Spice forge
The Spice forge is a Contestant Skill from O'saa's skill tree in Fear & Hunger 2: Termina.
Spice forges were widely used by magick practitioners of the Middle East back in the day. Spices make it possible to customize the properties of your otherwordly skills.
Lore
Historical accounts reveal the utilization of spice forging by magic practitioners of bygone eras to alter the attributes of their magick. This practice seems to have originated in the Eastern Sanctuaries, where a thriving spice market and a longstanding tradition of exotic otherworldly practices provided fertile ground for its development.
Acquirement
- Can be learned at the Hexen using a Soul stone if the player is O'saa or have killed O'saa.
- requires Meditation to be learnt prior.
- Can't be learned by party members.
Gameplay
Spice forge can be accessed outside of combat through the character's skills menu. When activated, it unveils an interface displaying spell names alongside three small vials containing colorful spices: white, red, and blue. This menu exclusively showcases spells that are compatible with Spice forge, and unlearned spells are shown in a muted gray text, making them unselectable.
The skill allows the player to customize spells with special effects through the use of the spices:
- The white spice triggers the spell to activate at the start of the battle.
- The red spice either induces the character to dual-cast the chosen spell at a randomly selected target or buffs the effects of said spell.
- The blue spice reduces the spell's Mind cost.
It is important to note that each spice can only be applied individually. Attempting to add a second spice to an already enhanced spell will nullify the effects of the initial spice.
Affected spells
Below is a list of spells that can benefit from the effects of Spice forge.
Hurting
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Hurting | Create a devastating vortex out of your concentrated feelings of hurting and hatred. Requires 1 Rev Point. | Deals 276 Otherworldly damage to one target. Damage affected by Rev. | 20 Mind 1 Rev P. |
100% | 1 Gro-goroth affinity |
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First hurting | Deals 276 Otherworldly damage to one target, activates at the start of the battle. Damage affected by Rev. | 36 Mind 1 Rev P. |
100% | ||
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Double hurting | Deals 276 Otherworldly damage to two random targets. Damage affected by Rev. | 36 Mind 1 Rev P. |
100% | ||
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Greater hurting | Create a devastating vortex out of your concentrated feelings of hurting and hatred. | Deals 192 Otherworldly damage to one target. Damage affected by Rev. | 10 Mind | 100% |
Black smog
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Black smog | Crystallize manmade darkness born from the industrial age to blind and suffocate your opponents. Requires 1 Rev Point. | Deals 50-74 damage and inflicts Blindness status to all targets. | 10 Mind 1 Rev P. |
95% | 2 Gro-goroth affinity |
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First black smog | Deals 50-74 damage and inflicts Blindness status to all targets, activates at the start of the battle. | 10 Mind 1 Rev P. |
95% | ||
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Double black smog | Deals 50-74 damage and inflicts Blindness status to all targets, casts twice. | 10 Mind 1 Rev P. |
95% | ||
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Greater black smog | Crystallize manmade darkness born from the industrial age to blind and suffocate your opponents. | Deals 50-74 damage and inflicts Blindness status to all targets. | 5 Mind | 95% |
Blood golem
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Blood golem | Sacrifice blood to summon a golem that fights by your side temporarily. The golem only takes orders from the one that gave birth to it. Requires 1 Rev Point. | Summons a Blood golem for the duration of the battle. Can't be controlled. | 1 Rev P. | 100% | 2 Gro-goroth affinity |
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First blood golem | Sacrifice blood to summon a golem that fights by your side temporarily. The golem only takes orders from the one that gave birth to it. | Summons a Blood golem for the duration of the battle. Can't be controlled, activates at the start of the battle. | 1 Rev P. | 100% | |
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Double blood golem | Summons a Blood golem for the duration of the battle. Can't be controlled. | 1 Rev P. | 100% | ||
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Greater blood golem | Summons a Blood golem for the duration of the battle. Can't be controlled. | - | 100% |
Black orb
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Black orb | A concentrated negative energy that can be hurled at your opponent multiple times. The orb maintains its form only temporarily before the ill will disperses. | Deals 90-134 Otherworldly damage to one target 4 times. Damage affected by Rev. | 30 Mind | 95% | 3 Gro-goroth affinity |
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First black orb | Deals 90-134 Otherworldly damage to one target 4 times, activates at the start of the battle. Damage affected by Rev. | 30 Mind | 95% | ||
