Run

From Fear and Hunger Wiki
Jump to navigation Jump to search
borderless
Incomplete page ahead!

This page currently lacks crucial information! Please add onto it.
Reason: {{{REASON}}}

Run is a skill always available to the playable character in Fear & Hunger and Fear & Hunger 2: Termina. It allows the player to potentially escape from the current fight they are in.

There are two types of Run:

  • Run! which is accessed by pressing escape in the battle menu.
  • Run which is accessed through the skills menu.

The first uses a formula to calculate your chance of escaping, which is as follows:

(Average Agility of player's party / 10) * 50 = % Chance to escape

For every time the player fails to escape through this method, they are given an extra 10% chance with each failure until they successfully escape.

The skill Run has predetermined chances based on multiple factors, such as whether or not the player has Escape plan, or if it is Terror & Starvation or Hard Mode.

Enemy Fear & Hunger Harder difficulties Escape plan
Prisoner 90% 90% 100%
Prisoner (Ground) 90% 90% 100%
Priest 90% 90% 100%
Trortur 90% 90% 100%
Cavegnome 90% 80% 100%
Mumbler 90% 80% 100%
Greater mumbler 90% 80% 100%
Guard 90% 80% 95%
Jaggedjaw 90% 80% 95%
Black Witch 90% 80% 95%
Lizardman 90% 80% 95%
Guard (Ballista) 90% 80% 95%
Elite guard 90% 80% 95%
Iron Shakespeare 90% 80% 95%
Moonless 90% 80% 95%
Yellow mage 90% 80% 95%
Cavedweller 90% 80% 95%
Moonless Guard 90% 80% 95%
Night Lurch 90% 80% 95%
Body Snatcher 90% 80% 95%
Bloody man 90% 80% 95%
Uterus 90% 80% 95%
Lord of flies 90% 80% 95%
Red Man 90% 80% 95%
Cave spider 90% 80% 95%
White Angel 90% 80% 95%
Yellow lizardmage 90% 80% 95%
Female molded 90% 80% 95%
Male molded 90% 80% 95%
Guard (Infected) 90% 90% 95%
Mumbler (Infected) 90% 90% 95%
Night Lurch (Infected) 90% 90% 95%
Assassin Spectre 90% 90% 95%
Lord of flies (Infected) 90% 90% 90%
Nas'hrah 90% 90% 90%
Skeleton 90% 90% 90%
Isayah 90% 90% 90%
Cahara 90% 90% 90%
D'arce 90% 90% 90%
Crow Mauler 90% 80% 90%
Miner Spectre 50% 50% 95%
Old Knight 40% 40% 0%
Maneba 0% 0% 95%
Ser Seymor 0% 0% 0%
Gaunt Knight 0% 0% 0%
Ragnvaldr 0% 0% 0%
Enki 0% 0% 0%

The run skill in Termina works differently, in that each subsequent successful escape against most enemies will lower the chance of the next usage of the run skill working. Upon changing maps, there is a 20% chance that your escape chances will reset to the default value, except on Masoχ-S/M mode, where it will remain at the lowest chance permanently.

Recent Escapes Normal Escape Plan
0 80% 90%
1 66% 86%
2 50% 75%

Navigation