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Abella portrait.png

Default portrait
Abella portrait3.png

During train intro
Abella parasite portrait.png

With Woodsman's parasite
Abella Gro-goroth portrait.png

With Gro-goroth engraving
Abella Sylvian portrait.png

With Sylvian engraving
Abella Alll-mer portrait.png

With Alll-mer engraving
Abella Rher portrait.png

With Rher engraving
Abella Vinushka portrait.png

With Vinushka engraving
Abella Fear and Hunger portrait.png

With God of Fear and Hunger engraving
Abella (Enemy).png

Abella whips out her wrench with a serious expression on her face.
Abella (Enemy) rot.png

Abella whips out her wrench with a serious expression on her face.
Abella (Player).png
Abella overworld.png
Abella overworld2.png
Aliases The Mechanic
Relatives Unnamed parents
Unnamed siblings
Affiliation Nameless Liberty Underground
Inflicted phobias
Phobias None
Biographical information
Date of birth 1914-1915
Date of death 1942 (determinant)
Place of birth Oldegård
Physical description
Gender Female
Age 27
Species Human
Spiritual Information
Soul Caressing soul
Item drops
Search (Pipe wrench, Booby trap and Sturdy overalls)
Steal (x4 Bolts) (x2 Duct Tapes) (Bench Grinder)
Battle Theme
Warning! Spoilers ahead!

Proceed at your own risk!

Incomplete page ahead!

This page currently lacks crucial information! Please add onto it.
Reason: Location needs a rewrite. Strategy needs a rewrite. Skills are missing.

"The reason why I like engineering and mechanics is that it always follows a clear logic. But I just can't figure this one out!"
- Abella, when examining the train.

Abella is a playable character and a potential party member in Fear & Hunger 2: Termina. She is a mechanic, and as such is adept at crafting her own makeshift weapons and traps. Along with mechanical skills, she also understands more complicated machinery. Abella is one of the fourteen contestants arriving in Prehevil that were forced to participate in the Festival of Termina.


Despite her homeland having suffered greatly from the First Great War, Abella had a serene and balanced childhood with her parents and many siblings. While the northern capital Oldegård was rebuilding its cities in the aftermath of the destruction, news of hostilities in eastern Europa was broadcasted on the radio. Abella, being too young to participate in the defense of her borders, had to find an alternate way to contribute to her homefront. With her innate talent for mechanics and electronics, she ultimately decided to pursue these fields of study.

Abella's inherent nature, as the eldest child in her family, was to take care of those around her. However, with many of her close relatives having marched off to battle, she felt frustrated by her inability to help people more directly. Although she had already matured into adulthood, Abella's expertise in engineering made her an essential player on the disarrayed homefront. With the missing men now dying on the battlefield, it was necessary for someone to step up and cover for them, and Abella knew that no one else could. She would shoulder the burden and the increasing workload, as it was the only way to ensure that the homefront remained functional in the face of the ongoing war.

During one stormy night, Abella trudged through the rain-soaked alleyway on her way home from a long day of work. Suddenly, she noticed a foreign man who tried to run away but collapsed weakly after a few meters. Abella quickly realized that the man had been shot in the belly. Searching his possessions, she found documents indicating that he was from Rondon, one of Oldegård's allied countries. Regardless of whether she chose to assist him or not, Abella would soon discover that the man was a member of an underground resistance group called the "Nameless Liberty Underground" (NLU). The organization had been quietly brewing beneath the surface since the beginning of the first Great War and worked across Europa to thwart the advancements of both the Bremen Empire and Eastern Union. She would eventually meet with a member of NLU and talk briefly about the current situation in eastern Europa.

Abella's engineering expertise was greatly valued by the Nameless Liberty Underground (NLU) organization, which was struggling to maintain membership. They requested her to join them at their headquarters. After some time, NLU had gathered enough info to unravel parts of a large scheme. The Eastern Union was working on something ill-boding in the country of Bohemia, Prehevil and the Bremens wanted to get their hands on the project by any means possible. When the Bremen army finally occupied Bohemia, NLU sent some of their members to Prehevil, but communication was quickly lost with them. The organization decided to wait and see if their members would resurface, but Abella was not content to sit and wait. She boarded the first train to Prehevil, determined to find out what had happened, and was told if she ever needed support she would recognize the leader of the Bohemian branch of NLU from her red shoes.

