Olivia
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Olivia Haas | |
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Aliases | The Botanist Girl with Glasses The Sleeping Beauty (by Marina) |
Relatives | Reila Audrey Haas (twin sister) Franz Haas (father) Ema Haas (mother) |
Inflicted phobias | |
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Phobias | None |
Biographical information | |
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Date of birth | December 31st, 1921 |
Date of death | 1942 (determinant) |
Place of birth | Bremen Empire |
Physical description | |
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Gender | Female |
Age | 20 |
Species | Human |
Spiritual Information | |
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Soul | Shadowed soul |
Item drops | |
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Search | (Alchemillia Vol. 1, Mixed herbs (blue and red) and Green herb) |
Steal | (Condensed blue and Condensed green) |
Overworld data | |
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Note | Cannot be harmed in the Overworld |
Battle Theme |
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Warning! Spoilers ahead!
Proceed at your own risk! |
"Everything does feel like a dream, doesn't it? There is this ethereal feel to everything..."
- Olivia, when theorizing with the player about the dream on the train.
Olivia Haas is a Playable Character and a potential Party Member in Fear & Hunger 2: Termina.
As a botanist, her knowledge covers a wide variety of plants and herbs. She can create mixtures with strong healing properties or alternatively she can use that knowledge to create potent poisons. Olivia is one of the fourteen contestants arriving in Prehevil that were forced to participate in the Festival of Termina.
Lore
Olivia grew up in an oppressive household that was deeply religious. She and her twin sister, Reila, were born at midnight, at the cusp of the month, and as a result, they had different birth signs. Olivia's soul was Shadowed, while Reila's was Radiant, making them complete opposites since childhood: Olivia spent most of her childhood cooped inside for being of a more fragile build, finding escapism in books about botanism and nature and the company of her sister, who preferred to go outside and make friends while also dedicating herself to studying engineering and new age technology.
When she was fifteen years old, Olivia experienced several small strokes that left her bedridden. Her parents sought help from religious healers to cure her, but her sister pleaded with them to seek modern medical treatment. However, it was too late, and Olivia was diagnosed with a vascular myelopathy around her spinal cord that affected her blood flow. Despite undergoing numerous operations and medical treatments, she requires use of a wheelchair for the unforeseeable future. Olivia avoided discussing her disability and the reasons why she required a wheelchair, and she found the sympathetic stares from others to be uncomfortable and unwelcome.
Later on, Olivia and her sister both enrolled in a university in Bremen, relieved to escape their parents' religious control. Olivia found it challenging to connect with her peers, but she still managed to excel in her field and ranked at the top of her class. Reila also excelled and even had the opportunity to participate in an exchange program between the Bremen Empire and the Eastern Union, much to Olivia's jealousy.
After graduating, Olivia started her own botanist research in Bremen's largest greenhouse. However, she always felt that her sister outshone her in every aspect. Reila traveled the world and stayed in touch by sending letters about her work, but one day, the letters stopped coming.
Six months after, Olivia's parents received information that her sister had been accused of treason against the Bremen Empire and was being held in an undisclosed prison. Olivia was powerless to help, and the next time she heard of her sister was when news broke that a terrorist group called the Nameless Liberty Underground had helped Reila escape from prison. Olivia remembered hearing the name of the organization before. She recalled a passing conversation between Reila and her professor, who had mentioned them.
Desperate for answers, Olivia decided to investigate the professor's whereabouts, only to discover that he had been executed for treason several months prior. The circumstances surrounding his execution were suspicious, to say the least. Riffling through his office, Olivia found several letters between the professor and Reila, sent long after she graduated. In her last letter, Reila had sent cryptic writings about 'a cube' and how 'the Eastern Union was desperately trying to replicate the cube', her last words voicing concern that the Kaiser of the Bremen Empire was after the 'operation in Prehevil' and how she still had time to act by heading there herself.