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Double black orb | Deals 90-134 Otherworldly damage to two random targets 4 times. Damage affected by Rev. | 30 Mind | 95% | ||
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Greater black orb | Deals 90-134 Otherworldly damage to one target 4 times. Damage affected by Rev. | 12 Mind | 95% |
Scorched earth
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Scorched earth | Scorch your surroundings completely to create an environment that greatly enhances fire attacks. Requires 1 Rev Point. | Inflicts Small Burning status to all targets (including all party members). | 50 Mind 1 Rev P. |
100% | 2 Vinushka affinity 2 Gro-goroth affinity |
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First scorched earth | Inflicts Small Burning status to all targets (including all party members), activates at the start of the battle. | 50 Mind | 100% | ||
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Double scorched earth | Inflicts Small Burning status to all targets (including all party members). | 50 Mind | 100% | ||
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Greater scorched earth | Scorch your surroundings completely to create an environment that greatly enhances fire attacks. | Inflicts Small Burning status to all targets (including all party members). | 20 Mind | 100% |
Pyromancy trick
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Pyromancy trick | A simple pyromancy trick to burn your opponents. | Deals 75-113 Fire damage and can inflict Burning status to one target. Damage affected by Rev. | 10 Mind | 85% | 1 Vinushka affinity |
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First pyromancy trick | A simple pyromancy trick to cause burns to your opponent. | Deals 35-53 Fire damage and can inflict Burning status to one target, activates at the start of the battle. Damage affected by Rev. | 10 Mind | 85% | |
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Double pyromancy trick | A simple pyromancy trick to burn your opponents. | Deals 35-53 Fire damage and can inflict Burning status to two random targets. Damage affected by Rev. | 10 Mind | 85% | |
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Greater pyromancy trick | A simple pyromancy trick to cause burns to your opponent. | Deals 35-53 Fire damage and can inflict Burning status to one target. Damage affected by Rev. | 3 Mind | 85% |
Combustion
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Combustion | A talented wizard can control the heat in the atmosphere and create a large combustion of fire and flames to devour their opponents. Requires 1 Rev Point. | Deals 62-94 Fire damage and can inflict Burning status to all targets. Damage affected by Rev. | 35 Mind 1 Rev P. |
67% | 2 Vinushka affinity |
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First combustion | A talented wizard can control the heat in the atmosphere and create a large combustion of fire and flames to devour their opponents. | Deals 112-168 Fire damage and can inflict Burning status to one target, activates at the start of the battle. | 35 Mind | 67% | |
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Double combustion | A talented wizard can control the heat in the atmosphere and create a large combustion of fire and flames to devour | Deals 112-168 Fire damage and can inflict Burning status to one target, casts twice. | 35 Mind 1 Rev P. |
75% | |
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Greater combustion | A talented wizard can control the heat in the atmosphere and create a large combustion of fire and flames to devour their opponents. | Deals 112-168 Fire damage and can inflict Burning status to one target. | 16 Mind | 67% |
Roots that reap
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Roots that reap | A talented wizard can generate a shockwave that travels underground and forces sharp roots to push through the ground. Attacks all enemies. Requires 2 Rev Points. | Deals 35-53 damage to all targets. | 25 Mind 2 Rev P. |
100% | 1 Vinushka affinity |
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First roots that reap | Deals 35-53 damage to all targets, activates at the start of the battle. | 20 Mind 2 Rev P. |
100% | ||
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Double roots that reap | Deals 35-53 damage to all targets, casts twice. | 20 Mind 2 Rev P. |
100% | ||
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Greater roots that reap | A talented wizard can generate a shockwave that travels underground and forces sharp roots to push through the ground. Attacks all enemies. | Deals 35-53 damage to all targets. | 12 Mind | 100% |
Blood sword
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Blood sword | The blood of Alll-mer boils and rages even ages after his death. Just a drop sends swords to the heart of his enemies. Summon a blood sword to wield in battle. | Equips Blood sword for the duration of the battle. | 10 Mind | 100% | 1 Alll-mer affinity |
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First blood sword | Equips Blood sword for the duration of the battle, activates at the start of the battle. | 10 Mind | 100% | ||
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Double blood sword | Equips Blood sword for the duration of the battle and applies Attack Buff status. | 10 Mind | 100% | ||