But unbeknownst to her, she would play a part in a greater scheme by the trickster Moon God, Rher, as one of the 14 Termina contestants.


Abella is both a skilled and outgoing individual. She is willing to use her mechanical expertise to assist the party, though many of the horrors within Prehevil defy conventional solutions, which both puzzles and fascinates her.

Abella is quite perceptive, showing a great deal of knowledge and interest in the architecture of the various buildings in Prehevil; her reasons for studying engineering and mechanics are that it always follows a clear logic. She also has somewhat of a motherly side to her, evident by her comments towards the abandoned houses and mentioning that they could use some good housekeeping. Abella is optimistic and diplomatic with her fellow contestants. At times she can seem rather light-hearted, cracking jokes in party talks to lighten up the mood. Other times, she can be seen caring quite deeply for people such as Levi, often showing sympathy and concern for his well-being.

Though she will happily work with the other contestants while exploring the city, Abella will intentionally hide her true identity as a resistance agent from them. She will, however, admit her connections with the NLU to a suspicious Karin and the player character if both contestants are brought to the speakeasy area of PRHVL Bop.

Gameplay traits

  • Has Pipe wrench and Sturdy overalls equipped.
  • Has Knife, x4 Shillings and Lucky coin in inventory (if chosen as the main character).
  • Has the Caressing soul, which unlocks the Caressing skill tree in the Hexen.
  • Can use two-handed weapons.
  • Can use firearms.

Character History

If skipped:
  • Gain x2 Duct tape, x4 Bolts, x2 (x5 on Easy) Blue vials and Moldy bread.
  • Gain Wrench toss and Trapcraft skills.
If not skipped:
  • The soothing sound of the railtracks... You are not used to such peaceful and tranquil atmosphere.
  • You can't help but let your mind wander. You reminisce what has lead you to this point in life...
  • Despite your homeland suffering greatly from the First Great War, you had a peaceful and balanced childhood with both of your parents and many siblings.
  • The northern capital Oldegård was rebuilding their destroyed cities, when news about hostilities in the eastern Europa were broadcasted on the radio.
  • It sounded like the beginning of another worldwide war...
  • You were still too young to take part in defending your borders so you had to figure out an alternate way to help out your homefront.
  • You had a knack for mechanics and electronics, so ultimately it came down to those two lines of studies...
  • Because you were the eldest child, you had a natural habit of taking care of those around you.
  • Many of your close relatives marched to battle and nothing could've gotten you more frustrated than your inability to help people more directly.
  • You had already matured to adulthood, but because of your expertise in engineering, your role on the homefront was more important than what you could've achieved on the battlefield.
  • The homefront was in disorder too. Someone had to step up and cover the all the missing men now dying far away on some remote battlefields.
  • Your broad shoulders could carry the burden and the increasing work load. They had to, because if not you, then who?
  • During one particularly stormy night, while you were returning home after your twelve hour day, you ran into a foreign man on a rain soaked alleyway...
  • The man noticed you and desperately tried to run for it only to collapse after weakly ten meters or so.
  • The man had been shot to the belly. Upon searching his possessions, you found his documents that said he was from the Kingdom of Rondon, an allied country of Oldegård's.
  • You thought about what to do for a moment and then...
    • Reported the man to officials. (Gain x9 Shillings and Lucky coin)
      • You reported the man to the officials of Oldegård. Apparently he had just recently travelled from the Eastern Union to Oldegård and was suspected for espionage.
      • There was even a bounty on his head. You got 10 Shillings for finding him. One of the shillings ended up being a Lucky coin! Lucky you!
      • Something bothered you about the case and you returned to the alley where you first found the man. Upon thoroughly searching the alleyway, you found a suitcase full of top secret documents stolen from the Eastern Union.
      • On his memo, the man had written down an address that pointed to the Kingdom of Rondon.
      • The documents didn't look like those of an Eastern Union spy. They looked the exact opposite in fact. You decided to take the papers to Rondon by yourself.
    • Took the man back home and treated his wounds. (Gain Officer sword)
      • The man stayed unconscious for a week, but slowly recovered thanks to your attentive mending.
      • As days went by, he saw your eagerness to help and frustation towards the war. He then revealed his business in Oldegård.
      • He was part of an underground resistance organization called "Nameless Liberty Underground", NLU in short.
      • The organization had been brewing hidden from watching eyes since the dawn of the first Great War. NLU worked across Europa trying to subdue the advancement of both Bremen Empire and Eastern Union.
      • The man had important documents that needed to be taken to Kingdom of Rondon as soon as possible. Because he couldn't obviously take them there himself, he asked if you could take his role.
      • You had been hoping for a chance to work on something bigger and this opportunity seemed to be just that.
      • You packed your bags and set out. As a thanks for his rescue, the man gave you his Officer sword.
  • You travelled through Europa all the way to Kingdom of Rondon. You found the meeting point described by the man and made contact with his colleagues.
  • After talking briefly about the current situation in the eastern Europa, you were asked to join the organization. They were running low on members and your expertise would surely come handy. You were lead to their headquarters and you got to choose how you'd offer your help...
  • NLU had spies everywhere in Europa and beyond. Combining various information snippets gathered from across the continent you were able to unravel parts of a larger scheme...
  • The Eastern Union had been working on something malevolent and ill-boding in the country of Bohemia and it seemed like Bremen wanted to get their hand on this project.
  • Your deductions got a lot more weight when you heard that Bremen army finally occupied Bohemia. NLU sent some of their members immediately to the capital of Bohemia, Prehevil, but you quickly lost contact to them.
  • The organization decided to wait and see if their members would surface, but you couldn't just sit back and hope for the best.
  • You decided to take the first train towards Prehevil and find out what was going on.
  • You were told that if you needed support in your mission you'd recognize the leader of the Bohemian branch of NLU from her red shoes.
  • With this little information about the task at hand, how did you prepare for the trip?
    • Stock up on medical goods (Gain x2 Blue vials and Cloth fragment)
    • Stock up on spare parts (Gain x4 Bolts, x2 Duct tape, x3 Scrap metal and x2 Pressure plates)
    • Stock up on food (Gain x2 Dried meat and Moldy bread)
  • You've felt tense since the moment you embarked on this journey. Every night you'd see nightmares of the horrors that would wait you in Prehevil...
  • Are they just dreams? You can't help but feel that there is more to the dreams than mere logic would dictate.

