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Warning! Spoilers ahead!

Proceed at your own risk!

"The museum has an infectiously festive feel inside."

The Bohemia National Museum is a location in Fear & Hunger 2: Termina. Being one of Prehevil's major landmarks, it hosts a public party surrounded by mysterious figures, where the law of physics seems to be circumvented. The Museum is situated at the temple site section of the inner city of Prehevil, west of Hollow Tower.


As it is the only museum in Prehevil, it serves as an art museum, a history museum, and a multitude of other museums all at once: a current exhibition on show dives deep into the various beliefs around the world, with many religious artifacts on display.

During the events of Fear & Hunger 2: Termina, the museum is hosting a grand masquerade celebrating the end of times, the Festival of Termina. Behind their elaborate masks, the attendees engage in what appears to be animated conversations. Their heads nod in unison, and their dry lips move in synchronization, yet no audible words escape their mouths. It is as if they have been trapped in an eternal state of autopilot, possibly a lingering effect from a real, past masquerade where people were inexplicably left idle. The masks also hide the Moonscorched skin from their faces, indicating that these partygoers have been punished by the Moon God Rher himself.


The museum contains a looping maze layout, due to the inconsistency of laws of physics. The player can interact with some objects which are inside glass cases, a few of those can be broken but it will release an alarm, locking up other glass cases, meaning the player needs to choose which item they wish to pick up. However with enough haste, it is possible to get all items. Although the alarm can be activated, none of the entities in this location will become hostile towards the player.

On the section with stairways, the protagonist can interact with the clock as a form of the puzzle to set up the correct time and choose which god is, solving the puzzle will unlock the double doors from downstairs. To solve this puzzle, the player needs to collect hints from those entities, starting with Jeeves dialogues about meeting 3 figures, which are the "The Red Devil", "The Sun Priestess" and "The Happy Mask Salesman". The Red Devil will hint about the 35 minutes until 25 for the hour, the Sun Priestess will hint about the hours of the truth that lies between 1 and 2 and the Mask Salesman mentions that this season is the month of sulfur.

The answer for the clock is 13:35 (the hourly arrow must be set after 1) and the god symbol is a triangle between a triangle, which symbolizes the god of Sulfur.

Behind the door, the protagonist will find a room with a large manmade hole, climbing down the hole will reveal the final location of the bunker with a big mechanized gate on the view. This gate is locked and it can only be opened after turning on all the 3 telelectroscopes from another bunkers, unlocking the gate will lead into the White Bunker's dungeon.


  • Pocketcat
  • Jeeves
  • Daan (Only after being mutated, replacing the role location from the original Pocketcat on day 3 at morning)