According to her investigation, Prehevil was a medium-sized town in the country of Bohemia. Olivia would head there without delay.
Personality
Olivia is a reserved, yet outgoing woman. She is one of the only people on the train with openly friendly mannerisms and a caring personality. As seen in her party talks, Olivia is quite curious about Prehevil. She is talkative towards her fellow contestants, especially towards Marcoh, as the two develop a friendship during the festival. Being a botanist, she is naturally interested in the flora and fauna of the areas, and she works with contestants such as Daan to try to make sense of the laws of nature in Prehevil.
Though she will freely discuss her medical condition with others, Olivia is secretly very self-conscious about it. She sees herself as a "freak", and resents the fact that others pity her. In a party talk, she asks the player to let her know if she is a burden on their travels.
As the Festival progresses, she will grow increasingly anxious about the dangers present within Prehevil, as well as the growing threat of the Moonscorch.
While Olivia appears amicable and nurturing while journeying with her fellow competitors, there are indications that her character may be more ominous than initially perceived. For instance, upon handling a firearm for the first time, she recognizes that it empowers her to terminate life, and her body shudders with adrenaline from clutching the weapon, as if it were her innate calling.
Gameplay traits
- Has Knife, Turtleneck shirt, Foldable wheelchair equipped
- Has One-winged necklace equipped and 4 Shillings and Lucky coin in inventory (as main character)
- Has the Shadowed soul, which unlocks the Shadowed skill tree in the Hexen
- Cannot use two-handed weapons
- Can use firearms
Unlike any other character in the game, Olivia uses a wheelchair to move. As a result, she is unable to walk up stairs if chosen as the main character. Doing so will result in Olivia's character sliding off of the tiles. To combat this, she can unequip and re-equip her wheelchair with the C key by default. While her wheelchair is unequipped she will move at half speed in exchange for the ability to climb up stairs.
If Olivia enters a battle without her wheelchair equipped, she will be unable to use the Attack command until it is re-equipped. In combat, certain enemy attacks (i.e. Tackle) are capable of knocking Olivia out of her wheelchair, which results in it being forcefully unequipped. This applies to Olivia as both party leader or recruitable character.
Olivia as party leader is also able to roll down staircases to crash on enemies with her wheelchair. If it connects, she will have access to First Strike while the enemy is stunned, granting her party a free turn.
If one of Olivia's arms are removed, she will move considerably slower. If both of her arms are removed, she will be unable to move, prompting the player to quit breathing in order to cause a game over if she is the main character. No notable effects are present if she loses her legs.
Character History
If skipped: |
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If not skipped: |
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As a party member
If recruited, Olivia will have Photosynthesis skill learned, Knife, Turtleneck shirt and Foldable wheelchair equipped.
Attacking the player in a hub
Olivia will be hostile toward the player if the player character on the train and the PRHVL Bop kills a contestant while she is present. Despite of the other contestants, as she can't walk, she will not try to reach the player and will trigger the fight only if the player talks to her.
Location and recruiting
For all of Day 1, Olivia can be found inside of the train with Marcoh and Marina (the latter disappearing on Day 1 night). She will express her concerns about the group's departure for Prehevil and request that the player searches for them to make sure they are okay.
On Day 2 Morning, Olivia will have moved to a grassy area outside of the train. Here, she can be given a wheelchair, allowing her to be recruited. She can receive a wheelchair in many different ways:
- On Day 2 Morning, if Marcoh is alive, he and Tanaka will end up in an altercation with Pav in front of Restaurant Bílý Vůl after finding a wheelchair for Olivia. If the player intervenes in this encounter, Marcoh will survive and bring the wheelchair to her.
- If Pav kills him, the player can collect the wheelchair Marcoh found and give it to Olivia themself.
- If Pav is dead or was injured and taken to the train, Marcoh and Tanaka can be seen collecting the wheelchair outside of Restaurant Bílý Vůl, and will bring it to her without any issues.