Special event - Caligura at Mayor's Manor

Sleeping in the Mayor's Manor on Day 1 as Abella as the protagonist results in a cutscene where Caligura attempts to sexually assault her. This prompts a fight and an early in-game chance to dispatch Caligura if the player so wishes.

As a party member

If recruited, Abella will have Sturdy overalls and a Pipe wrench equipped, She will also have Wrench toss and Short circuit skills learned. Wrench toss maintains its relevance throughout the entire game as a semi-reliable way to stun enemies, while Short circuit enables her to unlock electronic doors for the player as needed. Offering support in upcoming battles, enabling easier access to specific bunker areas, and being among the first characters available for recruitment position Abella as one of the most useful party members in the game.

Restraining the player

Abella will attempt to restrain the player character on the train and the PRHVL Bop if they kill a contestant while she is present. Abella shares this behaviour with Daan, Karin, Marcoh and Tanaka. Once the player is restrained, they will be forced to surrender, as struggling effectively does nothing. After this, the player will wake up, tied up, and be unable to move or act. For a while, they will only have the option to struggle in the ropes. After struggling, they will be given the option to give up and rest, up until Day 3 Night, in which the ropes will have mysteriously untied themselves. The player will be free (albeit with a very low hunger status) and every remaining contestant will have moonscorched by then. This will not happen if Abella is currently in the party, as she will simply ignore any contestants the player kills.

Location and recruiting

Abella can be encountered on Day 1 Morning, once the player unlocks the hatch in the forest leading to Tunnel 7. Approaching the player, she insists on exploring the tunnels and can be recruited. If initially not recruited upon entering Tunnel 7, she remains inside, offering to join later. However, once declined again, recruitment becomes impossible. Abella mentions searching for train parts when spoken to. By Day 1 Night, she vanishes from Tunnel 7.

