White Mold Apartments

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Warning! Spoilers ahead!

Proceed at your own risk!

"It's so quiet. No one could probably hear you scream from here..."

The White Mold Apartments is a Location in Fear & Hunger 2: Termina.


This mysterious location was once a normal apartment building, before being entirely covered in a white, rubbery and crusty mold-like substance that has affected everything in the structure. Although there is no clear evidence as to what led to the spread of the mold, it is heavily implied the phenomenon is somehow related to both the Sulfur God and a mass murder that took place there - a Sulfur God Sigil can be found in Apartment 4 along with the diary of the killer, and the spirit of one of the victims found on floor 3 will mention that 'the servant of Sulfur' used them as 'sacrificial lambs'.


The apartments are located in Prehevil - Back Alleys, directly south of the passage to Prehevil - Shopping Street, or north from the passage to Prehevil - Staircase if the wooden gate has been unlocked.


When entering the apartments, after walking a few steps forward the front door will seal shut behind you without any option to break it open. You won't be able to open the door or leave until you obtain the Fellatio effigy in the Rher dimension, so make sure to be prepared before entering.

The Rher dimension can be entered by climbing through a washing machine leaking blood in the basement, but it will have a padlock with a 4 number code keeping it sealed shut. You can open the washing machine by either forcing the lock off, or by finding the code for it (the code will be randomized each playthrough).

Finding the code for the padlock

The TV in the room on floor 1 will play a news broadcast featuring Karin, who reports that there was a mass murder in the apartment block and mentions the room numbers of each of the victims. The code for the washing machine will be the room numbers of each of the victims, in the order of who was killed first to last. The order of the murders can be discovered two ways: by using the Talking board in the floor 3 bathroom to communicate with the spirit of one of the victims, or from the killer's plan in the Diary of a madman which can be found in room 4, accessible by breaking the floor in the apartment above with the horsehead statue. The spirit will tell you the room numbers of the victims in order, but the diary will instead describe the victims in order, leaving you to match the contents of their rooms to the numbers:

  • "The one who talks only to her plants." (The apartment with an abundance of plants, Room #2)
  • "The girl who keeps me up at night. The songbird that utters her last whimpers." (The apartment with musical instruments, Room #6)
  • "The lunatic that raves about the moon and stars to all days end." (The apartment that contains the statue, the telescope and the celestial drawings on the floor, Room #9)
  • "His puppets will bear witness to his bloodletting". (The apartment with many dolls, Room #11)
  • "The foolish braggart who just moved in." (The apartment full of boxes, Room #13)

The possible codes

There are three random possible codes, those are:

  • 211136
  • 132611
  • 913116


  • Daan (Found sitting on a chair in Room 4 on the second floor on Day 2)
  • Ghost


  • 2 Neighbours (The Neighbours have a 1 in 3 chance of appearing after entering any apartment - 1 can be found on the second floor and another on the third)




  • 1 Chest (In Room 8 on the third floor)



TV Broadcast:
Karin Sauer seen in the TV report, although she claims to have never recorded this broadcast.

PLTV NEWS -- KARIN SAUER: Commentator -- Produced by TOMAS FRIC



Commentating the events here at the Prehevil, Bohemia is Karin Sauer. Good afternoon.

A murder so heinous, and perplexing in all its particulars, has never before been committed in the city of Prehevil.

The tragedy of the 28th street.

This most extraordinary and frightful affair that transpired here in the heart of the city baffles the residents of the apartment building to no end.

The person held in charge of this crime was said to have never been a suspicious one.

All the residents described him as a calm individual who liked to keep to himself most of the time.

Regardless of his outward persona, inside this man was a monster.

The residents of the apartments [w, x, y, and z] were murdered in the most gruesome manner...

Party Talk:
  • If Karin is in the party:
    • Karin: "..."
    • Karin: "What's wrong with this place...?"
  • If Marina is in the party:
    • Marina: "...Anyone home...?"
  • If Abella is in the party:
    • Abella: "It's so quiet here."
    • Abella: "Like the whole house is in a deep sleep..."
  • If Olivia is in the party:
    • Olivia: "This building... Something feels very off about this place..."
  • If Daan is in the party:
    • Daan: "What is this mold...?"
    • Daan: "It's covering everything..."
      • If Olivia is in the party:
        • Olivia: "I'm not sure if it's actually mold..."
        • Olivia: "The texture is unlike anything I've seen..."
        • Daan: "Rubbery and crusty at the same time."
        • Olivia: "Yes..."
  • If Levi is in the party:
    • Levi: "..."
    • Levi: "This place... Do you feel dizzy too?"
  • If O'saa is in the party:
    • O'saa: "It's not natural for people to live in closed spaces like these."
      • If Daan is in the party:
        • Daan: "Depends on the rent really..."
  • If Marcoh is in the party:
    • Marcoh: "..."
    • Marcoh is looking grim for some reason.
      • If Olivia is in the party:
        • Olivia: "What's the matter Marcoh?"
        • Marcoh: "Nothing."
        • Marcoh: "..."
        • Olivia: "You look so grim?"
        • Marcoh: "..."
        • Marcoh: "I don't really like closed places..."
        • Olivia: "You've got a claustrophobia?"
        • Marcoh: "..."


  • If the player watches the TV with Karin in the party, she will claim she never recorded that broadcast. If playing as Karin, the player will receive a similar dialogue. As other Termina contestants have Doppelgängers mimicking them during the festival, there is a possibility that this broadcast was recorded by a double of Karin.
  • If the player intends to use the Talking board on the third floor, the player must first enter the room with dolls in it (Room 11), and notice the crib with a doll in it rock back and forth. It will then direct the player to the bathroom on the same floor. Using the talking board prior to this will not have an effect anywhere in the apartments.
  • The moldy apartments are based on a nightmare the game's creator, Miro Haverinen, had during the development of Fear & Hunger 2: Termina. [1]