- Alternatively, if Tanaka is alive and Marcoh is dead, the altercation with Pav will not happen regardless of his status and Tanaka can be seen collecting the wheelchair without any issues. He will bring it to Olivia, and this will happen even if the event wasn't witnessed.
Note that if Tanaka and Marcoh die before Day 2, or if Tanaka dies before Day 2 and Marcoh is being played as, the wheelchair will not be obtainable, making Olivia unrecruitable.
On Day 3 Morning, Olivia will moonscorch into Mechanical dance at the Museum after being kidnapped by Pocketcat (Daan) if he transforms. Otherwise, Olivia will moonscorch into Mechanical dance in the Museum on Day 3 night.
Battle
Body Part | HP | Blunt | Slashing | Piercing | Fire | Otherwordly | Ev. Rate | Magic Ev. | Resistances |
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Head | 20 | 100% | 100% | 100% | 120% | 120% | 80% | 40% | None |
Torso | 625 (2500) | None | None | ||||||
Torso (Rot) | 300 (1200) | None | None | ||||||
Left Arm | 300 | None | None | ||||||
Right Leg | 300 | None | None | ||||||
Left Leg | 300 | None | None |
- Note: HP in parenthesis is only used for Damage-over-Time calculations.
Body Part | Skill | Effect | Condition | Chance | Success Rate |
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Torso | Drift Tackle | Deals 24-36 Blunt damage. | Always | 100% | 100% |
Left Arm | Toxic mist | Deals 12-18 damage, inflicts Toxic status. | Always | 50% | 100% |
Nettle mist | Deals 11-15 slashing damage, inflicts Irritation status. | Always | 50% | 100% | |
Left leg | Flimsy kick | Deals 12-18 Blunt damage. | Left arm is destroyed | 50% | 100% |
Right leg | Flimsy kick | Deals 12-18 Blunt damage. | Left arm is destroyed | 50% | 100% |
Strategy
Fear & Hunger Mode
Olivia is a moderate threat in battle - she is not too difficult to defeat, but she should not be underestimated. Olivia will always attack twice per turn, using Drift tackle and either Toxic mist or Nettle mist (alternatively Flimsy kick if her left arm is destroyed). Toxic mist is usually more of a threat as the damage from the Toxic status will add up very quickly alongside damage taken from Drift tackle, although it should be noted that the Irritation status effect inflicted by Nettle mist can potentially be a permanent inconvenience if you are unable to draw a Sylvian sigil at an Asymmetric circle.
The most efficient strategy is to take out her left arm as soon as possible, as this will not only stop her from using her strongest skills but also make her head vulnerable to attacks, allowing you to end the fight instantly. Just attacking it will be fine, although Olivia will take 20% more Otherworldly damage so if you have access to magic skills such as Black Orb they will be especially effective. Note that contestant party members will not want to fight Olivia and will be inflicted with the Hesitation debuff, meaning that if you want to take minimal damage you will need to deal enough damage to take out her arm alone.
Another good strategy is to simply use Analyze to take out her head, or target her head with any damaging spell as you will have 60% chance to hit with it.
Masoχ-S/M Mode
Olivia cannot be fought in Masoχ-S/M mode - see Mechanical dance.
Dialogues
- → See Olivia/Dialogue
Battle start
- Olivia tries to prepare for a fight...
- Olivia: “You think this is a fair fight!? Why are you doing this!?”
- Contestant party members:
- Abella: “We shouldn't be fighting each other! There has to be another way.” (+Hesitation)
- Olivia: “Aaah! Please stop this fight! There is no reason for this!” (+Hesitation)
- Karin: “We have a couple of cavepeople here. Violence solves nothing, we can always talk this out!” (+Hesitation)
- Marcoh: “... Have you lost your mind? Why are we fighting each other?” (+Hesitation)
- Daan: “Count me out. I want no part in this...” (+Hesitation)
- Marina: “I don't feel good about this... Do we really have to fight?” (+Hesitation)
- Levi: “... Do we really have to do this?” (+Hesitation)
- O'saa: “I have no interest in your quarrel.” (+Hesitation)
- Contestant party members:
Hesitation
- Olivia: "Aaah! Please stop this fight! There is no reason for this!" (+Hesitation)
Talk
- Olivia: “Why would you do this?”