It is impossible to meet both Abella and Henryk outside of the intro in the same playthrough, as exploring Mayor's Manor prior to encountering Abella, will cause her to moonscorch into Chaugnar as early as Day 1 morning.

On Day 3 Night, like all other remaining human contestants, Abella will moonscorch into Chaugnar.


Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 20 100% 100% 100% 120% 120% 80% 40% None
Torso 625 (2500) None None
Torso (Rot) 300 (1200) None None
Right Arm 300 None None
Left Arm 300 None None
Right Leg 300 None None
Left Leg 300 None None
Bear trap 100 100% 100% 100% 100% 100% 5% None All debuffs
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.


Fear & Hunger Mode

Abella will use Wrench Toss every turn, which deals 38-58 blunt damage and has a 40% chance to inflict Confused. Abella also has a chance to set up a bear trap which will trigger a limb-loss coin flip if it is not dealt with properly by guarding or destroying it. Like with the other contestants, Abella will resort to simply using Tackle if her left arm is cut off.

It is not recommended to fight her unless you have decent defense, extra turns or can kill her in few turns.

Masoχ-S/M Mode

Abella cannot be fought in Masoχ-S/M mode - see Chaugnar.


→ See Abella/Dialogue

Battle start

  • Abella whips out her wrench with a serious expression on her face.
    • Party member: (Line about not wanting to participate in a fight, each character has a unique line) (+Hesitation)


  • Abella: "We shouldn't be fighting each other! There has to be another way."


  • Abella: “Your talking days are over! You're dead!”
    • Player: [PERSUADE] “We can still talk this through, right?”
      • Abella: “You should've thought of that earlier! I've got zero interest in your rambling at this point.”
    • Player: [INTIMIDATE] “What do you think you'll achieve with that wrench of yours?”
      • Abella: “You'll regret acting big!” Abella became just more furious with your intimidation tactics. (+Furious)
    • Player: “Wait! We don't need to do this!”
      • Abella: “You should've thought of that earlier! I've got zero interest in your rambling at this point.”
    • Player: “Bring it!”

Run (will always fail)

  • Abella: “I don't think so!”


“Abella is down...”
Action Result Flavour text
Use Brain flower Success “You've laid down the seed for the flower.”
Use Heart flower Success “You've laid down the seed for the flower.”
Beat her Nothing “No reaction. She is dead.”
Medical diagnosis Nothing
“She looks to be dead.”
If Daan is in the party:
“Seems dead to me. Don't know what else to say...”
Search (Pipe wrench, Booby trap and Sturdy overall) Nothing
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off her head (Abella's head) Nothing
Necromancy Failure “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.”


  • When playing as Abella, she will start off with a completely different outfit. When getting introduced to the others, Abella will change outfits to check up on the train.
  • Playing as Abella and speaking to August outside the train at the start will confirm they both come from the same region and provide unique dialogue on August's life story.
  • Abella is the only character who can read the in-game notes written by passcodes. However, if the other protagonists attempt to read those notes while she is in their party, Abella will take the note to translate it and says that those notes are illegible. It might imply that she is hiding the answer from the party for a particular subject.
  • Due to a potential bug, Abella can show up as alive on the train during Ending A, even if she has moonscorched.
  • When creating Abella, game creator Miro Haverinen found inspiration in female characters from Japanese Role-Playing Games (JRPGs): her design draws elements from Karin Koenig from Shadow Hearts: Covenant and Aerith Gainsborough from Final Fantasy VII. Furthermore, her enemy battle sprite is modeled after the official artwork of Leila from Final Fantasy II.
    • Haverinen has also stated that Abella's initial concept featured her with blonde hair, sporting a yellow shirt paired with blue denim overalls, a departure from her final design.
  • In a Discord poll put up by Haverinen on which character should be made available next, Abella came out as the most desired character to be made playable, followed closely behind by Daan. Interestingly, Henryk did poorly in the poll, having the least amount of votes alongside Karin and Tanaka.
  • Miro Haverinen has expressed dissatisfaction with his handling of Abella since the game's release. He believes that while there are a few lines in the game hinting at Abella's conflict, they remain quite rudimentary and his original vision for the character is not adequately represented, prompting a desire to flesh out her storyline in a future update.