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Greater blood sword | Equips Blood sword for the duration of the battle. | 2 Mind | 100% |
Longinus
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Longinus | The blood of Alll-mer boils and rages even ages after his death. Just a drop thrusts spears to the torso of his enemies. Summon a blood spear to wield in battle. | Equips Longinus for the duration of the battle. | 20 Mind | 100% | Ending C |
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First longinus | Equips Longinus for the duration of the battle, activates at the start of the battle. | 20 Mind | 100% | ||
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Double longinus | Equips Longinus for the duration of the battle and applies Attack Buff status. | 20 Mind | 100% | ||
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Greater longinus | Equips Longinus for the duration of the battle. | 5 Mind | 100% |
Rot
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Rot | Rot the victim from inside out to make them vulnerable to attacks. Requires 1 Rev Point. | Deals 5 Otherworldly damage to one random target and reduces max HP of all enemy torso's. | 20 Mind 1 Rev P. |
100% | 1 God of Fear and Hunger affinity |
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First rot | Deals 5 Otherworldly damage to one random target and reduces max HP of all enemy torso's, activates at the start of the battle. | 20 Mind 1 Rev P. |
100% | ||
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Double rot | Deals 5 Otherworldly damage to one random target, inflicts Defence drop status and reduces max HP of all enemy torso's, casts twice. | 20 Mind 1 Rev P. |
100% | ||
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Greater rot | Rot the victim from inside out to make them vulnerable to attacks. | Deals 5 Otherworldly damage to one random target and reduces max HP of all enemy torso's. | 10 Mind | 100% |
Flesh puppetry
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Flesh puppetry | Puppeteer severed limbs at your disposal to attack the enemy. You need sawed off limbs to do this. | Summons hands that deal up to 4 Physical attacks at end of turn to a random target, based off of your attack stat and the amount of arms you have in your inventory. | 10 Mind | 2 God of Fear and Hunger affinity | |
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First flesh puppetry | Summons hands that deal up to 4 Physical attacks at end of turn to a random target, based off of your attack stat and the amount of arms you have in your inventory, activates at the start of the battle. | 10 Mind | |||
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Double flesh puppetry | Summons hands that deal up to 4 Physical attacks at end of turn to a random target, based off of your attack stat. | 10 Mind | |||
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Greater flesh puppetry | Summons hands that deal up to 4 Physical attacks at end of turn to a random target, based off of your attack stat and the amount of arms you have in your inventory. | 3 Mind |
Mischief of rats
Pheromones
Loving whispers
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Loving whispers | Concentrated whispers carried out by the older god Sylvian. Heals a considerable amount of health. Precariously the whisper's effects are solely based on Sylvian's whims. | Restores 64-96 Body and cures Critical state status of a single party member. | 30 Mind | 100% | 2 Sylvian affinity |
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First loving whispers | Restores 64-96 Body and cures Critical state status of a single party member, activates at the start of the battle. Healing affected by Rev. | 30 Mind | 100% | ||
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Double loving whispers | Restores 64-96 Body and cures Critical state status of a single party member, casts twice. Healing affected by Rev. | 30 Mind | 100% | ||
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Greater loving whispers | Restores 64-96 Body and cures Critical state status of a single party member. Healing affected by Rev. | 12 Mind | 100% |
Healing whispers
Spice | Name | Description | Effect | Cost | Success Rate | Unlock Requirement |
---|---|---|---|---|---|---|
- | Healing whispers | Concentrated whispers carried by the older god Sylvian. Heals a considerable amount of health of all the party members. | Restores 48-72 Body and cures Critical state status of all party members. | 30 Mind | 100% | 2 Sylvian affinity |
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First healing whispers | Restores 40-60 Body and cures Critical state status of all party members, activates at the start of the battle. | 30 Mind | 100% | ||
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Double healing whispers | Restores 40-60 Body and cures Critical state status of all party members, casts twice. | 30 Mind | 100% | ||
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Greater healing whispers | Restores 40-60 Body and cures Critical state status of all party members. | 12 Mind | 100% |
Trivia
- If Black orb was learned before Blood golem, any Spice forge version of the skill will appear on every party member. (Bug)
- Spice forging Combustion will turn it into a single target spell. (Bug)
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