- Player: [PERSUADE] “I'm so sorry for this! Let's just talk this through!”
- Olivia: “... Do you really mean it? Why should I believe you? ...” Olivia is hesitating. (+Hesitation)
- If repeated:
- Olivia: “I'm not just going to keep giving you second chances! You started this so better be ready for this too!”
- Player: [INTIMIDATE] “Do I just push you down the stairs or how should we do this?”
- Olivia: “W-what's wrong with you!? You're a monster!” Olivia seems very unsure about what to do. (+Attack drop, +Defence drop)
- Player: “It's all just a misunderstanding!”
- Olivia: “I don't believe you for one second! What's wrong with you!?”
- Player: “You're the one who started this!”
- Olivia: “What!? How does that make even sense!? You're just making this up as you go, right? Just to ease your own guilt!?”
- Player: “This has to be done.”
- Olivia: “N-no! It really doesn't! We can work together too!”
- Player: Nevermind
- Player: [PERSUADE] “I'm so sorry for this! Let's just talk this through!”
Run (will always fail)
- Olivia: “Where do you think you're going?!”
Interactions
Action | Result | Flavour text |
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Use Brain flower | Success | “You've laid down the seed for the flower.” |
Use Heart flower | Success | “You've laid down the seed for the flower.” |
Beat her | Nothing | “No reaction. She is dead.” |
Medical diagnosis | Nothing |
Player: “She looks to be dead.”
If Daan is in the party: “Seems dead to me. Don't know what else to say...”
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Search | (Alchemillia Vol. 1, Mixed herbs (blue and red) and Green herb) | Nothing |
Leave | Success | Nothing |
Devour (Unavailable) (Bug) | Success | “You devoured the remains.” |
Harvest an organ | Success | Nothing |
Saw off her head | (Olivia's head) | Nothing |
Necromancy | Failure | “The soul is too corrupted and frail to be summoned back to the body. The necromancy failed.” |
Trivia
- Early concept art indicates that Olivia was not originally intended to be wheelchair-bound. Additionally, her initial design reflected a more contemporary aesthetic, as game creator Miro Haverinen had envisioned a modern setting for Fear & Hunger 2: Termina before deciding on 1942 as the year the game takes place.
- If the players read her mind in the demo version of the game, they can find she finds herself attracted to both Levi and Marina, asking herself what is going on. This could mean that she was either supposed to be a bi-curious or bisexual woman. However, this aspect seems to have been removed, as such thoughts are absent in the final version.
- Despite her upbringing, Olivia may tell Marcoh that she isn't religious (when talking to him in the Church of Alll-mer). However, she will reject being an "atheist", saying she believes that religion has its place despite her complicated relationship with it.
- Olivia mentions being a vegetarian in one of her party talks, but considering the situation of the festival, she is willing to eat whatever is available at the moment.
- Haverinen has mentioned that while Olivia faces additional hindrances compared to other protagonists, her gameplay experience not being drastically different is what inspired the development of Olivia's disability; it wasn't solely about diversity (although he harbors no objections to it) but rather about enhancing challenges faced by characters. Haverinen believed that being wheelchair-bound and navigating obstacles would add an extra layer of difficulty, akin to real-life struggles.
- The fact that a recruited Olivia has Photosynthesis, a spell from Vinushka's Hexen, as well as being awarded a Skin Bible of the same old god if she decides to study folklore botanism while in college in her character creation intro, might imply that the academic institutions in the universe of Fear & Hunger have no problems mixing science with ritualistic knowledge.