Rifleman
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Rifleman | |
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Inflicted phobias | |
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Phobias | Nosophobia |
Physical description | |
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Species | Human (Moonscorched) |
Item drops | |
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Search | (.303 Ammo) (2 .303 Ammo) (2 Gun powder) |
Steal | (3 .303 Ammo) (5 .303 Ammo) |
Overworld data | |
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HP | 3 (+1 extra) |
Executable | True |
Gunslinger/Rifle | True |
Marksmanship | True |
HP to Damage | [Torso] -100 at 2 HP [Torso] -200 at 1 HP |
Bear trap | Loses legs in Battle and Overworld |
Booby trap | Stuns for 1.33 seconds, Applies Can't do shit 3 in Battle |
Note | Deals 10 damage to every party member |
Battle Theme |
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The Rifleman is an Enemy encountered in Fear & Hunger 2: Termina.
Location & Behaviour
- 1 Rifleman in Riverside
- Can only be shot down by being Executed or 12.5% chance with Rifle
- 1 Rifleman in Derelict House
- 1 Rifleman in Prehevil - Central
- Will be standing on top of a truck, can be fought if the player interacts with the truck
- Will lose his legs instead of arms when shot with Rifle or Lugr with Gunslinger (Bug)
- 1 Rifleman in Prehevil - Ruined Streets
- Will be shot down immediately with any firearm
- 1 Rifleman is part of the Mob
The Rifleman in Derelict House will be sitting on a table with a Villager (Sickle), both will not get up until the player steps on the glass shards or stands right next to them.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
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Head | 20 | 100% | 100% | 130% | 120% | 120% | 80% | 40% | None |
Torso | 350 (1400) | None | None | ||||||
Torso (Rot) | 125 (500) | None | None | ||||||
Arms | 400 | None | None | ||||||
Right Leg | 20 | None | None | ||||||
Left Leg | 20 | None | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Body Part | Skill | Effect | Condition | Chance | Success Rate |
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Torso | Tackle | Deals 13-19 Blunt damage, can knock Olivia off a wheelchair. | Arms are destroyed | 100% | 95% |
Arms | Shoot | Deals 28-42 Piercing damage, can cause Bleeding status. | Always | 33% | 85% |
Critical shot | Deals 40-60 Piercing damage, can cause Bleeding status. | Always | 33% | 85% | |
The rifleman is aiming wildly... | Does nothing. | Always | 33% | N/A |
Strategy
Fear & Hunger Mode
The best way to deal with the Rifleman is to just attack the torso, attacking anything else is not worth it seeing that his arms have more hp than the torso.
Masoχ-S/M Mode
The same strategy from Fear & Hunger Mode applies.
Dialogues
Battle start
- The disturbed man raises his rifle and clearly tries to take an aim of you! The situation got dangerous all of a sudden!
- Player: “Hold on! I don't want to start a fight!”
- Your words are in vain. The man has you in his iron sight...
- Player: “What is going on here!?”
- Your words are in vain. The man has you in his iron sight...
- Player: “I'm ready to defend myself, just so you know.”
- Your words are in vain. The man has you in his iron sight...
- Player: “Hold on! I don't want to start a fight!”
Talk
- Villager: “I'm sorry... but... everyone must die.”
- Player: [PERSUADE] “Just walk away and no one will get hurt!”
- Villager: “There is no other way... He demands it... It's jubilee... Paint the grounds red...”
- Player: “Why let anyone tell you what to do? Think for yourself!”
- Villager: “...” The villager is clearly hesitating. (+Hesitation)
- If repeated:
- Villager: “Enough... Just die already...” (-Hesitation)
- Player: “...”
- Player: “Why let anyone tell you what to do? Think for yourself!”
- Villager: “There is no other way... He demands it... It's jubilee... Paint the grounds red...”
- Player: [INTIMIDATE] “Is that a threat? Show me your worst!”
- Villager: “...” The villager's morale fell. He shows signs of fear. (+Defence drop)
- If repeated:
- Villager: “Only one of us... walks away from here...” Your threats don't seem to have effect on him. (-Defence drop)
- Player: “No one needs to die here!”
- Villager: “There is no other way... He demands it... It's jubilee... Paint the grounds red...” Your pleads don't seem to work.
- Player: “What are you talking about?”
- Villager: “The great trickster... He demands this... You must've heard him too...”
- Player: “Let's start from you.”
- Villager: “Only one of us... walks away from here...” Your threats don't seem to have effect on him.
- Player: Nevermind
- Player: [PERSUADE] “Just walk away and no one will get hurt!”
Interactions
Action | Result | Flavour text |
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Use Brain flower | Success | “You've laid down the seed for the flower.” |
Use Heart flower | Success | “You've laid down the seed for the flower.” |
Beat him | Nothing | “No matter how much you punish the boney body of the rifleman, he gives no reaction. He must be dead.” |
Medical diagnosis | Nothing |
Player: “The man has severe burns and malformations around his body, especially on his face. Looks like his eyes are practically blinded by these. The blisters on his face are festering, but at the same time parts of his face have dried up to crisp seemingly from inside out. It doesn't appear to be caused by fire or explosion of any kind. The results have formed over longer period of time. The body itself is relatively frail. Weak against piercing attacks, fire and otherwordly powers.”
If Daan is in the party: “The man has severe burns and malformations around his body, especially on his face. Looks like his eyes are practically blinded by the these... The blisters on his face are festering, but at the same time parts of his face have dried up to crisp seemingly from inside out... It doesn't appear to be caused by fire or explosion of any kind. The results have formed over longer period of time. The body itself is relatively frail. Weak against piercing attacks, fire and otherwordly powers.”
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Search | (.303 Ammo) (2 .303 Ammo) (2 Gun powder) | Nothing |
Leave | Success | Nothing |
Devour (Unavailable) (Bug) | Success | “You devoured the remains.” |
Harvest an organ | Success | Nothing |
Saw off his head | (Rifleman head) | Nothing |
Necromancy | Failure | “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.” |
Trivia
- Work of Francis Bacon heavily influenced the final design of villagers and rifleman.