, do a small amount of damage, and inflict toxic and irritation respectively (see status effects.) Note that the irritation status effect can be permanent on the inflicted character. Drift tackle has no status effects it inflicts, but does a sizable chunk of damage. In order to prevent her mists attacks, her arm must be stunned or destroyed. If the player has Wrench toss, this will often not only destroy her arm but stun her if it results lower damage than 300 damage. Once her left arm is destroyed, her head will become vulnerable, potentially ending the fight. If, after the arm is destroyed, the player does not kill her, she will use Flimsy kick once for every leg she has remaining. It has a 70% chance to hit, and does a small amount of damage.
If the player has access to a Murky vial this can often be used to end the fight on the first turn. Double black smog, naturally, will often end the fight as well. If Red arc is available, it can be used to stun or destroy her arm, or, alternatively, can be used directly on her head.
Dialogues
- → See Olivia/Dialogue
Interactions
Action | Result | Flavour text |
---|---|---|
Use Brain flower | Success | “You've laid down the seed for the flower.” |
Use Heart flower | Success | “You've laid down the seed for the flower.” |
Beat her | Nothing | “No reaction. She is dead.” |
Medical diagnosis | Nothing |
Player: “She looks to be dead.”
If Daan is in the party: “Seems dead to me. Don't know what else to say...”
|
Search | (Alchemillia vol.1, Mixed herbs (blue) and Green herbs) | Nothing |
Leave | Success | Nothing |
Devour | Success | “You devoured the remains.” |
Harvest an organ | Success | Nothing |
Saw off her head | (Olivia's head) | Nothing |
Necromancy | Failure | “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.” |
Trivia
- Early concept art indicates that Olivia was not originally intended to be wheelchair-bound. Additionally, her initial design reflected a more contemporary aesthetic, as game creator Miro Haverinen had envisioned a modern setting for Fear & Hunger 2: Termina before deciding on 1942 as the year the game takes place.
- If the players read her mind in the demo version of the game, they can find she finds herself attracted to both Levi and Marina, asking herself what is going on. This could mean that she was either supposed to be a bi-curious or bisexual woman. However, this aspect seems to have been removed, as such thoughts are absent in the final version.
- Despite her upbringing, Olivia may tell Marcoh that she isn't religious (when talking to him in the Church of Alll-mer). However, she will reject being an "atheist", saying she believes that religion has its place despite her complicated relationship with it.
- Olivia mentions being a vegetarian in one of her party talks, but considering the situation of the festival, she is willing to eat whatever is available at the moment.
- Haverinen has mentioned that while Olivia faces additional hindrances compared to other protagonists, her gameplay experience not being drastically different is what inspired the development of Olivia's disability; it wasn't solely about diversity (although he harbors no objections to it) but rather about enhancing challenges faced by characters. Haverinen believed that being wheelchair-bound and navigating obstacles would add an extra layer of difficulty, akin to real-life struggles.
- The fact that a recruited Olivia has Photosynthesis, a spell from Vinushka's Hexen, as well as being awarded a Skin Bible of the same old god if she decides to study folklore botanism while in college in her character creation intro, might imply that the academic institutions in the universe of Fear & Hunger have no problems mixing science with ritualistic knowledge.