Party Talk (Outside Museum):
  • If Abella is in party:
    • Abella: "The people of this city are just varying degrees of crazy, ay?"
    • Abella: "There are the dangerous lunatics on the streets and then there are those people inside the museum... Whatever is going on with them..."
    • Abella: "..."
    • Abella: "Is the same going to happen to us?"
  • If Karin is in party:
  • (Before entering museum)
    • Karin: "Do you hear music coming from the museum?"
  • (After entering museum)
    • Karin: "..."
    • Karin: "Maybe we should try to interview the people inside?"
    • Karin: "To try and piece up the events that lead up to this apocalypse?"
  • If Olivia is in party:
  • (Before entering museum)
    • Olivia: "I-I think I saw someone at the window. I swear I did!"
  • (After entering museum)
    • Olivia: "This place gives me the creeps..."
    • Olivia: "Just what is going on inside?"
  • If Marina is in party:
  • (Before entering museum)
    • Marina: "This is the city museum... The only one. So it works as the art museum, the history museum and as bunch of other museums as well."
    • Marina: "It really is a small town wonder."
  • (After entering museum)
    • Marina: "..."
    • Marina: "I'm afraid I'm going to run into someone I actually know at the museum party..."
    • Marina: "I'm not sure how I'd react..."
  • If Daan is in party:
    • Daan: "The museum at least looks nice, inviting and all that jazz. Let's join the party."
  • If Marcoh is in party:
  • (Before entering museum)
    • Marcoh: "The museum... it's a bit foreboding, isn't it?"
  • (After entering museum)
    • Marcoh: "The museum... That place is like Sodom and Gomorrah at the brink of destruction."
    • Marcoh: "The last hurrah before their inevitable doom."
      • If Daan is in the party:
        • Daan: "Want to join in on the fun?"
        • Marcoh: "..."
        • Marcoh: "Might as well."
        • Daan: "Let's keep that as our last resort plan."
        • Marcoh: "Sure thing."
  • If Levi is in party:
    • Levi: "..."
    • Levi: "Is it safe inside or... not?"
    • Levi: "I couldn't quite tell."
Party Talk (Inside Museum):
  • If Olivia is in the party:
    • Olivia: "I feel like I'm losing my mind."
    • Olivia: "I'm not sure which ones are scarier. The people outside who are clearly aggressive or these people..."
    • Olivia: "I don't understand what they are up to..."
  • If Karin is in the party:
    • Karin: "..."
    • Karin: "Who knew there were this many people still alive and well?"
    • Karin: "We should try to talk to them. I'm sure we can learn a lot. Just what transpired in this town, who is responsible, did the army have a hand in this..."
      • If Abella is in the party:
        • Abella: "...And how to escape this place?"
        • Abella: "That's the first thing I want to know."
          • Karin: "...Right. That too..."
      • If Daan is in the party:
        • Daan: "And maybe how to leave this town behind as well?"
        • Daan: "..."
        • Daan: "Although seeing as these people are still here, maybe that's not something they know all that much about..."
          • Karin: "...Right."
  • If Marina is in the party:
    • Marina: "A masquerade?"
    • Marina: "In any other situation I'd be excited about this, but..."
    • Marina: "But... I don't know. This just feels uncanny in all the wrong ways."
  • If Abella is in the party:
    • Abella: "..."
    • Abella: "These people... They don't react to us in any way...?"
    • Abella: "Just what is going on here?"
  • If Daan is in the party:
    • Daan: "Did you notice it already?"
    • Daan: "This place... It doesn't follow the normal laws of physics..."
    • Daan: "The interior feels way bigger than what the building looked like from the outside."
      • If Abella is in the party:
        • Abella: "Now that you mention it, yeah, totally!"
      • If Olivia is in the party:
        • Olivia: "I thought it was only me!"
        • Olivia: "My head hurst just trying to process it all!"
  • If Levi is in the party:
    • Levi: "They're like puppets."
    • Levi: "Blank expressions... The repeating movements..."
    • Levi: "It's like this whole party is just a facade?"
  • If O'saa is in the party:
    • O'saa: "They are all completely oblivious of their surroundings..."
    • O'saa: "Do you think it's a blessing or a curse?"
      • If Daan is in the party:
        • Daan: "I guess there are worse ways to go..."
  • If Marcoh is in the party:
    • Marcoh: "How much do you want to bet that these masked freaks turn on us the moment we turn our backs?"
    • Marcoh: "I don't trust them one bit."
Party Talk (Museum Ballroom):
  • If Karin is in the party:
    • Karin: "Would you look at this!"
    • Karin: "I knew there had to be a logical reason for all that's happening here!"
    • Karin: "The army's been here!"
    • Karin: "We're close to cracking the case!"
  • If Abella is in the party:
    • Abella: "Impressive equipment..."
    • Abella: "Someone wanted this hole here really badly."
    • Abella: "We are going down, right?"
  • If Olivia is in the party:
    • Olivia: "This looks more like an archeological site than a ballroom."
  • If Marina is in the party:
    • Marina: "What on earth...? Who did this?"
  • If Daan is in the party:
    • Daan: "Just how deep is this hole?"
  • If Levi is in the party:
    • Levi: "..."
    • Levi: "I could scout ahead and see what's down there... If you wanted me to that is..."
  • If O'saa is in the party:
    • O'saa: "..."
    • O'saa looks puzzled.
      • If Daan is in the party:
        • Daan: "A cat got your tongue O'saa?"
        • O'saa: "..."
        • O'saa: "What cat?"
        • Daan: "Nevermind."


Pocketcat (Daan) overworld2.png
  • Even if the player is able to use Short circuit, it is not possible to deactivate the alarm system.
  • If Olivia gets moonscorshed, the player will witness Pocketcat leaving the museum while pushing her vacant wheelchair, saying that she felt a bit left out from the party. This implies that Pocketcat may have been responsible from the transformation for Olivia.
  • It is possible that the crowned creature found while roaming around the corridor could just be a regular horse under the sheets, second by the asset file's name and the unused character asset with a similar file name.
  • Numerous artworks showcased in the Museum draw inspiration from real-life masterpieces. In addition to the clock plate puzzle, which pays homage to the renowned Prague astronomical clock, or Prague Orloj, situated on the Old Town Hall in Prague, the capital of the Czech Republic, there is a notable collection of war-themed paintings that directly reference authentic works of art:
    • The Third of May of 1808, by Francisco Goya (1814);
    • Guernica, by Pablo Ruiz Picasso (1937);
    • The Charge of the Lancers, by Umberto Boccioni (1915);
    • The Battle of Alexander at Issus, by Albrecht Altdorfer (1529);
    • and Consequences of War, by Rubens (1638-1639).