Half-cocooned

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Half-cocooned
Half-cocooned.png

A half-cocooned man swings his mallets furiously!
Half-cocooned rot.png

A half-cocooned man swings his mallets furiously!
Half-cocooned overworld.png
Inflicted phobias
Phobias Nosophobia, Erotophobia
Physical description
Species Human (Moonscorched)
Item drops
Search (x2 Shillings) (Meat mallet) (Cloth fragment)
Steal (x7 Shillings) (x2 Cloth fragments) (12-gauge shell)
Overworld data
HP 4 (+1 extra shot)
Note Executable

Can lose limbs using Rifle/Gunslinger

Affected by Marksmanship

Battle Theme
borderless
Warning! Nudity ahead!

This page contains depictions of genitals and / or sex.

The Half-Cocooned is an enemy encountered in Fear & Hunger 2: Termina.

Location

Multiple Half-Cocooned are present in the western ruins of Prehevil (Inner City). One will spawn at the by the staircase if you enter the three-story apartment building south of the Orphanage. At the locked gate south of the Orphanage, starting Day 2 a Half-cocooned can corner the player. If this happens, August will shoot them to death. The corpse will then be available for looting.

If they spot the player in overworld, they may attempt to charge them, sprinting extremely quickly at the player. If they succeed in catching them, they will force them into a coin flip attack upon beginning combat, dealing high damage if the player fails.

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 20 100% 100% 130% 100% 120% 80% 40% None
Torso 1125 (4500) None None
Torso (Rot) 325 (1300) None None
Right Arm 1000 None None
Left Arm 400 None None
Right Leg 20 None None
Left Leg 20 None None
Mallet 20 None None
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.

Strategy

Half-cocooned men possess two "meat mallets" and one grossly smooth and enlarged arm, seemingly overtaken by scar tissue. They are capable of attacking with both arms each turn, so picking off one of the arms with any guns or the pistol with the Gunslinger skill in the overworld before entering combat will significantly reduce the damage your party will take each round.

Destroying a half-cocooned's lower "mallet" will cause his head to become vulnerable the next turn, even if his legs are still intact. Depending on the size of your party, it may be possible to two-turn or one-turn a half-cocooned man by having the protagonist focus on that while a second party member targets the head.

Dialogues

Battle start

  • The man raises his meat mallet is clear fury. He clearly has intentions of violence...
    • Player: “Hold on! I don't want to start a fight!”
      • Your words are in vain. The man is clearly out for blood.
    • Player: “What is going on here!?”
      • Your words are in vain. The man is clearly out for blood.
    • Player: “I'm ready to defend myself, just so you know.”
      • Your words are in vain. The man is clearly out for blood.

Talk

  • Half-cocooned: “You're... dead.”
    • Player: “Stay away from me!”
      • Half-cocooned: “Die! Die! DIE!”
    • Player: “Wait, what is happening here!?”
      • Half-cocooned: “Die! Die! DIE!”
    • Player: Nevermind

Interactions

“The monstrosity is down...”
Action Result Flavour text
Use Brain flower Success “You've laid down the seed for the flower.”
Use Heart flower Success “You've laid down the seed for the flower.”
Beat him Nothing “No reaction, but each kick gives you satisfaction.”
Medical diagnosis Nothing
Player:
“This person has started to cocoon into something. There are severe scorchings around his body and the growth has become thick shell-like crust in some parts. It looks like the metamorphosis is only halfway done, there is no telling how he would've ended up if this kept on going. Only piercing and otherwordly attacks seem to penetrate the shell.”
If Daan is in the party:
“This person has started to cocoon into something. There are severe scorchings around his body and the growth has become thick shell-like crust in some parts. It looks like the metamorphosis is only halfway done, there is no telling how he would've ended up if this kept on going. Only piercing and otherwordly attacks seem to penetrate the shell.”
Search (x2 Shillings) (Meat mallet) (Cloth fragment) Nothing
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off his head (Half-cocooned head) Nothing
Necromancy Failure “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.”

Trivia

  • Before version 1.8, they didn't have the ability to sprint in the overworld.

Gallery

wip

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