Half-cocooned
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Half-cocooned | |
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Inflicted phobias | |
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Phobias | Nosophobia, Erotophobia |
Physical description | |
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Species | Human (Moonscorched) |
Item drops | |
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Search | (2 Shillings) (Meat mallet) (Cloth fragment) |
Steal | (7 Shillings) (2 Cloth fragments) (12-gauge shells) |
Overworld data | |
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HP | 4 (+1 extra) or 8 (+1 extra) |
Executable | True |
Gunslinger/Rifle | True |
Marksmanship | True |
HP to Damage | [Torso] -50 at 3 or 7 HP [Torso] -150 at 2 or 6 HP [Torso] -300 at 1 or 5 HP |
Bear trap | Loses legs in Battle and Overworld |
Booby trap | Stuns for 1.33 seconds, Applies Can't do shit 3 in Battle |
Battle Theme |
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Warning! Nudity ahead!
This page contains depictions of genitals and / or sex. |
The Half-Cocooned is an Enemy encountered in Fear & Hunger 2: Termina.
Location & Behaviour
- 2 Half-cocooned in Prehevil - West (News Agency)
- 1 Half-cocooned will charge at the player
- 1 Half-cocooned in Old Apartments - North-West
- 1 Half-cocooned in Prehevil - North-West
- Can't be fought, will only appear for the cutscene with August
- 1 Half-cocooned in Prehevil - West (Back Area)
- 1 Half-cocooned in News Agency
- Will charge at the player
- 1 Half-cocooned in Prehevil - Ruined Streets
- 1 Half-cocooned is part of the Mob
At the start of a run, Half-cocooned 7's location is randomly chosen out of these:
- Prehevil - Back Alleys - 16.67%
- Prehevil - North-West - 16.67%
- Prehevil - West (News Agency) - 16.67%
- Prehevil - Ruined Streets - 16.67%
- Does not spawn - 33.33%
- While it is possible for the location to be chosen as Prehevil - Back Alleys (Sylvian's Square), he will not spawn there (Bug)
When the Half-cocooned sees the player and charges, for 6.67 seconds, his movement speed will be increased and upon entering battle he will immediately trigger a coin flip. Half-cocooned 7 will not trigger a coin flip if he catches the player while charging.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
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Head | 20 | 100% | 100% | 130% | 100% | 120% | 80% | 40% | None |
Torso | 1125 (4500) | None | None | ||||||
Torso (Rot) | 325 (1300) | None | None | ||||||
Right Arm | 1000 | None | None | ||||||
Left Arm | 400 | None | None | ||||||
Right Leg | 20 | None | None | ||||||
Left Leg | 20 | None | None | ||||||
Mallet | 20 | None | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Body Part | Skill | Effect | Condition | Chance | Success Rate |
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Torso | Tackle | Deals 13-19 Blunt damage, can knock Olivia off a wheelchair. | Arms are destroyed | 100% | 95% |
Right Arm | Slam | Deals 14-16 Blunt damage. | Always | 100% | 95% |
Left Arm | Meat mallet | Deals 30-46 Blunt damage, can cause Bleeding status. | Always | 100% | 95% |
Meat tenderizer | Deals 25-37 Blunt damage 3 times, can cause Bleeding status. | Failed coin flip | 100% | 95% | |
Mallet | The mallet is hanging loose... | Does nothing. | Always | 100% | 100% |
- Note: The coin flip that initiates Meat tenderizer only happens if you started the fight with the Half-cocooned while he is running at you.
Strategy
Fear & Hunger Mode
Destroying a half-cocooned's lower "mallet" will cause his head to become vulnerable the next turn, making killing them really easy.
Attacking anything else is a waste of time.
- Be careful of the Half-cocooned enemies that charges at you in the overworld, initiating combat with them while they are charging at you will cause a coin flip attack to happen in the first turn, it is best to initiate the fight with them when they stop running.
- The head does not become vulnerable if the legs were destroyed, so using a Bear trap against the Half-cocooned is almost useless.
Masoχ-S/M Mode
The same strategy for Fear & Hunger Mode applies.
Dialogues
Battle start
- The man raises his meat mallet is clear fury. He clearly has intentions of violence...
- Player: “Hold on! I don't want to start a fight!”
- Your words are in vain. The man is clearly out for blood.
- Player: “What is going on here!?”
- Your words are in vain. The man is clearly out for blood.
- Player: “I'm ready to defend myself, just so you know.”
- Your words are in vain. The man is clearly out for blood.
- Player: “Hold on! I don't want to start a fight!”
Talk
- Half-cocooned: “You're... dead.”
- Player: “Stay away from me!”
- Half-cocooned: “Die! Die! DIE!”
- Player: “Wait, what is happening here!?”
- Half-cocooned: “Die! Die! DIE!”
- Player: Nevermind
- Player: “Stay away from me!”
Interactions
Action | Result | Flavour text |
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Use Brain flower | Success | “You've laid down the seed for the flower.” |
Use Heart flower | Success | “You've laid down the seed for the flower.” |
Beat him | Nothing | “No reaction, but each kick gives you satisfaction.” |
Medical diagnosis | Nothing |
Player: “This person has started to cocoon into something. There are severe scorchings around his body and the growth has become thick shell-like crust in some parts. It looks like the metamorphosis is only halfway done, there is no telling how he would've ended up if this kept on going. Only piercing and otherwordly attacks seem to penetrate the shell.”
If Daan is in the party: “This person has started to cocoon into something. There are severe scorchings around his body and the growth has become thick shell-like crust in some parts. It looks like the metamorphosis is only halfway done, there is no telling how he would've ended up if this kept on going. Only piercing and otherwordly attacks seem to penetrate the shell.”
|
Search | (2 Shillings) (Meat mallet) (Cloth fragment) | Nothing |
Leave | Success | Nothing |
Devour (Unavailable) (Bug) | Success | “You devoured the remains.” |
Harvest an organ | Success | Nothing |
Saw off his head | (Half-cocooned head) | Nothing |
Necromancy | Failure | “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.” |
Trivia
- Before version 1.8, they didn't have the ability to sprint in the overworld.
Gallery
wip