Villager (Sickle)

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Villager
(Sickle)
Villager portrait.png

Default portrait
Villager parasite portrait.png

With Woodsman's parasite
Villager Gro-goroth portrait.png

With Gro-goroth engraving
Villager Sylvian portrait.png

With Sylvian engraving
Villager Alll-mer portrait.png

With Alll-mer engraving
Villager Rher portrait.png

With Rher engraving
Villager Vinushka portrait.png

With Vinushka engraving
Villager Fear and Hunger portrait.png

With God of Fear and Hunger engraving
Villager (Sickle) overworld.png
Inflicted phobias
Phobias Nosophobia
Physical description
Species Human (Moonscorched)
Item drops
Search (Sickle)
Steal (x5 Shillings) (Bear trap) (Vodka)
Overworld data
HP 3 (+1 extra shot)
Note Executable
Can lose limbs using Rifle/Gunslinger
Affected by Marksmanship
Battle Theme

The Villager (Sickle) is an enemy and potential party member encountered in Fear & Hunger 2: Termina. These enemies are notable for being some of the few encountered who can be raised with Necromancy, which will turn them into Ghouls.

Location

Battle

Stats
Body Part HP Blunt Slashing Piercing Fire Otherwordly Ev. Rate Magic Ev. Resistances
Head 20 100% 100% 130% 120% 120% 80% 40% None
Torso 300 (1200) None None
Torso (Rot) 125 (500) None None
Right Arm 20 None None
Left Arm 20 None None
Right Leg 20 None None
Left Leg 20 None None
Bear trap 100 100% 100% 100% 100% 100% 5% None All debuffs
  • Note: HP in parenthesis is only used for Damage-over-Time calculations.
Skills
Body Part Skill Effect Condition Chance Success Rate
Torso Tackle Deals 13-19 Blunt damage, can knock Olivia off a wheelchair Arms are destroyed 100% 95%
Right Arm Sickle Deals 21 Slashing damage, can cause Bleeding and Infected arm statuses Always 100% 85%
Left Arm Slam Deals 14-16 Blunt damage After sets up skill 100% 90%
The villager sets up a bear trap Places a Bear Trap which causes a coin flip event at the end of the next turn if not destroyed or guarded Used once 100% N/A
Bear Trap Bear Trap Deals 24-36 damage, causes Leg loss Failed coin flip 100% 100%

Strategy

Fear & Hunger Mode

The best way to deal with the Sickle Villagers is to just attack the sickle arm, guard when he uses a bear trap and then rev up and attack the torso.

Masoχ-S/M Mode

The same strategy for Fear & Hunger Mode applies.

Dialogues

Battle start

  • The villager raises his scythe and takes an aggressive stance... The situation got dangerous all of a sudden!
    • Player: “Hold on! I don't want to start a fight!”
      • Your words are in vain. The villager is clearly out for blood.
    • Player: “What is going on here!?”
      • Your words are in vain. The villager is clearly out for blood.
    • Player: “I'm ready to defend myself, just so you know.”
      • Your words are in vain. The villager is clearly out for blood.

Talk

  • Villager: “I'm sorry... but... everyone must die.”
    • Player: [PERSUADE] “Just walk away and no one will get hurt!”
      • Villager: “There is no other way... He demands it... It's jubilee... Paint the grounds red...”
        • Player: “Why let anyone tell you what to do? Think for yourself!”
          • Villager: “...” The villager is clearly hesitating. (+Hesitation)
          • If repeated:
          • Villager: “Enough... Just die already...” (-Hesitation)
        • Player: “...”
    • Player: [INTIMIDATE] “Is that a threat? Show me your worst!”
      • Villager: “...” The villager's morale fell. He shows signs of fear. (+Attack drop, +Defence drop)
      • If repeated:
      • Villager: “Only one of us... walks away from here...” Your threats don't seem to have effect on him. (-Attack drop, -Defence drop)
    • Player: “No one needs to die here!”
      • Villager: “There is no other way... He demands it... It's jubilee... Paint the grounds red...” Your pleads don't seem to work.
    • Player: “What are you talking about?”
      • Villager: “The great trickster... He demands this... You must've heard him too...”
    • Player: “Let's start from you.”
      • Villager: “Only one of us... walks away from here...” Your threats don't seem to have effect on him.
    • Player: Nevermind

Interactions

“The monstrosity is down...”
Action Result Flavour text
Use Brain flower Success “You've laid down the seed for the flower.”
Use Heart flower Success “You've laid down the seed for the flower.”
Beat him Nothing “No reaction, but each kick gives you satisfaction.”
Medical diagnosis Nothing
Player:
“The man has severe burns and malformations around his body, especially on his face. Looks like his eyes are practically blinded by these. The blisters on his face are festering, but at the same time parts of his face have dried up to crisp seemingly from inside out. It doesn't appear to be caused by fire or explosion of any kind. The results have formed over longer period of time. The body itself is relatively frail. Weak against piercing attacks, fire and otherwordly powers.”
If Daan is in the party:
“The man has severe burns and malformations around his body, especially on his face. Looks like his eyes are practically blinded by the these... The blisters on his face are festering, but at the same time parts of his face have dried up to crisp seemingly from inside out... It doesn't appear to be caused by fire or explosion of any kind. The results have formed over longer period of time. The body itself is relatively frail. Weak against piercing attacks, fire and otherwordly powers.”
Search (Sickle) Nothing
Leave Success Nothing
Devour Success “You devoured the remains.”
Harvest an organ Success Nothing
Saw off his head (Villager head) Nothing
Necromancy Success Nothing

Trivia

  • Work of Francis Bacon heavily influenced the final design of villagers and rifleman.
  • The villagers have their faces twisted by the moonscorch, and all have a clear partition in the middle of the face that resembles Rher's half moon depiction in his Skin Bible or Needles' face paint.

Gallery

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