Fallen cherub
Fallen cherub | |
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Inflicted phobias | |
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Phobias | Nosophobia |
Item drops | |
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Search | Nothing |
Steal | Nothing |
Overworld data | |
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HP | 0 (+1 extra) |
Executable | N/A |
Gunslinger/Rifle | N/A |
Marksmanship | N/A |
HP to Damage | N/A |
Bear trap | Death |
Booby trap | Death |
Battle Theme |
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The Fallen cherub is an Enemy encountered in Fear & Hunger 2: Termina.
Location & Behaviour
- 15 Fallen cherubs in the Orphanage
- 4 Fallen cherubs in the first level (1 Fallen cherub is alone)
- 4 Fallen cherubs in the second level (1 Fallen cherub is alone)
- 4 Fallen cherubs in the basement (1 Fallen cherub is alone)
- 3 Fallen cherubs in the upstairs section
Fallen cherubs usually fight in groups of 3, but there are 3 Fallen cherubs that will fight on their own.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
---|---|---|---|---|---|---|---|---|---|
Head | 20 | 100% | 100% | 130% | 120% | 120% | 80% | 40% | None |
Torso | 300 (1200) | None | None | ||||||
Torso (Rot) | 125 (500) | None | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Body Part | Skill | Effect | Condition | Chance | Success Rate |
---|---|---|---|---|---|
Torso | Crescent Claw | Deals 20-30 Piercing damage, can inflict Critical State. | Always | 100% | 95% |
Strategy
Fear & Hunger Mode
The best strategy to deal with cherubs is to take them out in the overworld, dying to a single round of any firearm. If lacking ammo, these enemies can still be killed easily by focusing on their torso, since they can usually be killed in a single attack. If you are fighting more than one of them alone, you should use throwable area of effect items such as the Murky Vial to take them all out immediately as the Critical State debuff inflicted by Crescent claw can be very threatening. If you are unfortunate enough to be inflicted with Critical state, consider running from battle to cure it as healing or getting hit will bring you down to 1 health.
Masoχ-S/M Mode
Same as Fear & Hunger Mode, although taking them out with firearms is a major priority as they might not fall in a single hit due to damage reduction, putting you at greater risk of being inflicted with Critical State and losing all of your BP.
Dialogues
Talk
- The small creature keeps stumbling towards you as you try to speak some sense to it.
- Player: “I mean no harm.”
- The creature is just pursing its lips back and forth. Whether it means something is a complete mystery to you.
- Player: “Don't come closer!”
- The creature is just pursing its lips back and forth. Whether it means something is a complete mystery to you.
- Player: “Die, you miserable thing.”
- The creature is just pursing its lips back and forth. Whether it means something is a complete mystery to you.
- Player: Nevermind
- Player: “I mean no harm.”
Interactions
Action | Result | Flavour text |
---|---|---|
Use Brain flower | Success | “You've laid down the seed for the flower.” |
Use Heart flower | Success | “You've laid down the seed for the flower.” |
Beat him | Nothing | “No reaction, but each kick gives you satisfaction.” |
Medical diagnosis | Nothing |
Player: “The developing body of this child-like creature has gone through severe malformations. Many anatomical points suggest that this creature once was a human child. The prolonged neck and claws are the biggest cases of curiosity, but the skin also looks like it was burned or boiled at some point in time. The skin feels dry and brittle. The creature's frame isn't very sturdy, it's weak against piercing physical attacks as well as otherwordly powers and fire.”
If Daan is in the party: “The developing body of this... child has gone through severe malformations. At least I think it was a human child at one point. The prolonged neck and claws are the biggest cases of curiosity, but the skin also looks like it was burned or boiled at some point in time. The skin feels dry and brittle. The child's frame isn't very sturdy, it's weak against piercing physical attacks as well as otherwordly powers and fire.”
|
Search | Nothing | “The creature has nothing of value.” |
Leave | Success | Nothing |
Devour (Unavailable) (Bug) | Success | “You devoured the remains.” |
Harvest an organ | Success | Nothing |
Saw off his head | (Fallen cherub head) | Nothing |
Necromancy | Failure | “You cannot seem to summon a soul that would belong to this husk. You feel that the soul has burned beyond recognition and is not salvable anymore.” |
Trivia
- It's likely these enemies are moonscorched orphans.