Pillarman

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Pillarman
Pillarman overworld.png
Inflicted phobias
Phobias Teratophobia, Erotophobia
Item drops
Search (x3 Shillings) (x2 Shillings) (Meatpie and Moldy bread) (Small key) (Arm and Leg) (Cloth fragment) (Moldy bread)
Steal Nothing
Overworld data
HP 10 (+1 extra shot)
Note Not executable
Cannot lose limbs using Rifle/Gunslinger
Affected by Marksmanship
Battle Theme
borderless
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The Pillarman is an enemy encountered in Fear & Hunger 2: Termina.

Lore

Pillarmen get their name from their function at the Church of Alll-mer: to be tied on the church pillars and cry their gospel to the churchgoing folk downstairs.

Location

  • 2 Pillarmen in the ceilings of the Church of Alll-mer.
  • 1 Pillarman in the underground passage of the Church of Alll-mer which the player will access after using the 3 effigies.
  • 1 Non-hostile Pillarman in the Church of All-mer's basement in one of the cells.rch cells. (Cannot be fought)

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Torso 1250 (5000) 80% 80% 80% 80% 120% None None Blindness
Torso (Rot) 1050 (4200) None None
Rectus Abdominis 1 360 40% None None
Rectus Abdominis 2 360 None None
Rectus Abdominis 3 360 None None
Rectus Abdominis 4 360 None None
Rectus Abdominis 5 360 None None
Rectus Abdominis 6 360 None None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Strategy

Fear & Hunger Mode

Every turn of combat, a throbbing lump will appear on one of the six sections of the Pillarman's rectus abdominis. The animation of the lump is quite subtle and may require close inspection in order to identify which ab it is currently on. Using any otherwordly skill on that ab will destroy it and will puncture the Pillarman's lung, causing him to suffocate and die at the end of the turn, if you dont have any otherwordly damage source nor party members then guarding until reaching 3 rev points is the best way to deal enough damage to the ab with the throbbing lump. The Pillarman has a "Bulldoze" coin-flip attack, which if failed, will cause the Pillarman to knock you off of the ledge they are standing on, dealing 20 body points of damage and ending the battle prematurely.

Masoχ-S/M Mode

The same strategy for Fear & Hunger Mode applies.

Dialogues

Talk

  • Pillarman: “The choir of Alll-mer! The gospel of agony!” The pillarman tirelessly charges at you! You don't even get a chance to talk to him properly.

Interactions

“The monstrosity is down...”
Action Result Flavour text
Use Brain flower Failure “You cannot penetrate the head to plant your seed. The head is too hard.”
Use Heart flower Failure “You cannot penetrate the head to plant your seed. The head is too hard.”
Beat him Nothing “The body of the pillarman is incredibly sturdy. Seems like the thing is all muscle.”
Medical diagnosis Nothing
Player:
“You are not entirely sure what has caused this man to grow this huge. He is humongous in every sense of the word. Except for his groin area. His muscles are almost bursting out from the torso. The skin is peeled from the top of his head and nailed on the chest and back to expose the disfigured head that is shaped like an anvil. The exposed skull even feels as thick as one. The man doesn't suffer from similar malformations and burns as the people you saw outside. His skin is very pale in fact. Almost like he hasn't seen sun in years. The pillarman has no particular weaknesses other than otherwordly powers having an increased effect on him.”
If Daan is in the party:
“I'm not entirely sure what has caused this man to grow this huge. He is humongous in every sense of the word. Except for where it counts. His muscles are almost bursting out from the torso. The skin is peeled from the top of his head and nailed on the chest and back to expose the disfigured head that is shaped like an anvil. The exposed skull even feels as thick as one. The man doesn't suffer from similar malformations and burns as the people outside. His skin is very pale in fact. Almost like he hasn't seen sun in years. The pillarman has no particular weaknesses other than otherwordly powers having an increased effect on him.”
Search (x3 Shillings) (x2 Shillings) (Meatpie and Moldy bread) (Small key) (Arm and Leg) (Cloth fragment) (Moldy bread) Nothing
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off his head (-1 Bonesaw) Nothing
Necromancy Failure “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.”

Trivia

  • The old version of the Pillarman was able to attack with his head, using Hammerhead which dealt 36-54 blunt damage.

Gallery

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